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Vacillator

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  1. Upvote
    Vacillator got a reaction from Warts 'n' all in What battles were left out?   
    I read it the same.  No need for any more personal 'digs' but I am ever the optimist.
  2. Like
    Vacillator got a reaction from Ultradave in Combat Mission Under Sonoma   
    Ha, I thought of tagging you in as well Dave 👍.
  3. Like
    Vacillator reacted to Bil Hardenberger in Best way to learn the game   
    I've heard that's a great blog.   
  4. Like
    Vacillator got a reaction from A Canadian Cat in What battles were left out?   
    I like it so much that I'm playing the same battle (Pershing versus Tiger) as a PBEM against a second opponent (it's okay he knows and he suggested it).  But of course that's a fictional battle, perhaps more balanced than some of the historical ones.  And that might be my only reservation about Final Blitzkrieg, a lot of what it does (and could) cover is not likely to be well-balanced as the Germans were in a bad way by then.
    As for the list, it is perhaps the result of a search on Wiki?  I don't really have any issues with that, and there are some 'new' things there that could be done in CM.
  5. Upvote
    Vacillator got a reaction from George MC in German small unit armoured tactics 1944, 'PART 4: Techniques – methods of undertaking movement tasks by tanks in combat’   
    I was the same until very recently.  I'm now having my baptism of fire in a Cold War PBEM.  My performance so far could be described as ...
  6. Like
    Vacillator reacted to George MC in German small unit armoured tactics 1944, 'PART 4: Techniques – methods of undertaking movement tasks by tanks in combat’   
    We’d probably say ‘sh*te’ or pish
    but the sentiment is correct
    ’wha’s like us? Thaurs damn few a’n they’re a’ deid!’
  7. Like
    Vacillator reacted to Halmbarte in PBEM Player Guidelines   
    Like they say, one exploding AFV, shame on you. Three burning AFVs shame on me. 
    Sometimes, recon by death is how the job gets done. But, have someone on overwatch. Then pull up to the previous terrain feature and kick some boots out* to go have a look.  
    Recon takes time, but it's usually well worth it. 
    H
    *You can dismount AFV crews and have them scout forward if you're short on regular infantry. 
  8. Like
    Vacillator reacted to Ultradave in How to proceed in battle ?!   
    Well, maybe I see part of your problem here. Or maybe a few problems.
    1. It sounds from your posts like you don't have a lot of CM experience. Both scenarios you are "complaining" about are from BP1, all of which were designed by @George MC, who is known for creating challenging and difficult scenarios, with excellent maps, and usually with ugly surprises somewhere when and where you least expect (maybe that's just me, but he's a devil, and I mean that with the utmost liking and respect) 🙂  They are great, however, they are not the best to cut your teeth on. That one in particular requires a lot of movement to get to a jumping off point for attack, and yes, it can be a bit tedious, and it's a very poor candidate for a real-time scenario. It's not by any means unplayable, or that would have come out in play testing. The guys who play tested that one are knowledgeable CM players. I'd recommend sorting scenarios by size when selecting one and working on some of the smaller ones first. Smaller does not equal trivial. There are good tactical challenges in them all. Same goes for "Cat and Mouse". It doesn't have that many units but reading the briefing will tell you it's a scenario that requires some finesse, and not a shootout. It's a poor one for RTS IMO because you need to literally play cat and mouse, and do a lot of sneaking around. The map is very large, so things can be happening "over there" while you are attending something and the first you'll know of it is a loud boom and smoke.
    2. Someone else suggested @Bil Hardenberger's tactical series. These are excellent, small scale, so they are easy to control.  They are here:
    https://battledrill.blogspot.com
    3. If you like that BP, then start with the 3 PzGr lessons. They are manageable size. Lesson 1 is even a pretty good candidate for RTS, I think. Small number of units. I just wouldn't plot too far ahead, so that they pause and give *you* a chance to catch up.
    4. Speaking of which, if you really like RTS, then don't plot too far ahead. Plot relatively short moves, not all the way to an objective (that's just death waiting anyway - you have no idea what will happen and it will happen so fast you can't react). The units will pause, you can hit ESC and pause and issue some more orders. Make it manageable on yourself.
    5. There isn't "Nothing you can do about it"  You can pause, change orders, the units themselves will react on the spot to, say, taking fire from the flank. The will shoot back, go to ground, etc, giving you a chance to pause, issue new orders, and then continue. This isn't CoD where you can't ever stop. Even if you don't pause, you can select a unit, cancel its order (just backspace), and then quickly give it a new order. Yeah, takes practice, so again, start small, work your way to more complex.
    Just seems like you are diving into more than you are ready for, from your posts. Good luck.

    Dave
  9. Like
    Vacillator reacted to Ultradave in PBEM Player Guidelines   
    Late reply but as we were always told "it depends on the situation".  If you are operating in very closed terrain, you may have no choice but to dismount and make your way through the woods, clear whatever is on the other side, and then eventually meet up with your drivers when it's reasonably safe. Especially if the only alternative is driving down a road in the open that the enemy has good lines of sight to..... hypothetically speaking, of course 😀
    The other possibility is setting up a strong overwatch position that covers the open ground you need to cross mounted, so that you can respond to anything that fires into the open area. And we're back to recon bait there. But they may help you locate the major threats without doing to much damage to you.

    Dave
  10. Upvote
    Vacillator got a reaction from Warts 'n' all in German small unit armoured tactics 1944, 'PART 4: Techniques – methods of undertaking movement tasks by tanks in combat’   
    That's exactly what I wanted 😉.  I'm from 'up north' don't forget, just not as far as you.
  11. Like
    Vacillator reacted to George MC in German small unit armoured tactics 1944, 'PART 4: Techniques – methods of undertaking movement tasks by tanks in combat’   
    Ye’ve no heard me spake! I did one video where I spoke and seemingly my accent aka brogue was too strong! 🤣
  12. Upvote
    Vacillator got a reaction from George MC in German small unit armoured tactics 1944, 'PART 4: Techniques – methods of undertaking movement tasks by tanks in combat’   
    That's exactly what I wanted 😉.  I'm from 'up north' don't forget, just not as far as you.
  13. Thanks
    Vacillator got a reaction from George MC in German small unit armoured tactics 1944, 'PART 4: Techniques – methods of undertaking movement tasks by tanks in combat’   
    Very nice George, it could only be bettered with a personal narration 😉.
  14. Like
    Vacillator reacted to George MC in German small unit armoured tactics 1944, 'PART 4: Techniques – methods of undertaking movement tasks by tanks in combat’   
    This is ‘PART 4: Techniques – methods of undertaking movement tasks by tanks in combat’ of the short longer than originally planned series giving an overview of the tactical fundamentals and principles behind WWII German tactical drills and combat formations commonly used in 1944 using examples from Combat Mission Red Thunder to illustrate key points. 
    In Part 4 we look at the specific ‘battle drills’ and associated movement techniques used by the German tank platoon to gain superiority in a firefight with enemy forces.
    Part 5 will be looking at training programmes etc and jeezo, was that a rabbit hole...
    Hopefully this will be of use to both players and thsoe interested in this time period. It was originally intended to complement the tank tactical problem series I created.
    As an aside when you start digging into this is becomes even more painfully clear how a dogged emphasis doctrinally and values wise on "unexpected, concentrated and determined attack; aggressive leadership and daring operations." coupled with increasingly minimally trained crews (and training hampered by lack of resources both human and material), and just as importantly, tank and small unit commanders, would only lead to needless losses. 
  15. Like
    Vacillator got a reaction from Bootie in Vehicles Skins for Fortress Italy   
    Welcome and nice work, such efforts are always appreciated.
    As for getting them on FGW, @Bootie is the man.  My tag will hopefully alert him to this thread.
  16. Upvote
    Vacillator got a reaction from A Canadian Cat in Bug found with riders on Flammpanzers...   
    Okay roger that, will do.
  17. Like
    Vacillator reacted to Kevin2k in Bug found with riders on Flammpanzers...   
    IIRC they are inside the armor.
    Seemingly two parts are involved with tank riders
    1) The game binary has the passenger spots in the vehicle database. In other words; in the executable. The passenger mount option gets enabled for the vehicle.
    2) The vehicle model file (mdr file) has the locations for these passenger spots.
    With the Flammpanzer item no. 1 is there, but the model doesn't have the passenger locations no. 2. The model is not yet updated for such passengers by the 3D modeler. So all passengers are put at point x,y,z, 0,0,0, - the center of the vehicle.
  18. Like
    Vacillator reacted to LongLeftFlank in How Hot is Ukraine Gonna Get?   
    Can we please lay off beating on our brother Erwin at this point? I think people made their points on the merits, let's turn down the ad homs.
    ...For those who forgot life before Feb 2022, he's put a *gigantic* amount of effort into this community.
  19. Like
    Vacillator reacted to Beaker-I in Vehicles Skins for Fortress Italy   
    I've been spending some time working on skins for vehicles I didn't have mods for and thought I'd share them with anyone who still has some armor that looks like it just came from the factory.  Some vehicles have different camo versions based on their theater of war and will work with the other WWII Combat Mission titles since the models are all identical.  For those vehicles, I've labeled the subfolders based on the game the camo pattern was from.  
    Just unzip and place the files in the .../Combat Mission Fortress Italy/data/Z folder.  Remember to only choose one folder if a zip file contains multiple camo options.    
     

    Fiat 626:  https://drive.google.com/file/d/1Zs8JCCfvf6eyCRXQN3iy34YDr9uO84j0/view?usp=drive_link
    Marder II:  https://drive.google.com/file/d/1_uQi4o_puJ2IGaU0Wuk6rLdIi42J-EKC/view?usp=drive_link
    PSW 233:  https://drive.google.com/file/d/1fc2rUUfg6fx5tbnxhSiv7px5LQfPPEw6/view?usp=drive_link
    Sdkf 10/5:  https://drive.google.com/file/d/1Xm56gujYLYBooCeamCsMQRHd0v9rsYhv/view?usp=drive_link
    Semovente 75:  https://drive.google.com/file/d/1eW8kOULwwUBnI81uCLZzn7UP4CmGW55D/view?usp=drive_link
    Semovente 90:  https://drive.google.com/file/d/1bGViX3Nm1HIw7sTbQ-92ca4C5jM9PZ5N/view?usp=drive_link
     
    I haven't figured out yet how to submit these to the Few Good Men website but at some point, I'll try to get them posted there.  
     
  20. Like
  21. Upvote
    Vacillator got a reaction from George MC in How to proceed in battle ?!   
    Okay, I take back what I said about boxes.  I think however I do similar things but hadn't thought of it as a box (or otherwise) formation, more like mutual support / overwatch.
    I'm not sure what you mean about repair, but you were referring specifically to Prokhorovka? 
    All of the recent research (including OOBs before and after, photographic, testimonies from both sides etc.) has concluded that the 'huge clashing together' of tanks at Prokhorovka did not happen.  For example, only a handful of Tigers were actually present at Prokhorovka, and from what I remember from the research 1 or perhaps 2 were knocked out.  A lot of T34s did come to a sticky end, largely as a result of forgetting about their own rather extensive anti-tank ditch.  It is thought that the one-sided Soviet losses led to artificial reports of a more balanced battle in an attempt to excuse the losses to higher command (aka Stalin).  In addition, the Germans held the field for several days after the battle before withdrawing, so they did have the chance to recover and repair while the Soviets did not until days later, by which time I imagine their wrecks would have been attended to in a different way by the Germans. 
    Do I know the above is correct? No.  Is the original Soviet version correct?  I very much doubt it.
    Of course having said all of this, the Kursk offensive as a whole obviously failed, whatever happened at Prokhorovka.
     
  22. Like
    Vacillator reacted to George MC in CMRT Campaign - Kampfgruppe "von Schroif"   
    Aye what @Chibot Mk IX says
    As I said Kruger is a right twat in this campaign...
  23. Like
    Vacillator reacted to George MC in CMRT Campaign - Kampfgruppe "von Schroif"   
    Yeah I might have done that to stop gamey bastiches like me (love a fiery recce!) driving the poor sap forward as disposable reconnaissance...
  24. Like
    Vacillator reacted to George MC in CMRT Campaign - Kampfgruppe "von Schroif"   
    I use lone units as reinforcements - linked with their arrival via the 'squawk' announcing a unit has arrived will be a radio message. It will give you updates on what is happening.
    Unfortunately Kruger is a bit of a twat so more than likely got himself into some bother or just screwed up his column management...
  25. Upvote
    Vacillator got a reaction from George MC in CMRT Campaign - Kampfgruppe "von Schroif"   
    Is Kruger in the Kubel?  Has a nice ring to it...
    It's not much of a KG though 😉.
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