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Vacillator

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Everything posted by Vacillator

  1. You can list alphabetically, so all FR are grouped together. You would still have to load most of them up to get a date though. I recall others have said they play 'chronologically' so they may come along with suggestions or info. I think someone once said they were trying to play every battle on every front in chronological order, so they would need a spreadsheet or database to track that I imagine, not to mention adding in new releases when they arrive. Just a thought @A Canadian Cat - was IanL does your Whose Turn Is It utility have this info in it? I think it might? Not sure how accessible it might be for this purpose.
  2. Well the right person is @BFCElvis so you never know. But opening a ticket at the Helpdesk would make sure.
  3. Load it up and look at the bottom right of the screen. It should show which version.
  4. Also, the version number you have is displayed at bottom right of screen when you open up the game. Mine is showing v2.13 BFC.
  5. If you purchased F&R the code will be in your order history at BFC. If you didn't I can recommend it. If you have any further questions, I'm happy to try to help .
  6. Hmm, bridges. I haven't played this particular one, but the problem is familiar (from Stavelot as an example). I imagine you've tried very short movement orders across the bridge, and assume there's nothing blocking the bridge?
  7. Adam, it's an old(ish) but still current game. It may be my favourite, but that's not important. Anyway, if you have the latest F&R module then you're up to date. And hello to Praha, I had some good times there...
  8. This is interesting - perhaps we can try to verify it?
  9. If you have the CMFB module, you have it. Did I ever say I like the Jagdpanther ? I agree with what you say though, particularly the gun damage. Just by way of balance I have a Tiger Ausf B in a PBEM which just took a frontal hit from an ISU122 at less than 50m. Bounced off. The return shot from my KT penetrated the ISU. No-one got out . You win some you lose some.
  10. There is the 'Go to spotter' function if you click on other 'engaged' artillery but that's maybe not quite the same.
  11. Yeah I've been there. Depends on the circumstances I suppose. Okay if I ever get the time, I need to play this .
  12. No problem, but it might be worth waiting for @Malaspina (he visited 10 hours ago as I write this) to see if he doesn't mind and what version he's up to? I have v2, it's about 5.5MB. Edit, plus a few associated mods...
  13. By convoy orders I understand it to mean you set a path for the first vehicle and then issue a 'follow me' command to vehicles behind. They follow the same route, but keep their distance to avoid bunching up and getting in a jam. I've read that BFC trialed this some time ago (before my time) but I gather it was not a total success and was withdrawn. To do it now you have to issue individual, detailed paths with waypoints following the road (so not just A to B...) to each vehicle in turn, and if required also put increasing pauses on the vehicles in the queue so that they don't run into the back of someone in front. Does this always work? Definitely not, but it does if everything aligns. It can be a joy to watch, or it can be 'oh no, not again!'. In a current game I have 10 M5 Stuarts moving as two groups. I've got their movement right most of the time, but not every time. What I suggest above does not guarantee the same spacing, it as an attempt to avoid traffic jams which result in vehicles going 'off-piste'. If there is no bunching up and you've issued sufficient waypoints along the road, they should all stay on the road (unless there are obstacles, incoming fire, mines etc.).
  14. @Malaspina is your man for this, although I have a copy that he sent me if need be. To my enduring shame (sorry Enrico!) I didn't get much game time on it, but what I did see looked great (I played mission 0 which was a pretty unique experience , and part of 1 but why didn't I finish it, who knows?). I think I'm seeing a theme with myself there .
  15. Looks like Russkies using captured PFs? I'm sure there's a degradation in performance for that in 'the code' . Upper hull penetration on the side of a Panzer IV, but no KO? Really?
  16. He is playing VASL against another CM player (not me, I used to play ASL years ago but not sure I want to go back to that instead of CM). And he's doing a lot of work on what I jokingly refer to as 'Southfork' .
  17. That has of course been attempted as a mod by Phil @kohlenklau who has departed here for now. I'm still trying to get him back...
  18. I didn't say, but assumed you did individual vehicle orders, not unit orders?
  19. My experience of empty roads is that if your movement orders allow time between vehicles such that they don't bunch up, and are also short enough to follow the road turn by turn, then you can get it work. If one vehicle gets held up, it might go off road or cause others to go off road. Micro-management - yes. Part of the game - yes. Has BFC tried to introduce 'convoy orders' before - yes. Did they work flawlessly - no. Is it being looked at again - yes. Did I mention I quite like micro-management ?
  20. I'm not sure I'm following this fully, but even the late war biggest PFs only had 100m range (the early ones much less). So they won't fire at a range of 120m. Rifles might be firing if for example the tank is unbuttoned and Tank Commander is presenting a target? Forgive me if I'm misunderstanding... A picture would help. I use Nvidia screen capture, put it on Imgur and then post the direct link here. A bit of an exercise but worth it. Others do it differently.
  21. Nicely said . I've only been here for a few years (not like some of the old buggers ) but I've never had a bad experience with anyone and at the same time I've had a lot of good experiences.
  22. I assume its a 7.5 cm le.IG 18? If so, 4 HEAT rounds as standard. HEAT rounds are very capable against things like Shermans.
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