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Stardekk

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Posts posted by Stardekk

  1. On 4/18/2022 at 10:40 AM, domfluff said:

    Some thoughts on this:

    The US has three drones in Black Sea. Raven and Shadow can be shot down by Tunguska, whereas Gray Eagle (in Observe mode) cannot.

    The difference in QB cost is huge. The smaller drones are baseline 419 points, and the Gray Eagle starts at 2075. Clearly for a scenario you use whatever assets you have, but it's still an interesting comparison.

    419 is still a lot - that's more expensive than a Bradley - so it's not a capability to be throwing away. There's some concept of using a pair of cheap drones to bait out the anti-air, but "cheap" is the hurdle there. If you're in a situation where air power is a core capability for you, then giving up a drone to saturate the approximate area the AA came from with artillery can be a good trade. Artillery is clearly a useful answer once the Tunguska is spotted.

    DEAD missions (i.e., point-targeting the location of a spotted Tunguska with air assets) can be quite effective, and fast jets at least will kill fairly reliably. The same applies to the Gray Eagle itself on an attack run.

    Don't point target with Apaches though, only with the Grey Eagle and fixed wing air. CM CAS is very underdeveloped so the Apache will engage with the 30mm instead of something like hellfires, which just exposes him for no reason. 

    "Several turns into this scenario, I had lost both drones, a helicopter, and my F-16.  In real life, I would have pulled the plug right there, but I figured that would be an automatic loss, so I decided to press forward." Again, CM CAS in the modern titles is very underdeveloped, planes and helicopters attack like they are gonna do a WW2 rocket run instead of using actual modern tactics or using standoff. In BS you atleast havea chance to destroy AA with the Grey Eagle, in CW you will have no chance at all doing anything with CAS even if you have F16s with AGM-65s against Shilkas.

  2. On 4/30/2022 at 4:24 AM, Chibot Mk IX said:

    in CMSF and CMBS, the white smoke generated from AFV's smoke discharger is IR Blocking smoke. But that's not the case in CMCW.

    768356090_m1smoke.jpg.e75be7866fecc2a3ad33198c2f11c550.jpg

     

     

    Correct. A lot of times when i start to loses engagments with TTS and M1s i just pop smoke and they start firing through the smoke tghe enemy can do absolutly nothing about it. If i'm not wrong it shouldn't be like that or at least damage your vision with thermals, at least with 1st gen thermals in the cold war.

     

  3. 1 minute ago, dan/california said:

    Given the extent to which this war had confirmed artillery as the king of the battelfield, maybe just make a whole new game. CMBS battery commander, or CMBS forward observer, whatever layer if the system makes a playable game? If any?

    Easier said than done my dude. Alhough CMX3 will probably have a huge lift in changing the engine rn

  4. Not to mention that artillery shrapnel is not causing any damage on optics and stuff like that in CM (sadly). 
    It will give a huge buff to the soviet player. Soviet tactics are (of course) mostly centered around arty, so gtiving the arty the stuff it should do like it does IRL will make the tactics more deadly... 

  5. Well, both IRL and in-game the US has more UAVs per battalion. But the Russians have the Tunguska, which can shoot down all US US UAVs except the MQ-1C.  As for Russia, the US can't shoot the Zala at all (This is all in game, IRL i believe you can maybe try to shoot it down with small arms ?). And as far as I'm aware the US Marines do not have the MQ-1C.


    As for the amount of APS for Russian tanks, only a battalion and a half of T-90Ms are in service at the time IIRC so they should not be in-game, and the T-72B and BA should be (lol). But they are in the game already with a lot of missions and campaigns so i don't think you can do something with that...

  6. Well, T-14 is not in service even now, in 2022, so not in 2017 too... 

    And you don't need the T-14 to balance the game.

     

    First of all, I'm aware that CM is a simulator and not a strategy game where balance is up most important.

    But you could change some stuff based on historical accuracy so the game can be more balanced:


    I do wonder if they could change is some stuff that Battlefront fought the US will have in 2017 in 2014 but they don't have IRL. 
    If you will remove the LWS for the Abrams and Bradley it will not only be more historically accurate but also more blanced, they could instead put it with a different variant like they did with the APS. M1A2s do have APS IRL (they will likely buy more Trohpy APS from Israel as tensions rise before the conflict itsealf) at the time, but the Bradleys don't, and they don't have any LWS too. Also, if you carry the trophy with the M1A2 i'm pretty sure you can't carry ERA at the same time.


    About the Marines, they still have Javelins.... What they will not have is a commander sight for the Abrams (M1A1 FEPs don't have does...), not Bradleys and no MQ-1Cs (which means the russians will have Drone superiority 100% of the time).


    As far as I'm aware of, T-90s and T-90Ms do have a LSW as standard issue, and also, unlike in game, their smoke is quite effective and you do not need to wait 5 seconds until the smoke lands on the ground and starts to spread. 

     




    The lack of LSW (for the most part) for the US Armored Brigade Combat Team (ABCT) means that things like AT-14s (both on BMPs and on foot) Will be much more deadly than they are now. Similarly to Combat Mission Shock Force. 
     

    This means that M1A2s will have better spotting than Russian tanks but Top tier Russian tanks (not T-72B3s) will have more defenses  with LWSs.
    Both factions should have a rare APS system like they do now. But US's IFVs can't mount them while Russia's can. 

     

     

    All in All, what i'm trying to say here is that you could change and tweak some stuff in the base game's units based on historical accuracy and the game could be much more balanced.



     

  7. If Battlefront will release a Module for CW which expands the timeline to 1989, how will it be compared (mostly in terms of balance, that is) to 1982 (CMCW base game timeline) and 2017 ? (CMBS base game timeline).

    I know that in 1989 almost every  Soviet tank has ERA, which means your average TOW will have a hard time penetrating tanks (Unless its a T0W-2\A ?)
    But, almost every US unit will have thermals and advanced FCS, and if I'm ont wrong in this timeline tanks do not have thermal smoke yet, so you  can fill the battle with dust and smoke and it will very quickly turn into a one-sided shooting range, plus, you TOWs will be able to shoot through smoke, unlike in 1982.

  8. @domfluff What about Stryker infantry ? In my experiance does guys are leaning on mass fire-support from drones, CAS, arty etc. It can be seen in the scenario "Rollin' On The River and the Stryker camapaign, where basiaclly almost every mission there you get an Apache flight. So you might want to attack as fast as possible, before all the Fire Support falls on you. And accept that if you are attacking a Stryker Troop will you lose at least 9 tanks (i.e. the amont of Javelin missiles a Company can get). 

     

     

    And also, about the Drone superiority, I will have to disagree. This is very situational- you will need to have a Tunguska in your force and that the enemy force won't have MQ-1C Grey Eagles, which can take out a Tunguska very Easily, (The Tunguska can't shoot at the Drone when its obsderving, and the Drones can call "Point Target CAS or precision artillery on the Tunguska, or even, fire its own hellfires at it, I tested it a acouple times and  you can kill a Tunguska with the hellfires of the drone 80% of the time with getting hand-free if there is no other AA assets in the battlefield).

    Anyway, in my Opinion to lose that Drone superiority the opponent just needs to have an MQ-1C, and if you don't want not to lose any AA, you will have to buy more than 1 Tunguska and even then its not 100% success, (I found that MANPADS are sort of inconsistant. Especially if you bring them with only 1 Missile, and they  could also be ignored if you bring Fixed-Wing air).






     

  9. Agreed. The helicopters with the cheap rockets and cannons are more effective than the expensive ones with ATGM, I'de rather have 10 helicopters with light ordinance that could damage MBTs and kill everything else, and if one of them is down it won't matter that much than 2 expensive ones.

     

  10. What do you guys think about Tac air and Helis in the game ? Are they realistic enough and effective to be bought  in QBs stuff like that that ? And if not, why ? I personally think air is underpowered in the game since it should not die as fast as it dies, Tactical AA should most of the time just prevent it from attacking, at least in the this era of the Cold War. And i don't think there should be a Max attacking zone. 

  11. When i open the .exe file, CMH shows me this: 

    Traceback (most recent call last):
      File "<string>", line 6, in <module>
      File "__main__.py", line 128, in <module>
      File "__main__cmh__.py", line 125, in <module>
      File "controller.py", line 51, in __init__
      File "appstate.py", line 52, in __init__
      File "permadict.py", line 29, in __init__
      File "permadict.py", line 79, in load
    ValueError: File not in a supported format


    What is it and any ideas how can i fix it ?

  12. 5 hours ago, Bufo said:

    There is a difference and the manual also mentions it. The F model has countermeasures against missiles. I agree in that the F model should cost more. There were similar situations with tanks as well. It was partially corrected though.

     I know the manual said the F has countermeasures. That's why i wondered why the cost is the same, for now, only buy the AH-1F i guess. And thanks for the response.

  13. @Gary R Lukas I had a battle in H2H where my air assetes were 2 A-10s with 4 Mavericks and 4 bombs, and 2 AH-1Fs with 8 TOWs and 38 Hydras, the enemy had Iglas and Shilkas. What I've learned from this battle is that Mavericks are hella good, the Shilkas and Iglas only fire when the A-10s are "Attacking", when they are coming around they would do nothing, same for the AH-1F, the AA only fired hwen he launced TOWs. So, I guess the game simulates the Maverick's standoff range againts the Shilka, (about 6km effective range for the ATGM and 3km effective range for the AA) and also obsticales that the Helis could hide behind, after all the battlefied was a fulda gap like terrain, so they were a lot of hills. I've launched my A-10s at the start of the game, and only one got shotdown at the end when he tried to do a bombing run (not the Mavericks) and the AH-1s i've launched mid to late game. They overhaul togather knocked out 8 tanks, and 5 BMPs. The tanks that i fought againts were T-64Bs, which i could not pen at 2000m with my M60 TTS, they would just fire first, not pen, and then get fired upon, and get penned. The CAS saved for me the game. I've also noticed a difference between AH-1s, AH-1Fs will survive longer than the AH-1Ss andthe AH-1Gs. Also for the typbe of aircraft, F4Es will not survive that much againts Iglas, Strelas and Shilkas, the A-10 however, will survive much more, and the best at it, is the F-16A, which BTW could carry the most Mavericks in the game (6 of them). 

  14. I am playing the 3rd mission of the US campaign, a Russian MRE is attacking my position and the breifing says that i don't have enough forces to stop them, but my A10s should even  the score. I send the A10s, and my problem is not their AA, but the attacking limits of the A10s, some of them just abort mission ( which i can understand because of the AA) and others i put the 700m max attacking circle they have and the enemy just leaves the circle after i destroy 1-2 tanks, I abort their mission too, and redirect them. But it takes 8 minutes Wwith a TACP, nevermid 13 minutes with an FO. I think there should be a CAS reword, either extending the circlce to more than 700m, or getting an option to redirect the CAS to another area, like you have the option to adjust fire with arty.

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