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Jaime

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  1. Some companies just take an unjustifiable amount of time to patch their products. It’s almost feel like their customers aren’t important to them.
  2. For the non-chess players out there, to help understand the concept of tempo in chess. How it pertains to Soviet Cold War doctrine ask Domfluff I suppose..
  3. Informative but I found the whole thing a bit pretentious. I couldn't see where "chess tempo" was relevant to the actual battle. Maybe where he forced you to move the TOW vehicle? Perhaps the more useful phrase at the tactical level in CM would be "initiative". The idea of forcing your opponent off-balance and to constantly react to your moves is something most people will be familiar with and understand. If you are the attacker you should have this anyway. Also the T-64 vs M60 maths was all a bit misleading, their points values in CM are comparable and while the M60 may score the first hit, it's certainly not a guaranteed kill with the T-64 having the better armor, it seemed "spotting" was an arbitrary argument to justify the explanation of the doctrine.
  4. Do scenario authors get a free copy of the module?
  5. Smoke & Ruins for new FB module... lol, cliche I know, but would fit perfectly with Fire & Rubble (see what they did there..?)
  6. It's kinda pointless to start without a template really, but I've never seen them post any templates to help people create skins for vehicles or uniforms, though these undoubtedly exist. The only templates I've seen them post are for mission briefings. I guess if it is just small changes to existing textures you can do it, but a complete overhaul or new texture is pretty difficult. The texture map above is a token gesture, there are only a couple such maps in the game files for any of the games. In summary, there are no tutorials, starting points, help, templates etc, it's kind of amazing the modders who did make new textures got anywhere at all (maybe they did get a bit of help? - who knows? ). You might try asking a modder who makes skins for the game you are interested in, they may have something. Perhaps ezjax for WW2 uniforms, aris/fuser for WW2 vehicles but some of them are less active these days and may have deleted whatever resources they had.
  7. All the base games in the CM2 series (incl. BS and CMSF/CMSF2) series start with US forces (except RT), this is a clear BF policy and it makes financial sense. The other nations MUST come later AFTER the US in modules for which you have to pay extra. Afrika won't happen unless it starts at Torch, then you can have US forces in the base module. Make an addon module for the earlier battles and CW forces, perhaps exclude the other nations entirely from the base game. As you know if you bought Normandy, Italy, Blitzkrieg, only US forces fought in world war 2. If you want a more historically accurate balance to the nations, you MUST pay more, otherwise you must accept this unconscious form of american historical revisionism. You see their predicament?
  8. I don't own or intend to purchase R2V, but I installed the 2.10 patch recently expecting a few general engine bug fixes and allowing me to gauge the content in R2V. I own the original FI and GL modules so this was probably a mistake and I'll roll it back as 6GB of archives I'm not going to use is a waste of space for me. But I thought I should also point out that for some of the quick battle maps that were available to play on have now become gated behind a paywall after the update. I expected problems with the scenarios and quick battle maps folders so backed them up prior to updating, but for those who don't own R2V and install the latest patch, you are removing maps. I'm sure it's not intentional.
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