Jump to content

Falcon_the_Slut

Members
  • Posts

    34
  • Joined

  • Last visited

Posts posted by Falcon_the_Slut

  1. 3 hours ago, 37mm said:

    The Mods are not working.

    @Requin87 made a recent video about how to get mods working on Steam. working so you're half way there!

     

    Got it. 

    There are two folders - one named "Data" and one named "User Data". The install instructions say User Data. I was putting it in the wrong folder.

    Quote

    C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\User Data

    I think it should just say "Data", that's where you put it in your video. 

     

    Thank you again for all you help. Now I can get down to business. I created a "Z" folder in the "Data" folder and now I have the new start-up screen.

  2. On 8/11/2022 at 3:11 AM, 37mm said:

    Directly West of your FOB is your first target village...

    https://imgur.com/ozlVNyv

    Almost directly north is your second target village...

     

    Almost directly East is the Monastery...

     

    @puje doesn't have you travelling far in this first mission.

    Thank you, I found it. The show objectives was not on - would you advise to have it on or off? I don't want to cheat.  

     

    Also, I must have installed improperly. My Monastery does not look like yours. I purchased the game here, but added it to my steam library. I basically did both versions of the install and have the mod pack folder placed in:

    A Z folder in the main directory

    In the User Data folder, in a Z folder in User Data, and also in the "mods" folder

    ...but I still don't have buildings like yours.

  3. I know this is an old thread, but I'm just starting this campaign. I like it a lot so far. Question - the briefing and or tactical map usually shows if, when, and what type of reinforcements are coming; however, this campaign doesn't seem to show that.

    Is that on purpose? If not, then how can I know who is coming to the dance? Thanks

  4. On 7/26/2021 at 4:30 PM, MOS:96B2P said:

    Hmmm, trying to remember. 

    I feel like my shift went to ****. I lost vehicles and have platoons and squads spread all over the map and no way to get them all linked back up. I don't want to start over because I know it's largely scripted and I can't be trusted to not cheat....

    I ended up getting the British Module for SF2 and downloaded the coup scenario. It's just a few minutes after 0400hours. My plan is to bribe the armor at the bank first, then get a team in place to immediately hit the air defense building followed by an ammo run to the radio station at the same time I free the alderemen from the prison. I'm scared to **** it up, though..and ruin another scenario.

  5. On 7/21/2021 at 2:38 PM, MOS:96B2P said:

    Sounds like your only missing the British module.  The British module is needed because a British SF unit is in the scenario.  This SF unit may become available for use by the player if certain conditions are met (explained in the briefing).     

    Back to this mission:

    I found a spot that said follow the trail south, so I did. I found some  manned emplacements and killed them all - I just happened to notice a piece of barbed wire, so the engineers demo'd it. Is there a message if you destroy a base? Also, that was really hard to see and the only reason I saw it was because I was so zoomed in. Are all the insurgent bases so difficult to spot? Is there a better way I should be searching?

    Also, I think I killed the physco. It says 2nd platoon found objective F

     

    Thanks

     

  6. On 7/17/2021 at 6:54 AM, MOS:96B2P said:

    @Falcon_the_Slut if you have CMSF you may also enjoy the scenario Coup d'etat.  

    https://community.battlefront.com/topic/134543-new-scenario-coup-detat/

    Gyorgjth.png

    You can call on the USMC to support the coup and or evacuate westerners.  Of course the arrival of the USMC will trigger more events..... :D:ph34r:

    C4S7wnQh.jpg

     

    That looks super cool. I have CMSF2 but only the USMC and NATO packs..so I don't think I can play it since the description says all modules are required.

  7. Good day Over Lord 96B2P,

    Firstly, thank you to you and your beta testing minions for making such tasty morsel of a scenario. I've only played about 36 minutes so far, but I'm really enjoying it and look forward to moar! I do have a question, and am thinking of starting over because, while I cannot be sure, I think I got jipped...

    [spoiler]

    *******************************************************************************************

    I had a 2 man sniper team come in as reinforcements (across from Beliz) that were attached to a command unit that spawned in the FOB. I decided to move the snipers closer to Beliz, but on the next turn a "Butcher Location?" ican popped up right where the sniper team had been - So I decided to move them back to sniff it out.

    On the next turn one of my snipers disappeared, poof. On the next turn my remaining sniper saw an enemy truck with a driver in it. I move the sniper in to take a closer look and the poof - he too disappeared with little green arrows....

    There was no sign of an enemy base, just a running truck with a driver.

    What happened?

    [\spoiler]

    Thank you, 

     

×
×
  • Create New...