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littlearvin

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  1. Like
    littlearvin got a reaction from BletchleyGeek in Help Battlefront Out & Leave A Steam Review   
    "As a gentleman with apparently 30 award view(?)" you seem very arrogant & childish to respond like that.

    Anyway, a lot of people do not get that CM is a simulator, not a game. And no it's not an excuse, let me explain it.

    What you see on screen isn't what's happening in the simulator. There's a lot more going on than what's visible or known to the player, for example a bunch of soft factors such as "Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave",  these factors go way deeper than you think, you may have noticed that already. 
    About the LOS system, sometimes it bugs out, but I only had that happening 2-3 times IIRC. But it's not broken.
    Soldiers can either be occupied, sending information trough (C2 Link), Tired, In shock, stressed out or the other soldier/tank sits still & is well camouflaged.
    The LOS also isn't a simple ray cast as in RTS traditional games. A forest tile with trees on it for example has some randomness to it, I think it should be obvious why that is, if not; It's to simulate bushes/leaves/grass where a unit can hide in & look trough leaves. Spotting abilities & experience take a big role here. Take into account that most units are well camouflaged & are sitting still. It's thus very difficult to spot units in it. Buildings are even more tricky, as their layout is always unknown(Spoiler: it's not 1 room). 

    I hope this gives you some insight to what level CM actually simulates. And please, don't compare it to RTS games x). 
  2. Like
    littlearvin got a reaction from Lethaface in Combat Mission Discord!   
    Hello everyone!

    With the release of Shocking Force 2 on steam, I decided it was time Combat Mission finally got its own place.

    A place where the community can share their thoughts, knowledge, experience and other tips & tricks about the Combat Mission games.
    Specific channels to find other players to play a match with has been set up, as well as channels to call each other.
    Even a place to post your match results afterwards

    Other general topics such as history, war, daily stuff is of course allowed as well.

    Make sure to come take a look, let me know what I can do to improve the place & don't forget to spread the message.
    I really hope we'll eventually gather the entire CM community on 1 discord!

    Cheers!

    Link: https://discord.gg/vaKbsSG
  3. Like
    littlearvin got a reaction from ZackTactical34 in Help Battlefront Out & Leave A Steam Review   
    "As a gentleman with apparently 30 award view(?)" you seem very arrogant & childish to respond like that.

    Anyway, a lot of people do not get that CM is a simulator, not a game. And no it's not an excuse, let me explain it.

    What you see on screen isn't what's happening in the simulator. There's a lot more going on than what's visible or known to the player, for example a bunch of soft factors such as "Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave",  these factors go way deeper than you think, you may have noticed that already. 
    About the LOS system, sometimes it bugs out, but I only had that happening 2-3 times IIRC. But it's not broken.
    Soldiers can either be occupied, sending information trough (C2 Link), Tired, In shock, stressed out or the other soldier/tank sits still & is well camouflaged.
    The LOS also isn't a simple ray cast as in RTS traditional games. A forest tile with trees on it for example has some randomness to it, I think it should be obvious why that is, if not; It's to simulate bushes/leaves/grass where a unit can hide in & look trough leaves. Spotting abilities & experience take a big role here. Take into account that most units are well camouflaged & are sitting still. It's thus very difficult to spot units in it. Buildings are even more tricky, as their layout is always unknown(Spoiler: it's not 1 room). 

    I hope this gives you some insight to what level CM actually simulates. And please, don't compare it to RTS games x). 
  4. Upvote
    littlearvin got a reaction from Artkin in Help Battlefront Out & Leave A Steam Review   
    "As a gentleman with apparently 30 award view(?)" you seem very arrogant & childish to respond like that.

    Anyway, a lot of people do not get that CM is a simulator, not a game. And no it's not an excuse, let me explain it.

    What you see on screen isn't what's happening in the simulator. There's a lot more going on than what's visible or known to the player, for example a bunch of soft factors such as "Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave",  these factors go way deeper than you think, you may have noticed that already. 
    About the LOS system, sometimes it bugs out, but I only had that happening 2-3 times IIRC. But it's not broken.
    Soldiers can either be occupied, sending information trough (C2 Link), Tired, In shock, stressed out or the other soldier/tank sits still & is well camouflaged.
    The LOS also isn't a simple ray cast as in RTS traditional games. A forest tile with trees on it for example has some randomness to it, I think it should be obvious why that is, if not; It's to simulate bushes/leaves/grass where a unit can hide in & look trough leaves. Spotting abilities & experience take a big role here. Take into account that most units are well camouflaged & are sitting still. It's thus very difficult to spot units in it. Buildings are even more tricky, as their layout is always unknown(Spoiler: it's not 1 room). 

    I hope this gives you some insight to what level CM actually simulates. And please, don't compare it to RTS games x). 
  5. Like
    littlearvin reacted to Vacillator in Help Battlefront Out & Leave A Steam Review   
    Just a few of my opinions (and they are just opinions).
    I don't own SF2 so my comments relate more to BN and RT.
    Are they perfect, no.  Not many things in life are.  But none of the 'imperfections' stop me having a great time playing them.
    Are they expensive?  At full price yes, but I would say they are well worth the money. The Steam price for SF2 is currently much lower.
    Are they old?  Yes, but that makes no difference to me as I haven't found anything newer that's anywhere near as good.
    Is the community toxic?  I have only been here since earlier this year but have never experienced toxicity from anyone, neither BFC or the wider community.  Quite the opposite in fact.
    Those are my opinions.
  6. Upvote
    littlearvin got a reaction from IICptMillerII in Help Battlefront Out & Leave A Steam Review   
    "As a gentleman with apparently 30 award view(?)" you seem very arrogant & childish to respond like that.

    Anyway, a lot of people do not get that CM is a simulator, not a game. And no it's not an excuse, let me explain it.

    What you see on screen isn't what's happening in the simulator. There's a lot more going on than what's visible or known to the player, for example a bunch of soft factors such as "Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave",  these factors go way deeper than you think, you may have noticed that already. 
    About the LOS system, sometimes it bugs out, but I only had that happening 2-3 times IIRC. But it's not broken.
    Soldiers can either be occupied, sending information trough (C2 Link), Tired, In shock, stressed out or the other soldier/tank sits still & is well camouflaged.
    The LOS also isn't a simple ray cast as in RTS traditional games. A forest tile with trees on it for example has some randomness to it, I think it should be obvious why that is, if not; It's to simulate bushes/leaves/grass where a unit can hide in & look trough leaves. Spotting abilities & experience take a big role here. Take into account that most units are well camouflaged & are sitting still. It's thus very difficult to spot units in it. Buildings are even more tricky, as their layout is always unknown(Spoiler: it's not 1 room). 

    I hope this gives you some insight to what level CM actually simulates. And please, don't compare it to RTS games x). 
  7. Like
    littlearvin got a reaction from Myles Keogh in Help Battlefront Out & Leave A Steam Review   
    "As a gentleman with apparently 30 award view(?)" you seem very arrogant & childish to respond like that.

    Anyway, a lot of people do not get that CM is a simulator, not a game. And no it's not an excuse, let me explain it.

    What you see on screen isn't what's happening in the simulator. There's a lot more going on than what's visible or known to the player, for example a bunch of soft factors such as "Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave",  these factors go way deeper than you think, you may have noticed that already. 
    About the LOS system, sometimes it bugs out, but I only had that happening 2-3 times IIRC. But it's not broken.
    Soldiers can either be occupied, sending information trough (C2 Link), Tired, In shock, stressed out or the other soldier/tank sits still & is well camouflaged.
    The LOS also isn't a simple ray cast as in RTS traditional games. A forest tile with trees on it for example has some randomness to it, I think it should be obvious why that is, if not; It's to simulate bushes/leaves/grass where a unit can hide in & look trough leaves. Spotting abilities & experience take a big role here. Take into account that most units are well camouflaged & are sitting still. It's thus very difficult to spot units in it. Buildings are even more tricky, as their layout is always unknown(Spoiler: it's not 1 room). 

    I hope this gives you some insight to what level CM actually simulates. And please, don't compare it to RTS games x). 
  8. Upvote
    littlearvin got a reaction from SergeantSqook in Help Battlefront Out & Leave A Steam Review   
    "As a gentleman with apparently 30 award view(?)" you seem very arrogant & childish to respond like that.

    Anyway, a lot of people do not get that CM is a simulator, not a game. And no it's not an excuse, let me explain it.

    What you see on screen isn't what's happening in the simulator. There's a lot more going on than what's visible or known to the player, for example a bunch of soft factors such as "Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave",  these factors go way deeper than you think, you may have noticed that already. 
    About the LOS system, sometimes it bugs out, but I only had that happening 2-3 times IIRC. But it's not broken.
    Soldiers can either be occupied, sending information trough (C2 Link), Tired, In shock, stressed out or the other soldier/tank sits still & is well camouflaged.
    The LOS also isn't a simple ray cast as in RTS traditional games. A forest tile with trees on it for example has some randomness to it, I think it should be obvious why that is, if not; It's to simulate bushes/leaves/grass where a unit can hide in & look trough leaves. Spotting abilities & experience take a big role here. Take into account that most units are well camouflaged & are sitting still. It's thus very difficult to spot units in it. Buildings are even more tricky, as their layout is always unknown(Spoiler: it's not 1 room). 

    I hope this gives you some insight to what level CM actually simulates. And please, don't compare it to RTS games x). 
  9. Like
    littlearvin reacted to SergeantSqook in Help Battlefront Out & Leave A Steam Review   
    @gallycadetWell you've caused some amount of aggravation no doubt due to clearly having an axe to grind and getting it out there by having a review of pretty questionable information that you've put forward as objective fact, like:
    "The engine isn't designed for modern combat, it was built for WW2" (engine was literally designed for modern combat, Shock Force was the initial release)
    "LoS is dice rolls" (it isn't)
    "It isn't equipped for MOUT combat because I have to micromanage and can't just cartwheel my men forwards to victory" (actually laughed to be frank with you)
    "It's not fun to not be able to take losses" (It's a simulator, realism is the focus over fun. Not necessarily a poor reason to not recommend but should be stipulated because some people find realism fun)
    "Play CMO/Armoured Brigade" (Neither of those are CM)
     
    I will grant you the distressing lack of engineering vehicles (although engineers can make minefields safely passable)
     
  10. Like
    littlearvin reacted to IICptMillerII in Help Battlefront Out & Leave A Steam Review   
    To @gallycadet's credit, he did edit his review to change his statement on LOS being based on a dice roll. Props where they are due. 
  11. Like
    littlearvin got a reaction from Lethaface in Help Battlefront Out & Leave A Steam Review   
    "As a gentleman with apparently 30 award view(?)" you seem very arrogant & childish to respond like that.

    Anyway, a lot of people do not get that CM is a simulator, not a game. And no it's not an excuse, let me explain it.

    What you see on screen isn't what's happening in the simulator. There's a lot more going on than what's visible or known to the player, for example a bunch of soft factors such as "Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave",  these factors go way deeper than you think, you may have noticed that already. 
    About the LOS system, sometimes it bugs out, but I only had that happening 2-3 times IIRC. But it's not broken.
    Soldiers can either be occupied, sending information trough (C2 Link), Tired, In shock, stressed out or the other soldier/tank sits still & is well camouflaged.
    The LOS also isn't a simple ray cast as in RTS traditional games. A forest tile with trees on it for example has some randomness to it, I think it should be obvious why that is, if not; It's to simulate bushes/leaves/grass where a unit can hide in & look trough leaves. Spotting abilities & experience take a big role here. Take into account that most units are well camouflaged & are sitting still. It's thus very difficult to spot units in it. Buildings are even more tricky, as their layout is always unknown(Spoiler: it's not 1 room). 

    I hope this gives you some insight to what level CM actually simulates. And please, don't compare it to RTS games x). 
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