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VendoViper

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  1. Upvote
    VendoViper got a reaction from zaybz in Let's talk about the Road to Nijmegen   
    I just "completed" this mission, running 4.02. The bridge is bugged for the Americans, after you blow the wire you cannot cross the bridge, or even step foot on it. I assaulted along the american side of the lock trying to kill enough germans to trigger a surrender, but they retreated behind the woods and out of view of my soldiers and I had to just wait out the extra time and then lose the mission despite completely breaking the defense. Very disappointing.
  2. Like
    VendoViper got a reaction from Bulletpoint in Let's talk about the Road to Nijmegen   
    I just "completed" this mission, running 4.02. The bridge is bugged for the Americans, after you blow the wire you cannot cross the bridge, or even step foot on it. I assaulted along the american side of the lock trying to kill enough germans to trigger a surrender, but they retreated behind the woods and out of view of my soldiers and I had to just wait out the extra time and then lose the mission despite completely breaking the defense. Very disappointing.
  3. Like
    VendoViper got a reaction from Freyberg in How do you get russian infantry squads to actually shoot?   
    I was able to largely defeat the mission, hopefully the briefing is not lying about casualties not being a major factor, I am used to campaigns where if you take very many losses at all it snowballs so rapidly that you cannot complete them. I actually found the left flank to be very engaging to attack, its much more heavily defended than the right which is a complete push over.
    The biggest killer was actually the seemingly infinite German mortar ammo, which I think I was missing the spotting rounds since its such a huge scenario, and if you try to fight both sides at the same time its easy to miss what is going on. From watching youtube of other people playing, I have seen the error of my ways, and am trying to notice enemy artillery and get out of its way, instead of being surprised that a whole platoon is effectively gone.
    The behavior I was noticing was just supremely frustrating, and is present throughout the title. In Normandy and Italy the maps tend to have units in defensive positions where you can effectively area fire against them, since units tend to be adjacent to hedgerows, low walls, or in buildings. In the undulating swamps of Russia the fact that you cannot order grazing fire against a reverse slope really makes the day difficult. I will try again paying more attention to C2, but I think part of the problem is simply that if the LMG gunner doesn't have LOS, these squads are not going to be shooting much past 100m, and that's just completely different from the American infantry I am used to.
  4. Like
    VendoViper got a reaction from Bulletpoint in How do you get russian infantry squads to actually shoot?   
    https://imgur.com/a/YY5i4Ie
    Here we have the exact opposite situation, and the behavior I had come to expect from playing on engine 3 for years. Fired up Fortress Italy to try out the new scenarios, and here the completely badass veteran american infantry have opened up fire with their rifles after spotting a prone German marksman at 250 meters through the trees. Of course there are no reverse slopes at play here, so its not at all related to the problems reported in this thread, just kind of funny after the frustrating morning I had.
  5. Upvote
    VendoViper got a reaction from Warts 'n' all in Let's talk about the Road to Nijmegen   
    I just "completed" this mission, running 4.02. The bridge is bugged for the Americans, after you blow the wire you cannot cross the bridge, or even step foot on it. I assaulted along the american side of the lock trying to kill enough germans to trigger a surrender, but they retreated behind the woods and out of view of my soldiers and I had to just wait out the extra time and then lose the mission despite completely breaking the defense. Very disappointing.
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