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Attilaforfun

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  1. Upvote
    Attilaforfun got a reaction from Vanir Ausf B in Issues with tank targeting accuracy   
    Tanks do not default to 'looking ahead.' Every tank in the platoon has an assigned sector. When you see a group of tanks move tactically you will note 2 things: a) the guns of the tanks are covering at least a 270 degree field and b) tank turrets are constantly moving searching for targets within their assigned sectors. 
    ETA: I have many many hours in M1 simulators. When attached to the Strykers all the tankers got sent to the sim center twice a year to maintain tank skills. I can recall our driver sighting a target exactly once in a hundred battles.
  2. Upvote
    Attilaforfun got a reaction from A Canadian Cat in Fire and rubble (questions) :-)   
    So Romania did or did not have forces in the field at wars end? ...hence fought to the end.
    I doubt there is a player here unaware of the general history of the ETO.
  3. Upvote
    Attilaforfun got a reaction from IICptMillerII in Issues with tank targeting accuracy   
    I play this game because it is the closest thing I have found to real combat. By far. I want it even better!
  4. Like
    Attilaforfun reacted to Erwin in Hypothetical China-India war is now much less hypothetical   
    Glad that China's actions are finally getting media attention.  From the story:
    "The United States backed India amid recent aggressive actions by the Chinese army. Ambassador Alice Wells, the senior U.S. diplomat for South and Central Asia, called Beijing’s behavior towards India provocative and disturbing. “The flare-ups on the border, I think, are a reminder that Chinese aggression is not always just rhetorical. And so whether it’s on the South China Sea or whether it’s along the border with India we continue to see provocations and disturbing behavior by China that raises questions about how China seeks to use its growing power,” she said on Wednesday."
  5. Like
    Attilaforfun got a reaction from BarendJanNL in AI plans and a more responsive AI   
    LOL you too?
  6. Like
    Attilaforfun got a reaction from wadepm in Fire and Rubble Update   
    Lie to us!
  7. Like
    Attilaforfun got a reaction from Sgt.Squarehead in Issues with tank targeting accuracy   
    Tanks do not default to 'looking ahead.' Every tank in the platoon has an assigned sector. When you see a group of tanks move tactically you will note 2 things: a) the guns of the tanks are covering at least a 270 degree field and b) tank turrets are constantly moving searching for targets within their assigned sectors. 
    ETA: I have many many hours in M1 simulators. When attached to the Strykers all the tankers got sent to the sim center twice a year to maintain tank skills. I can recall our driver sighting a target exactly once in a hundred battles.
  8. Like
    Attilaforfun reacted to Erwin in Issues with tank targeting accuracy   
    Well of course it was so rare and amazing that people took pics and here are 3... not hundreds.  Look at the troops' faces.  It was like winning the lottery is all am saying.
  9. Like
    Attilaforfun got a reaction from Bulletpoint in Trees. I hate them.   
    So, I am trying to perfect urban combined arms operations via QB on the rough water city map in RT. There is a copse of trees right in front of two massive industrial buildings which must be cleared. The trees make perfect cover for assaulting infantry. Well perhaps not perfect but SOME cover at least from the hordes of SMG gunners. Too bad you can't use it as a jump off position because the friendly tanks supporting the infantry are apparently amused by blasting trees instead of the buildings behind them and having the HE rounds go off in friendly infantry. Grr. Round after round. 
    Let's take a moment to discuss main gun (or coax) optics. The primary sight is along the gun. If there is something blocking the round from hitting the intended target then it will be noted in the sight. In other words if my main gun round hits a tree it is because I aimed at the tree and decided to fire at it. A tank can fire through a forested area. There is either a clear line of sight to the intended target or there is not. If there is a clear line of sight the round will hit the target (or at least get close to it...these are primitive fire control systems after all) if there is not a clear line of sight the gunner will not take the shot. Possible exceptions to hitting trees would be firing from the move or damaged optics. However if damage caused the miss the tank will fire once before recognizing the issue not round after round. 
    I like the way trees break up LOS irregularly. I don't like firing main gun rounds at unintended targets. That is all.
  10. Like
    Attilaforfun got a reaction from Falaise in German SMG formations?   
    That quote caused me to look up the Begleit Bde. Bde commander has a day by day log.
    https://www.eucmh.be/2018/01/26/fuhrer-begleit-brigade-otto-remer-ardennes-12-1944-01-1945/
  11. Like
    Attilaforfun reacted to RobZ in QB points   
    Why is there not a unlimited or custom points amount in quick battles? For a game like this such an option seems like basic requirement, but it doesn't exist.
    Me and a friend is making/playing a h2h campaign with CMFB and we use QB to play out the battles. But at times the battle sizes can exceed the QB points. The largest battle we had on our last campaign was with allies having a full tank battalion, full airborne battalion, 11 aircraft and lots of artillery. Axis side (me) had a full heavy panzer battalion, pzgren battalion, volksgren battalion, 3 seperate infantry companies, 1 stug company, 1 marder company and lots of artillery. This resulted in my points exceeding 22000 which is what you get with 150% addition for attacker side. This ment we had to set all this up in scenario editor which is a much longer process and some TO&Es are even different there making it harder to have consistent units. Size of battle seems to be non-issue as we played 3 hours in real time and finished the game with allied surrender.
  12. Like
    Attilaforfun got a reaction from Freyberg in CM: Korea...it's needed   
    Think about it. The communists followed sov doctrine and used their weapon systems. Not a terrible amount of work needed. UN forces (The big ones...ROK and US) use mostly US equipment which is already there. DLCs for continued revenue stream could be released for the various UN armies and/or TO&E changes over time. Hills, cities, villages, forests and rice paddies...rough and nasty infantry country. BF would be the only company making a real Korean War game (tactical anyway).
    The varied terrain. The multiple participants. Man it would be cool and a somewhat refreshing change from WW2! Chinese breakthroughs. US breakouts. ROK/DPRK desperate fighting at Pusan. The scenarios could be epic. 
    *I may be biased as I spent several years in uniform there and eventually conned a young lady to followed me home a couple decades ago. She still won't go away. 
  13. Like
    Attilaforfun got a reaction from Lethaface in German SMG formations?   
    That quote caused me to look up the Begleit Bde. Bde commander has a day by day log.
    https://www.eucmh.be/2018/01/26/fuhrer-begleit-brigade-otto-remer-ardennes-12-1944-01-1945/
  14. Upvote
    Attilaforfun got a reaction from MOS:96B2P in German SMG formations?   
    That quote caused me to look up the Begleit Bde. Bde commander has a day by day log.
    https://www.eucmh.be/2018/01/26/fuhrer-begleit-brigade-otto-remer-ardennes-12-1944-01-1945/
  15. Like
    Attilaforfun got a reaction from Shorker in Fire and rubble (questions) :-)   
    Hungarians and Romanians fought to the end there MUST be a module for them! Interest displayed.
     
    Then you can work on the Japanese...  
  16. Like
    Attilaforfun got a reaction from SchnelleMeyer in Fire and Rubble   
    There were no humanitarians on the Eastern Front. 
  17. Like
    Attilaforfun got a reaction from jtsjc1 in Fire and Rubble   
    There were no humanitarians on the Eastern Front. 
  18. Like
    Attilaforfun got a reaction from Commanderski in Fire and Rubble   
    There were no humanitarians on the Eastern Front. 
  19. Like
    Attilaforfun reacted to Anonymous_Jonze in Fire and Rubble   
    Oh here we go
  20. Upvote
    Attilaforfun got a reaction from BletchleyGeek in Fire and rubble (questions) :-)   
    So Romania did or did not have forces in the field at wars end? ...hence fought to the end.
    I doubt there is a player here unaware of the general history of the ETO.
  21. Like
    Attilaforfun got a reaction from Freyberg in North Italy QB maps   
    Thank You!
  22. Like
    Attilaforfun got a reaction from Fizou in Fire and Rubble Update   
    The bottom pic. Outstanding.
  23. Like
    Attilaforfun got a reaction from quakerparrot67 in Fire and Rubble Update   
    The bottom pic. Outstanding.
  24. Like
    Attilaforfun got a reaction from Bud Backer in Fire and Rubble Update   
    The bottom pic. Outstanding.
  25. Like
    Attilaforfun got a reaction from Commanderski in Fire and Rubble Update   
    The bottom pic. Outstanding.
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