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hundtand

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  1. Upvote
    hundtand reacted to danfrodo in How Hot is Ukraine Gonna Get?   
    For sure on this.  Putin is never going to stop unless he is forced to stop by lack or ability to continue his conquests.  He's definitely doing well on that front at least, wrecking his nation.  Hopefully the very brainwashed RU populace will remove heads from their nether regions and realize this was their own fault.  A country w vast fossil fuels should be raking in the cash whilst they can and building up their nation, not this idiotic nationaistic conquest nonsense.
  2. Thanks
    hundtand reacted to sburke in How Hot is Ukraine Gonna Get?   
    That would in turn undermine the whole defense of a "western order" and reward Russia for the war.  On top of that Ukraine has shown no interest in giving up a position of full restoration of the national integrity of Ukraine.  NATO membership isn't really relevant and there in no telling how long and convoluted that process might become.  As it stands Ukraine is being backed by almost the full arsenal of NATO so there isn't much incentive to even consider a compromise especially considering Russia's stated positions.
    Russia needs to be clearly seen as having lost this war after all the sacrifice Ukraine has given.  Short of that Russia will continue some form of aggression to continue to destabilize things.  That in turn would also hold up membership.  This isn't about Donetsk, but rather the example the Ukrainian people have set.  That is the threat Ukraine represents.
  3. Upvote
    hundtand reacted to FancyCat in How Hot is Ukraine Gonna Get?   
    Debt forgiveness for Ukraine. Keep the country from going under postwar once the aid dries up, which it will and make it easier for post war aid to not be turned into debt servicing payments.
    Edit: changed relief to forgiveness to underline the debt must be cleared by the debt holders.
  4. Thanks
    hundtand reacted to Grigb in How Hot is Ukraine Gonna Get?   
    Evening Map time. This time I decided to add a description of patterns I see.
    RU seems to be decreasing frontal pressure on UKR strongpoints. Attacks stalled at important Pisky, Bakhmut and Soledar. No attacks on important Avdyivka. Instead, I belive RU tries to probe flanks for left hook at Vuhledar, left hook at Kodema and increase pressure at North (Ivanovo-Dayivka area). Not much sucess though UKR indirectly admitted they are transferring forces - stated RU goal is to fix URK forces in Donbass, inflict casualties and prevent UKR from transferring forces Due to the above and overall weakness of RU offensive I started to suspect it is spoiling offensive Where could be real RU offensive and whether it could be at all is not clear
  5. Like
    hundtand got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Halfway through the second mission of the 'Year of the Rat'-campaign. I am, simply put, amazed by the quality and scale of what you guys have put out. Thank you all very much. I hope you had fun making all this stuff for us. I know I'll have fun playing with it.
  6. Like
    hundtand got a reaction from 37mm in Heaven & Earth - "Open Beta"   
    I left my 'thank you' in the other thread, please bear with me.
    If this is the right place for reporting bugs, I feel it's my duty to inform on someone... The quartermaster of C company seems to have stowed the wrong ammuniton into the trucks that left for FB Ladybird. There's no ammunition for the GPMGs. I suspect he, and the entire combat service support detachment of the division, might be working with the roundheads.
    (Seriously, though, it bears repeating. What an awesome job you guys have done!)
  7. Like
    hundtand got a reaction from 37mm in Heaven & Earth: Project discussion thread   
    Halfway through the second mission of the 'Year of the Rat'-campaign. I am, simply put, amazed by the quality and scale of what you guys have put out. Thank you all very much. I hope you had fun making all this stuff for us. I know I'll have fun playing with it.
  8. Like
    hundtand reacted to MikeyD in Strange Soviet-Italian SPGs   
    Among Beta testers, wonky text is a sure sign your Data folder is either missing something or has something in the folder that shouldn't be there. Perhaps a skipped patch?
    Can somebody list the contents of their data folder to compare against? I'm a Beta guy and my own data folder has 'secret stuff' in it.
  9. Like
    hundtand got a reaction from sburke in New Afghanistan inspired campaign: Valleys of Death   
    I had great fun with this campaign. Every single mission offered up, at least a handful, of those moments of tension that keeps me coming back to Combat Mission. Some missions seemed droll at first glance, but they all ended up offering great and immersive experiences. To top it all off, it all feels very grounded and realistic.
    The campaign also manages very well to tell a story. I think having all but two missions play out on the same map helps greatly with that. Strangely enough, watching pixeltruppen crest a ridge, becomes more interesting when that ridge has been crested before. When there's occassion for me to project my own memories of casualties inflicted by the enemy onto my pixellated platoons.
    Thanks for letting us play! I hope you got as much enjoyment out of making this campaign as I got from playing it.
    Spoiler follows, highlight to read: That RPG in the epilogue mission was a great touch.
  10. Like
    hundtand reacted to mjkerner in USMC Helmets and Gear   
    Hi hundtand, thank you for the kind words.   I'll see if I can explain how... the game provides only one default Marine desert marpat helmet.  It is named "smod_american-marines_helmet-soldier", so when not using any mods there is only the one default texture for all Marines. My moddded helmets come in packs of 5, named from "smod_american-marines_helmet-soldier" to "smod_american-marines_helmet-soldier 4", so there is no way for the default texture to show up when using the mods because it's overridden by the one in the modwith the same name. However, if you take the texture you want---you'll need to rezExplode brz 200a in order to get the default marine helmet texture, found in the the "uniform" folder--and place it in whichever helmet mod folder you are using, overriding when prompted, it will replace the modded one with that name.  You could also rename the original helmet texture as "smod_american-marines_helmet-soldier 5", and it will be added to to the helmet selections in that particular mod.  You can add as many as you like, or add other modded helmets, as long as you keep the numbers sequential.
    I hope I have I explained it so you can follow. Technical writing is not my forte.☺️
  11. Like
    hundtand got a reaction from puje in New Afghanistan inspired campaign: Valleys of Death   
    I had great fun with this campaign. Every single mission offered up, at least a handful, of those moments of tension that keeps me coming back to Combat Mission. Some missions seemed droll at first glance, but they all ended up offering great and immersive experiences. To top it all off, it all feels very grounded and realistic.
    The campaign also manages very well to tell a story. I think having all but two missions play out on the same map helps greatly with that. Strangely enough, watching pixeltruppen crest a ridge, becomes more interesting when that ridge has been crested before. When there's occassion for me to project my own memories of casualties inflicted by the enemy onto my pixellated platoons.
    Thanks for letting us play! I hope you got as much enjoyment out of making this campaign as I got from playing it.
    Spoiler follows, highlight to read: That RPG in the epilogue mission was a great touch.
  12. Like
    hundtand reacted to Michael Emrys in Update on Engine 4 patches   
    Which must be hand crafted by blind monks in a Tibetan mountain lamasery, the location of which nobody is very sure of.
    Michael
  13. Like
    hundtand got a reaction from Ivanov in Update on Engine 4 patches   
    One of the things that have been grating me is the fact that there's no indication on the website of these, more or less game breaking, bugs being present. By trying the demo of CMFI for instance I could easily be led to believe that things are functioning as they ought to be in the current version. When in reality, I could be waiting for a few months to have the game I paid $80 for to take the shape of what was advertised. That's the real kicker here, lack of information, not the very long delay to see the issues addressed. I wonder what happened to the notion expressed in the sales policy that an informed customer is a happy customer. 
  14. Upvote
    hundtand got a reaction from LukeFF in Update on Engine 4 patches   
    One of the things that have been grating me is the fact that there's no indication on the website of these, more or less game breaking, bugs being present. By trying the demo of CMFI for instance I could easily be led to believe that things are functioning as they ought to be in the current version. When in reality, I could be waiting for a few months to have the game I paid $80 for to take the shape of what was advertised. That's the real kicker here, lack of information, not the very long delay to see the issues addressed. I wonder what happened to the notion expressed in the sales policy that an informed customer is a happy customer. 
  15. Upvote
    hundtand got a reaction from HerrTom in Update on Engine 4 patches   
    Your argument is less convincing when you subvert it in the sentence that follows immediately after. Artillery and somewhat realistic reactions to its fire have to be considered pretty core components of a game centered around military tactics. So there are in fact bugs that, more or less, break the game for those who are inclined towards playing it in a certain way intended by the developer. 
    But as said, I don't particularly care about the bugs themselves. In part because I don't even own the games that are affected by them*. Hell, if they'd been clearly labeled on the tin, I might've bought the CMFI bundle already. Sadly they aren't and my only saving grace from unexpected frustration was stumbling into this thread and asking what ailed the game. The general lack of transparency is, simply put, very offputting to me as a prospective customer. It seems to me like the kind of aloof attitude that not even AAA developers can very well afford these days.
    I eagerly await the patches and for a few months to pass after their arrival. With this thread as a reference, it seems unwise to be sinking my claw-like toenails deeper into the product catalog much sooner than that. 
     
    (*Though I guess I've noticed some fairly minor wriggles in AI response to fire in CMSF:2. Like Canadians running away from the impact of their own LAW:s)
  16. Like
    hundtand got a reaction from Buck72 in Update on Engine 4 patches   
    One of the things that have been grating me is the fact that there's no indication on the website of these, more or less game breaking, bugs being present. By trying the demo of CMFI for instance I could easily be led to believe that things are functioning as they ought to be in the current version. When in reality, I could be waiting for a few months to have the game I paid $80 for to take the shape of what was advertised. That's the real kicker here, lack of information, not the very long delay to see the issues addressed. I wonder what happened to the notion expressed in the sales policy that an informed customer is a happy customer. 
  17. Like
    hundtand got a reaction from The Steppenwulf in Update on Engine 4 patches   
    One of the things that have been grating me is the fact that there's no indication on the website of these, more or less game breaking, bugs being present. By trying the demo of CMFI for instance I could easily be led to believe that things are functioning as they ought to be in the current version. When in reality, I could be waiting for a few months to have the game I paid $80 for to take the shape of what was advertised. That's the real kicker here, lack of information, not the very long delay to see the issues addressed. I wonder what happened to the notion expressed in the sales policy that an informed customer is a happy customer. 
  18. Upvote
    hundtand got a reaction from DzrtFox in Update on Engine 4 patches   
    Your argument is less convincing when you subvert it in the sentence that follows immediately after. Artillery and somewhat realistic reactions to its fire have to be considered pretty core components of a game centered around military tactics. So there are in fact bugs that, more or less, break the game for those who are inclined towards playing it in a certain way intended by the developer. 
    But as said, I don't particularly care about the bugs themselves. In part because I don't even own the games that are affected by them*. Hell, if they'd been clearly labeled on the tin, I might've bought the CMFI bundle already. Sadly they aren't and my only saving grace from unexpected frustration was stumbling into this thread and asking what ailed the game. The general lack of transparency is, simply put, very offputting to me as a prospective customer. It seems to me like the kind of aloof attitude that not even AAA developers can very well afford these days.
    I eagerly await the patches and for a few months to pass after their arrival. With this thread as a reference, it seems unwise to be sinking my claw-like toenails deeper into the product catalog much sooner than that. 
     
    (*Though I guess I've noticed some fairly minor wriggles in AI response to fire in CMSF:2. Like Canadians running away from the impact of their own LAW:s)
  19. Upvote
    hundtand got a reaction from DzrtFox in Update on Engine 4 patches   
    One of the things that have been grating me is the fact that there's no indication on the website of these, more or less game breaking, bugs being present. By trying the demo of CMFI for instance I could easily be led to believe that things are functioning as they ought to be in the current version. When in reality, I could be waiting for a few months to have the game I paid $80 for to take the shape of what was advertised. That's the real kicker here, lack of information, not the very long delay to see the issues addressed. I wonder what happened to the notion expressed in the sales policy that an informed customer is a happy customer. 
  20. Like
    hundtand got a reaction from Jace11 in Update on Engine 4 patches   
    One of the things that have been grating me is the fact that there's no indication on the website of these, more or less game breaking, bugs being present. By trying the demo of CMFI for instance I could easily be led to believe that things are functioning as they ought to be in the current version. When in reality, I could be waiting for a few months to have the game I paid $80 for to take the shape of what was advertised. That's the real kicker here, lack of information, not the very long delay to see the issues addressed. I wonder what happened to the notion expressed in the sales policy that an informed customer is a happy customer. 
  21. Like
    hundtand got a reaction from Mark_McLeod in Update on Engine 4 patches   
    One of the things that have been grating me is the fact that there's no indication on the website of these, more or less game breaking, bugs being present. By trying the demo of CMFI for instance I could easily be led to believe that things are functioning as they ought to be in the current version. When in reality, I could be waiting for a few months to have the game I paid $80 for to take the shape of what was advertised. That's the real kicker here, lack of information, not the very long delay to see the issues addressed. I wonder what happened to the notion expressed in the sales policy that an informed customer is a happy customer. 
  22. Like
    hundtand got a reaction from SgtHatred in Update on Engine 4 patches   
    Your argument is less convincing when you subvert it in the sentence that follows immediately after. Artillery and somewhat realistic reactions to its fire have to be considered pretty core components of a game centered around military tactics. So there are in fact bugs that, more or less, break the game for those who are inclined towards playing it in a certain way intended by the developer. 
    But as said, I don't particularly care about the bugs themselves. In part because I don't even own the games that are affected by them*. Hell, if they'd been clearly labeled on the tin, I might've bought the CMFI bundle already. Sadly they aren't and my only saving grace from unexpected frustration was stumbling into this thread and asking what ailed the game. The general lack of transparency is, simply put, very offputting to me as a prospective customer. It seems to me like the kind of aloof attitude that not even AAA developers can very well afford these days.
    I eagerly await the patches and for a few months to pass after their arrival. With this thread as a reference, it seems unwise to be sinking my claw-like toenails deeper into the product catalog much sooner than that. 
     
    (*Though I guess I've noticed some fairly minor wriggles in AI response to fire in CMSF:2. Like Canadians running away from the impact of their own LAW:s)
  23. Upvote
    hundtand got a reaction from JSj in Update on Engine 4 patches   
    Your argument is less convincing when you subvert it in the sentence that follows immediately after. Artillery and somewhat realistic reactions to its fire have to be considered pretty core components of a game centered around military tactics. So there are in fact bugs that, more or less, break the game for those who are inclined towards playing it in a certain way intended by the developer. 
    But as said, I don't particularly care about the bugs themselves. In part because I don't even own the games that are affected by them*. Hell, if they'd been clearly labeled on the tin, I might've bought the CMFI bundle already. Sadly they aren't and my only saving grace from unexpected frustration was stumbling into this thread and asking what ailed the game. The general lack of transparency is, simply put, very offputting to me as a prospective customer. It seems to me like the kind of aloof attitude that not even AAA developers can very well afford these days.
    I eagerly await the patches and for a few months to pass after their arrival. With this thread as a reference, it seems unwise to be sinking my claw-like toenails deeper into the product catalog much sooner than that. 
     
    (*Though I guess I've noticed some fairly minor wriggles in AI response to fire in CMSF:2. Like Canadians running away from the impact of their own LAW:s)
  24. Like
    hundtand got a reaction from Bulletpoint in Update on Engine 4 patches   
    Your argument is less convincing when you subvert it in the sentence that follows immediately after. Artillery and somewhat realistic reactions to its fire have to be considered pretty core components of a game centered around military tactics. So there are in fact bugs that, more or less, break the game for those who are inclined towards playing it in a certain way intended by the developer. 
    But as said, I don't particularly care about the bugs themselves. In part because I don't even own the games that are affected by them*. Hell, if they'd been clearly labeled on the tin, I might've bought the CMFI bundle already. Sadly they aren't and my only saving grace from unexpected frustration was stumbling into this thread and asking what ailed the game. The general lack of transparency is, simply put, very offputting to me as a prospective customer. It seems to me like the kind of aloof attitude that not even AAA developers can very well afford these days.
    I eagerly await the patches and for a few months to pass after their arrival. With this thread as a reference, it seems unwise to be sinking my claw-like toenails deeper into the product catalog much sooner than that. 
     
    (*Though I guess I've noticed some fairly minor wriggles in AI response to fire in CMSF:2. Like Canadians running away from the impact of their own LAW:s)
  25. Upvote
    hundtand got a reaction from General Liederkranz in Update on Engine 4 patches   
    Your argument is less convincing when you subvert it in the sentence that follows immediately after. Artillery and somewhat realistic reactions to its fire have to be considered pretty core components of a game centered around military tactics. So there are in fact bugs that, more or less, break the game for those who are inclined towards playing it in a certain way intended by the developer. 
    But as said, I don't particularly care about the bugs themselves. In part because I don't even own the games that are affected by them*. Hell, if they'd been clearly labeled on the tin, I might've bought the CMFI bundle already. Sadly they aren't and my only saving grace from unexpected frustration was stumbling into this thread and asking what ailed the game. The general lack of transparency is, simply put, very offputting to me as a prospective customer. It seems to me like the kind of aloof attitude that not even AAA developers can very well afford these days.
    I eagerly await the patches and for a few months to pass after their arrival. With this thread as a reference, it seems unwise to be sinking my claw-like toenails deeper into the product catalog much sooner than that. 
     
    (*Though I guess I've noticed some fairly minor wriggles in AI response to fire in CMSF:2. Like Canadians running away from the impact of their own LAW:s)
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