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Aquila-SmartWargames

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Everything posted by Aquila-SmartWargames

  1. In the meantime did somebody found a workaround for preventing the CV90s ineffectively airbursting their ammunition? My Dutch campaign is currently on hold because of this issue.
  2. The Road to Dinas campaign is definitely challenging but never felt unfair to me. Really enjoyed playing it in CMSF2. Playlist: https://www.youtube.com/playlist?list=PLlUX4ALH7zTPkAVvavKY5EPepj5KWlgwJ I remember somebody reported that there might be core force issues with the dynamic campaign version in CMSF2 so I chose the linear version but can´t confirm wether this issues are indeed present or not.
  3. Reshade is a third party shader tool for altering visuals in games such as Combat Mission. The screenshot looked somehow different but it seems that the vivid building textures alone are responsible for that impression.
  4. I always wondered about the fatigue on the HUNT command and perceive it as exaggerated be it for WW2 or modern.
  5. In the meantime this was released which supplements the above guide
  6. Can somebody please provide me a link to this mod.
  7. Great mod, adds alot to the aliveness of towns. In the above screenshot I really like the colors, did you use a specific Reshade profile for that?
  8. Just to be clear you mean this subforum: CM2 Scenario and Mod Tips? Okay so if no other opinions or objections will come up in the meantime I will create a thread there with copy/pasting useful stuff from here in a couple of days.
  9. @umlaut basically explained everything important. When using the Blackhawk or other bigger custom models you might want to keep this in mind: This thread is indeed long and cluttered with alot. I was thinking about making a new thread "Custom 3D Models Infos & Tutorials" and at least extract the knowledge we´ve collected here. You can tell me if this is a good idea or if we want to better keep everything here. However if we go for the new thread I do not plan to rewrite or sort the information but just extract it to make it easier to access. I think it would also be a good idea to create this new thread in "Combat Mission General Discussion" rather than CMSF2 Mods
  10. I didn´t look through everything but at least the Panzer Aufklärung Batallion 44 has them. Under the formation options select for medium mortar "on map" and then you should see the option mortar halftrack with 250/7 (alt) and (neu).
  11. Lets say you want the Sherman and the burning Sherman wrecks in your scenario and are perfectly sure that you won´t - lets say - use a British Cromwell IV in your scenario/campaign. Then rename the Sherman wreck files to: cromwell-iv [damage].mdr cromwell-iv-lod-1,2,3,4 [damage].mdr Then in the scenario editor set the [damage] modtag and place some Cromwell-iv wrecks there and they will look like your Sherman wreck, provide cover, LOS/LOF blocking, and burn, etc. while you still can use the regular Shermans as "alive" tanks for the player/enemy side. In this example the chromwell->sherman conversion will only become active when modtag [damage] is called. So users don´t need to worry about their modfolder and will keep their default Cromwells for any other scenarios. The Cromwell is just a example could be also every another vehicle of any faction like a kubelwagen but it makes sense to choose something similar in size/sturdiness in order to get most consistent LOS/LOF blocking and cover.
  12. Link is working. By renaming the mdr files to whatever vehicle that is not needed in a specific scenario, designers can use the wrecks along working vehicles of the same type.
  13. Are there more of these ~4hr scenarios like TOC, Coup d'état, or Mission to Maas that basically play like campaigns? It doesn´t have to come with a big OOB.
  14. I am looking for the Kieme CMBS additional flavor objects (civilian vehicles) mod for a TOC playthrough. Can somebody please provide a link or send it to me. Edit: found it and uploaded it to my Dropbox if someone else needs it https://www.dropbox.com/sh/1tviryry89g6py7/AAAJpSvGH6u1iEx4WzwVLSnJa?dl=0
  15. I identified two issues: 1) metadata checkmark was missed upon import or export (wheels/tracks disappear or behave strange) 2) the already mentioned naming extension mechanism of Blender (vehicle functions cease to work properly) I used this to make a tutorial video in how to identify, prevent this issues and on how to recover bugged projects with minimal lost work
  16. Lets see what comes to my mind - Are you using Nvidia or AMD? - I run most settings in the driver on default except AA and AF, do you have special settings there? - empy your complete Z folders and see if it goes away - In the settings menu shaders on?
  17. I don´t think its the mounting points. There is a interference when using this method when loading multiple vehicles into the same Blender application instance. No matter if recent items are present or not it might attach those x.001 x.002 extensions to model parts which can cause issues. Good news is that it shouldn´t be hard to recover it, let me see if it can be done.
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