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powdermonkey

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  1. That's leaders for you... Perhaps not. But i wonder if there ever really were 'good' times to be in. Every age has its problems right? I mean, not nuclear to be fair. Does seem like the world could do with a little more sanity and understanding and a little less tension, true enough. If it helps i feel that most of those guys are enjoying the play too much to blow up the theater if you follow. But it is worrying and i suppose we always have to be aware and on guard. We know where complacency leads.
  2. :), yeah i call them Leader-Seeking Shrapnel shells. That's when they are not rigged to take out you LMG guy, or both. Although, the behaviour of shells and shrapnel is pretty strange. There are plenty of recorded examples of people near to explosions not being seriously harmed whilst someone further away gets shredded, chaotic systems are unpredictable. But i have lost count of the amount of times that that one guy hit by a shell fragment from an impact 80 m away is your squad leader or gunner. Has had me looking sideways at my PC more than once.. I think the point i'm making about it is that
  3. yeah, indeed, and heaven forfend. The horrors of a modern day global conflict are unimaginable Lets hope they stay that way.
  4. ahh, back in the day... was table top hand painted figures rulers and dice for me, showing our age Michael. Aye, that whole what-if Cold War thing always seemed one step from Sci-fi to me, for that very reason. all a bit un-tethered and hypothetical. Might as well be fighting on the moon :). But i agree, WWIII sparking off would have been a high price to pay for a more credible wargame. Plus we'd have been marshalling battalions of pebbles in a cave somewhere right?
  5. i see your point. On the one hand i wouldn't mind longer scenarios, but on the other i can imagine a way of keeping the balance by tweaking the morale values. What if broken units surrendered en masse or fled the field. Battles are then won by breaking the enemy morale rather than exterminating them, which is more true to reality. I'm sure we've all run into that one 'broken' guy (with, almost invariably, an SMG) in a shell hole who still has fight enough left in him to take out half a squad before he throws up his hands, whats all that about?
  6. haha, thanks Joe, i'll bare that in mind. Might have to see what this new patch is all about before i commit to that though, i'm serious about not playing it as is. Gives me heartburn 😜
  7. it's partly to do with the cushioning effect of history, i'm actually a little squeemish about wargaming conflicts that are too 'fresh' as it were, but that could just be me. But hey, i'm probably being a little hypocritical.
  8. Sorry Combat, mistook you for one of the game devs... told you i was new to this
  9. Heh, just realised i mistook Combatintman for someone in the company, that was a waste of good intentions. Meh.
  10. Hey Zveroboy1 haha perhaps, but not until i scrape together some cash :), and also, i'm a fan of the WWII period, never really got into the more modern stuff. Not to say i might not at some point of course. But why, does it not have the same problems then?
  11. Hey Joe thanks man. Yeah, i have my ways of rationalising it away too. I try to look at casualties not so much as simply dead and wounded per se but rather as also men who cannot go forward, have given up and are no longer combat effective, with only the men still represented as being in the fight. However, this doesn't work in linked campaigns where casualties carry over. One sticking plaster work a round might be to have a percentage return to the ranks between missions, but that's a question of revisiting campaign design right? retrofitting existing game content like that sounds like a
  12. hey Combat thanks for your prompt reply, and that's good news. Is there a list of changes anywhere yet that i can look at? You know i am conflicted about whether to continue through my list of issues because i do think highly of your product, in many ways it is so very very good, and it is patently apparently that a very great deal of hard work, love and devotion have gone into creating it and i do not want to come across as ungrateful or that i am simply trashing your efforts for the sake of it. I do not generally bother to post in forums but i find that i care about your games, pa
  13. Morning all, this is my first ever post on this forum so please have patience if i am bringing up points that have already been discussed elsewhere. Firstly i'd like to say that i love this game and have all the WWII releases. I have played it a lot. So, i do not speak lightly or from lack of experience when i say that i feel it is currently unplayable. i have a number of issues ranging from the quite trivial to what i consider game-breaking. First and foremost is the the vulnerability of infantry to all the weapon systems in the game (particularly Arty), the ineffectiveness
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