So how are people handling air assets for QB with nato(non-US) forces with a human opponent? With no stingers or other means of fighting enemy air power i feel this puts the nato side at a pretty big disadvantage. I understand they don't have many anti-air units in their real life TOE, but that's because they assume air superiority over the battlefield, which SF2 doesn't really simulate. So do people house-rule that when playing Nato forces the opponent can't pick air assets? Or do you just deal with it? Or maybe i'm missing something?