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chuckdyke

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Posts posted by chuckdyke

  1. 53 minutes ago, AdamPraha said:

    And instead spit his HE ammo into the advancing enemy?

    If it's TacAI is not coded as such you will probably come out 2nd Best. It is just my opinion. To find out for certain make a testing scenario in the editor. To establish reliable horizontal communication, I think you need to be inside four action squares. Better three action squares that is 25 metres and the Stug needs to be unbuttoned. 

  2. 56 minutes ago, Artkin said:

    Yes it does. It's not about map design. Sand is not the same as hard dirt.

    If it is it should apply at every scenario. I my 20 years of experience as a player I have found no evidence. My default mode of travel is fast for me unless there is a reason not to. The engine slows vehicles down automatically anyway. In Black Sea I found that Ukrainian vehicles seem to bog down a lot. In Battle for Normandy allied tanks are doing OK. 

  3. On 3/21/2024 at 7:23 AM, Artkin said:

    Everything except the bmp-3 was set to "normal" speed. Bmp-3 was set to "Quick".

    There is no evidence that plotted speeds influences bogging. My default setting is fast or hunt if it has riders. In a muddy affair FB, I immobilize one Sherman on average. Your case seem to point towards the map design. 

  4. Bogging a good test scenario is a 'Muddy Affair'. Once you played a scenario go back and use it for testing. Bogging in that scenario, last time one Sherman exactly got immobilized. After 10 more times the result was the same. I figured out an 'unbogging' drill. Go back and play and experiment various scenarios. Same with 'Battle for Normandy. I went back to the tutorial with the three trucks scenario. I found out about spotting just by playing it on 'Iron'. Don't rush to die in the more difficult scenarios. I get sick having arguments about my methods test and find it out yourself about which drill you need to use. 

  5. 55 minutes ago, AdamPraha said:

    3.)When they get within range, they'll start firing the panzerfaust themselves?

    Panzerfaust 30 means this Panzerfaust has a tactical range of 30 meters. Yes, give it a tactical cover-arc of a range of 30 meters at 360⁰. Yes, you need to test when the TacAI does the right thing and when it doesn't. I think AT weapons will engage automatically, to do it manually may very well be counterproductive. Example why I play like this I compared Red Thunder with SF2. Often Red Thunder is more effective. I think the reason is often I play with battalion size formations and in SF2 company size. I found in SF2 I micromanaged possibly too much. As in Red Thunder it would be too time consuming. But the best way to find out is to test it yourself. Reason we have many scenarios play against the AI the same scenario and experiment.

  6. 2 hours ago, Brille said:

    Well preserving at least some stamina of my soldiers is somewhat of a resource management for me.

    Like I said we all play it differently. Only engineers can detect mines for me no problem if out of a platoon a section gets exhausted as long as they detect mines. They can mark mines too being exhausted doesn't seem to affect them. I see mines as an enemy unit and deal with it. The topic is "Searching for Mines". I just shared what I found the most effective method. Don't get your engineers exhausted if they need to assault combined with breaching operations. 

  7. 6 hours ago, Brille said:

    Moving slow is an option but will tire out the searching parties way to fast.

    It doesn't matter even if the unit is exhausted. It won't affect their performance in the slightest in finding mines. It affects only their move orders they can do the standard move (N) and the slow move (O). Spotting and firing is not affected. I appreciate we all play the game differently. I use slow finding mines that is the purpose of engineers and breaching obstacles. Once they achieved this regular infantry takes over. I use slow a lot when the terrain offers concealment the unit moves under LOS. Other units which move on slow are FOs and HQs. Not meant for combat and if they are exhausted it is fine.

  8. 2 hours ago, Brille said:

    So "slow" or "hunt" orders would be the way to go,

    I tested it in Red Thunder (Soviet Engineers), best results are, move slow with a waypoint on each action square. That the unit gets exhausted doesn't seem to make any difference. It is not fool proof but at least they detected two mines against one casualty. They didn't stop at a mine on hunt. 

  9. 2 hours ago, Halmbarte said:

    I think the best answer to the debate is that the MG42 is still being manufactured and in service (as the MG3). Plus the whole GPMG class of weapon introduced by the MG34 and MG42 is used by every army in the world while mag loaded LSWs are not. 

     

    H

    Bren is the better Light MG and the MG-3 is the better multi purpose MG. Bren is liked on patrol it is light and magazine fed. 

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