Jump to content
Battlefront is now Slitherine ×

Frenchy56

Members
  • Posts

    558
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by Frenchy56

  1. 2 hours ago, Aragorn2002 said:

    For fighters yes. Not for tanks and stuff. Word is that the EU is also planning on more defence projects to keep the money in Europe.

    The Belgians buy American because they don't want to buy French. In fact, they avoided buying any French fighter after that time we sold them Mirages in the late 60's.

  2. 9 minutes ago, Jaskier said:

    They know its a very niche and very good game with no real competition so they can treat ligtly in PR field ;). Pity though

    Chastise me for comparing CM to Graviteam all the time, but even they have a dev answering questions on the Steam and Graviteam forums most of the time. He's not very good at being PR-friendly (he's kind of a dick sometimes, actually) but at least he gives answers.

  3. On 3/31/2019 at 11:17 PM, Dan Dare said:

    Frenchy, I will appreciatte your support in that matter and even a mood for it..(I'm not good at handling files)

    will it be possible to have the officers with peaked caps and the NCO with side caps?

    I'm sorry, but that's impossible. I can't make it so tank commanders wear different kinds of headgear at once because there's only one type of tank commander model in the game for each faction, and for the Germans that's a Leutnant. I can only make it so they all wear peaked caps or side caps.

    Both NCO's and officers wore peaked caps without the braids on the front, so it's a good compromise.

  4. 10 hours ago, sburke said:

    Or they are a war gamer unsatisfied with graviteam games. Not all games are for everyone fortunately we have choices. I play with a very infantry centric view in CM. Graviteam doesn’t scratch my itch. 

    It sounded like you were dismissing it because it was inferior to Combat Mission. Just wanted to clarifiy for other people.

    Armored combat is well done in that game in my opinion, and the infantry AI is more independent, however it can lead to some stupid stuff happening, especially tight spaces. Ground deformation due to artillery is also a plus, it actually has trenches/foxholes that go under the ground and field guns are less laughably ineffective than in CM.

    If you like fighting across Ukraine's great plains, Graviteam would suit you more. If you like fighting through cities, bocage or more wooded areas then Combat Mission is you jam.

    I do admit that I own all of Graviteam's releases except Steel Fury and Achtung Panzer, but I've been playing Combat Mission more because it has better quality of life and infantry models (the ones in Graviteam and Tank Warfare are sometimes so trash I can't stand looking at them).

  5. I'm sure particle effects and area damages can be reasonably optimized. This is a feature that has been missing in action either way.

    Urban combat is very simplified already with houses with no rooms or basements and generic windows. There's no reason fire can significantly affect performance once applied to that system if it's optimized and/or simplified properly.

     

    I think Graviteam is on the right track. Buildings can be set on fire, and I believe individual trees as well. However fires don't spread across forests afaik.

  6. You should rename them "smod_american_helmet-soldier" and add the numbers after that if they aren't already.

    Otherwise I haven't really found out why this is happening yet. I don't own Final Blitzkrieg so I can't test it out. I'll download the mod to look at it.

    EDIT: I'd like to know where you got that mod from, since the one on CMMODS in the Engine 1 version. (the name is "z1st ID_OD" and not  "z1st ID_OD (v2)")

  7. 24 minutes ago, General Jack Ripper said:

    Which ones are water-cooled, and which ones are air-cooled?
    Which are belt-fed, and which are magazine fed?
    Which are light enough to be man-portable, and which require multiple crewmembers?
    Which have an optional bipod, and which fire only from a tripod?

    There's a heck of a lot more questions to ask and answer here besides, "I don't get why a gun on wheels has a setup time."

    He said later that the SG43 takes more time to set up than an M2HB.

    The two HMG's the Soviets have are the Maxim gun, which is water-cooled, and the SG43 which is air-cooled. They're both belt-fed and on wheels with a gun shield.

    I'm not sure how transport over large distances was done (I think it was broken down in multiple parts and carried on the soldier's back), but in combat they would sometimes be pushed forward while still firing. I'm not joking.

    Otherwise they would be dragged around, and I'm sure at least two men could lift them up if the need arises. I think the current logic the game uses is the breaking down into multiple parts thing, which is probably why it's so long.

  8. 1 hour ago, Michael Emrys said:

    With what? I sure don't know what BFC's operating budget amounts to, do you? I'm pretty sure they would love to have an additional programmer and half a dozen full time testers along with a dedicated PR specialist. And maybe a corporate yacht while we're at it. I haven't the foggiest myself of where the money to pay for all that would come from...even without the yacht.

    Michael

     

    Well, how much money do they have then? I doubt they run on the same economy as monks in an abbey. (I wouldn't be surprised if they weren't far from that however)

    BF is already quite lucky to have so many testers free of charge from a solid, yet small community.

  9. Absolutely agree. I doubt Steve and all have as much time as me to play the games and notice these kinds of things. Even with all the messing around with mods I do.

    Though the lack of patches for two years has been felt, we got a spanking new Shock Force out of it, thanks to them.

×
×
  • Create New...