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Posts
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Posts posted by Frenchy56
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25 minutes ago, SimpleSimon said:
In the end I did not feel that Red Thunder was a waste because while it contains the single worst campaign I've played in a CM game it also contains the single best campaign I've played so far, "Blunting the Spear". That was worth the price of admission alone. To me it also just highlights how much more accessible German sources were about the war, and also influential they were over the history of the Eastern Front.
Most of the scenarios are pretty good and I believe it was the first game in the series that had master maps? I'm working on my own campaign for it now that I should finish sometime before the year ends maybe but the master maps were crucial for that.
EDIT: I also used the campaign unpacker to "rescue" Hammer's Flank by rebalancing the campaign in the scenario editor. I feel the missions were much more interesting with more artillery support for the Russians, I also redesigned the German defenses so they were less spread out and more concentrated on individual "nodes" or "outposts" to make them less vulnerable to the huge bombardments I made use of. This presented more opportunities for flanking out German defenses but also made unexpected run ins with strong points more punishing although it was difficult for me to find anything "unexpected" when I knew the changes I had made.
Nice, Simon. Mind sharing? I've been trying to use the campaign unpacker but I still don't really get it.
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1 hour ago, evilman222 said:
An interesting prospect would be to have Battlefront make the new vehicles/uniforms, then put out a call to the community to do the research and handle the TO&Es on a volunteer basis (and to get their name in the credits). I think that there's enough people on here that would be willing to donate their time to doing such a project. If nothing else, it would be an interesting experiment...
I'm pretty sure that's illegal in a lot of places if they sell the expansions for money. Either that or they'll have to pay the volunteers. It's still work done for a company, and every single company aims for profit, or else it won't last long.
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13 minutes ago, sburke said:
Considering all the assistance he provides for other users and the degree he communicates stuff within the confines allowed I think that is a grossly unfair representation of his participation in this forum.
Indeed, I believe I concentrated all the BS I've seen into Ian here. Sorry for that.
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34 minutes ago, IanL said:
LOL yep. Someone was trying to insult me but I love the irony.
I don't see what other faith you'd be defending seeing how you usually act when people criticize BF.
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4 hours ago, Warts 'n' all said:
You're right, your version of the word "too", was too small. It can be a risky business telling BFC what to do.
Especially with all the fans around. Yep. Fanatics, who'll seemingly defend BF for every thing it does, or doesn't do.
IanL's not nicknamed "Defender of the faith" for nuthin'.
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Were they being shot at? I'm trying to tell if the AI actually imitates human behavior or if it's just stupid.
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"Refreshing" the units in the scenario editors can help with that, since TO&Es can change with each patch and can get bugged. It would be varying degrees of tedious, though. For example if it's just one tank then it's alright, if it's an entire Armored Infantry company (I found a couple CMBN scenarios where there are duplicated Lieutenants in every platoon) then good luck putting everything back in place.
Mods usually wouldn't cause this kind of problem if they don't replace any infantry models.
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Okay, fair enough. I can just make greys myself if I ever come across some additional evidence, or I'll just stick with the browns if I find some evidence for that too.
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Well, I'd reckon that Kubelwagens would be treated like US Jeeps. They would be present even in unmotorized units, either as commander's personal vehicles or specialist team vehicles. The Aufklärung scout teams seem be treated the same apparently.
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I'm pretty sure they're for Shock Force 1.
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Just delete the Kubelwagen?
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2 hours ago, rocketman said:
Edit: To nitpick - it is "jäger" not "jaëger".
And it's "Fallschirm", not "Fallshirm".
Do carry on however.
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50 minutes ago, user1000 said:
what's the point if there are screenshots?
Gee, user, why make films when we can just take pictures of stuff?
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You underestimate the amount of work that requires. Making 1940-1943 CM takes a lot more than just throwing out a few vehicle packs, you also need new TO&Es for every nation involved, which as R2V demonstrates can very well be a colossal amount of work compared to making new uniforms and vehicles. The Eastern Front during 1942 and 1943 was not exactly fought in Poland, Bielorussia or the Baltic States, it was happening in the Ukrainian and Caucasian steppes, if it isn't Northern Russia. Buildings in Northern France and Belgium can be different as well.
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He seems to be wearing an Italian tent wrap. In fact the lad with the hat is wearing a Zeltbahn as well.
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Here are the fixed Shermans. They're not the best but they do the job.
https://www.mediafire.com/file/661b3rnxynmsu0i/Aris_Sherman_AiO_CMFI.rar/file
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21 minutes ago, MOS:96B2P said:
I've not played Graviteam but if I'm understanding how you explained Graviteam's spotting it sounds very similar to Combat Mission. In CM you only see OpFor trenches when your troops initially spot them. However after that initial spot the trenches (fortifications) are always visible to the player. The player doesn't always know if the trench is currently occupied unless some friendly troops have eyes on it. But the CM OpFor trenches are not automatically always visible on the map all the time. Only after they are discovered by friendly forces.
CMSF does have the ditch which is a terrain feature and not a fortification so it is visible all the time. Maybe that is the difference ...
Well, now that I think about it, yeah. It functions quite closely to CM, however entrenchments in GT actually go under the ground and can be deformed by explosions.
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Yeah, Graviteam pulled it off. You can only see enemy entrenchments when your troops spot them. However fortifications (long trenchlines, pillboxes) that are permanently on the map show up at all times, you just don't know if they're occupied.
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15 hours ago, Erwin said:
Well, you go find a man to do the heavy lifting work - like always... Silly...
Hah. Reminds me of the picture with the Russian female paratrooper with a big wide grin strolling about in a field with her "buddy" carrying her rucksack along with his own. Don't have it on me right now.
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7 minutes ago, JoMc67 said:
I decided for the first time ever to do a Pre-Order...I did so with CMFI: Rome to Victory
Now, and when the time comes, I wonder if I will also get a CD along with the Download...or, are CD's no more ?
Joe
I don't think individual modules come in CDs these days.
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Having an autoloader doesn't mean that being a tank crewman is less manual. What do you do when your tank throws a track, or something else fails and doesn't really warrant a recovery crew?
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Being able to plan more than one embark/disembark per turn.
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Aris did not create a Sicily (tan) version of the M4A1 Mid. Only a mainland (mickey mouse) camo and an OD scheme exist.
Personally I had noticed this a while ago and did some switching and stitching to fix that. Unfortunately I won't have my home PC until the end of the week to share it with you.
Also, here's to hoping he'll be back for R2V. Right now the Brummbars are sticking out like a sore thumb, and so will the new 76 Shermans and StuG IV.
Bug Report - No crew in Canadian Firefly
in Combat Mission Battle for Normandy
Posted
@BFCElvis
I've noted that the Sherman Firefly in Canadian armoured regiments with the Fireflies embedded inside the Sherman platoons don't come with crews, from June to September 1944.
What will the platoon commander do without his Sergeant?