I see my mistake now with Hull down. I was assigning it to a way point but instead to the unit, I will try assigning the command to the waypoint instead. Same with MG and GL units to deploy. I knew that from the training but I apparently I forgot. I will give it a try next game.
Just sucks playing for 30 minutes of game time… getting close to the end…. and then “poof” game over…. Sometimes the enemy deployments in the scenario seem unlikely, like they are all scattered around the map just waiting to ambush me, could be sour grapes. Snipers and the like would be scattered around but APCs? I doubt it. The Ambush scenario deployments struck me as realistic (that F*ing sniper just needs to die!) while the Echo platoon scenario with the Strykers seems unlikely. What do I know I guess? New kinds of war and all that.
I have interests from WW2 to Modern. I just read Stalin’s Favorite about the 2ndGuards Tank Army and will probably try that next. Tanks with SMGs units on the deck shooting out every window blowing through town at night… Panzerfausts were really bad news, like RPGs today. When I read it, I was shocked as to how many Sherman tanks they had, the book had excellent pictures of them. Fulda Gap would be a must buy also if they go that route. Their server would probably crash. Normandy ’44 looks great and something on the Eastern Front late ’42-’43 would an interest too. I love reading the field manuals and the like although I struggle to apply them in the game. APCs with tanks around are just dead meat in my cardboard and keyboard commando experience. October war theater would be interesting too.
Yeah right, not actually 1 minute turns but more enforced paused action every minute. Now that I remembered that I can assign commands to waypoints, I am going to plot out a lot more commands ahead of time and maybe try real time or at least not have to click around and micro manage them every minute.
Mainly I struggle being patient and letting the infantry get out ahead, prep fire the various hiding spots, and scout around or advance before letting the artillery/helos do their thing.