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Rujasu

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Posts posted by Rujasu

  1. Tried the same and everything worked fine.

    What I suspect is happening is that somehow XMAZ's install is corrupt. If the map changes between him saving the QB and me opening it, there's definitely bits in places they shouldn't be. The disappearance of the tank company also indicates to me that the data in the save file telling what units to load has gone bad.

  2. 4 hours ago, IanL said:

    Actually that is supposed to work. The player with just the base module should be able to use base game factions and units and their opponent should be able to use what ever units they have access too.

    Either way, the disappearing units were a diminished Guards tank company both times, and I made sure they don't belong to an expansion.

    Sadly I didn't get screenshots of the setup from either attempt. Currently trying to see what happens if I make the initial file instead.

    Edit: Also made sure the tank company spawns as normal in a singleplayer QB.

  3. Hate to be pointing out bugs right on release day, but someone's gotta start it I guess.

    Can't confirm that the problems are universal, but a few things became obvious after trying Canadian Club for the first time.

    1) Selecting multiple armored cars and telling them to open up results in only one of them doing so, but the open up button lights up for everyone regardless.

    2) They completely ignore all target commands.

    Both of these are pretty easy to test for yourselves.

    3) One of the cars got stuck doing the moving sound when standing still, but that's harder to reproduce.

    These aren't just on my install, right? Other units target fire normally.

  4. It's under controls in the options.

    The functional difference between default is that the camera turns by holding down the left mouse button, and holding down the other does nothing anymore. Also the WSAD keys seem to turn the camera in a random direction in addition to moving it around. It's probably just broken but nobody's ever bothered checking.

  5. 28 minutes ago, borg said:

    Judging from the rate of forum postings and the very very latest post(s) by Steve commenting/replying back on the released beta video - I sense its close.

    I do hope he announces an actual date instead of suddenly releasing, though! I've been holding back my preorder money to check the demo first - you never know.

  6. If the files are there, the game has to manually check if the client opening the file has all the licenses required for each unit. From there it'd be a matter of making the check only for the side whose turn it is instead of going through all the units on the battlefield. But yeah, as you said they've probably considered it and did whatever they figured would be best for them.

  7. 2 minutes ago, MikeyD said:

    'New look' for CM downloads, I think, is you get all of the game in the download. 'Purchasing a module' means you're given a key to unlock what's already sitting there in the game.

    Wouldn't this technically enable you to play base game against opponents with module content, since the save file won't error out because of missing models and stuff?

  8. All the games are sold in Game Engine 4 nowadays, so there's no need to buy separate upgrades.

    But yes, it's mostly down to the preferred setting. Newer games do take advantage of engine features not originally present in the older games, so theoretically the new titles should have a better single-player experience, but I haven't noticed a tangible difference. Personal recommendation from me goes to the CMFI+GL bundle, which is the one I started out with. It's a bit more expensive than just a base game but the content keeps you busy for a long while.

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