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sid_burn

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  1. Like
    sid_burn got a reaction from BletchleyGeek in Bundeswehr trains for a new deployment in the Baltics   
    Lmao this is a woke derailment. Partisans in WWII didn't derail things this effectively. 
    God Bless
  2. Like
    sid_burn got a reaction from General Jack Ripper in Bundeswehr trains for a new deployment in the Baltics   
    Its funny, I read my post a couple times and it seems I didn't mention you calling the German Army perfect once, so you know, pot meet kettle and all.
    Anyways, what you did do was stick your fingers in your ears and blatantly assert that contrary to all evidence that the German Army isn't suffering from things like budgetary issues and making hilarious comments like this:
     
     
    As if this isn't a scathing condemnation of the German Army in of itself. 
  3. Like
    sid_burn got a reaction from Kozlice in Bundeswehr trains for a new deployment in the Baltics   
    Lmao this is a woke derailment. Partisans in WWII didn't derail things this effectively. 
    God Bless
  4. Like
    sid_burn got a reaction from Ivanov in Bundeswehr trains for a new deployment in the Baltics   
    I mean @AtheistDane has shown us to both be wrong, so I agree, the discussion is pointless. 
  5. Like
    sid_burn got a reaction from Sulomon in Bundeswehr trains for a new deployment in the Baltics   
    AKA everyone who was telling you the German army is a steaming mess (such as @Rinaldi and @panzersaurkrautwerfer) were right and you admit that the Germans place little importance on their army. So, this entire previous argument was pointless. 
    And yes, Merkel's 4th Reich will bring world peace. 
    GOTT
    MIT
    UNS
  6. Upvote
    sid_burn got a reaction from LukeFF in Bundeswehr trains for a new deployment in the Baltics   
    God help us all if those "experienced combat soldiers" ever have to deal with an actual Russian force, Russia will be at the Rhine in 72 hours. 
    As @Rinaldi has said, most NATO forces are in pitiful states, but Germany is singled out for being in an especially poor state. I'm pretty sure the spinning corpses of Frederick and Blucher could power all of Europe if they were to see the state of today's German "army."
  7. Like
    sid_burn got a reaction from Sulomon in Bundeswehr trains for a new deployment in the Baltics   
    God help us all if those "experienced combat soldiers" ever have to deal with an actual Russian force, Russia will be at the Rhine in 72 hours. 
    As @Rinaldi has said, most NATO forces are in pitiful states, but Germany is singled out for being in an especially poor state. I'm pretty sure the spinning corpses of Frederick and Blucher could power all of Europe if they were to see the state of today's German "army."
  8. Upvote
    sid_burn got a reaction from Aragorn2002 in Bundeswehr trains for a new deployment in the Baltics   
    God help us all if those "experienced combat soldiers" ever have to deal with an actual Russian force, Russia will be at the Rhine in 72 hours. 
    As @Rinaldi has said, most NATO forces are in pitiful states, but Germany is singled out for being in an especially poor state. I'm pretty sure the spinning corpses of Frederick and Blucher could power all of Europe if they were to see the state of today's German "army."
  9. Upvote
    sid_burn got a reaction from BrotherSurplice in Bundeswehr trains for a new deployment in the Baltics   
    God help us all if those "experienced combat soldiers" ever have to deal with an actual Russian force, Russia will be at the Rhine in 72 hours. 
    As @Rinaldi has said, most NATO forces are in pitiful states, but Germany is singled out for being in an especially poor state. I'm pretty sure the spinning corpses of Frederick and Blucher could power all of Europe if they were to see the state of today's German "army."
  10. Like
    sid_burn got a reaction from Saint_Fuller in Bundeswehr trains for a new deployment in the Baltics   
    God help us all if those "experienced combat soldiers" ever have to deal with an actual Russian force, Russia will be at the Rhine in 72 hours. 
    As @Rinaldi has said, most NATO forces are in pitiful states, but Germany is singled out for being in an especially poor state. I'm pretty sure the spinning corpses of Frederick and Blucher could power all of Europe if they were to see the state of today's German "army."
  11. Upvote
    sid_burn got a reaction from BrotherSurplice in NATO Forces Severely Over-Equipped?   
    I want to echo the criticism made by @sburke, to a certain extent you have to overlook certain issue for the sake of gameplay. In reality, any large Syrian contingent would be bombed into nothingness long before it reached NATO forces, but it wouldn't be fun to play Shock Force if every scenario consisted of COIN or mopping up scattered, demoralized forces; scenarios like Bier und Brezel wouldn't be realistic.
    The same could be said with other CM games. For example in Black Sea, most major Russian formations would be wiped out by NATO's massive qualitative and quantitative air/firepower advantage. But, then we wouldn't get fun scenarios like First Clash and Valley of Death, where the 1st Cavalry fights off large scale Russian formations; who in reality would be burning hulks by the time 1st Cav got anywhere close to them.
  12. Upvote
    sid_burn got a reaction from A Canadian Cat in NATO Forces Severely Over-Equipped?   
    I want to echo the criticism made by @sburke, to a certain extent you have to overlook certain issue for the sake of gameplay. In reality, any large Syrian contingent would be bombed into nothingness long before it reached NATO forces, but it wouldn't be fun to play Shock Force if every scenario consisted of COIN or mopping up scattered, demoralized forces; scenarios like Bier und Brezel wouldn't be realistic.
    The same could be said with other CM games. For example in Black Sea, most major Russian formations would be wiped out by NATO's massive qualitative and quantitative air/firepower advantage. But, then we wouldn't get fun scenarios like First Clash and Valley of Death, where the 1st Cavalry fights off large scale Russian formations; who in reality would be burning hulks by the time 1st Cav got anywhere close to them.
  13. Upvote
    sid_burn got a reaction from Rinaldi in NATO Forces Severely Over-Equipped?   
    I want to echo the criticism made by @sburke, to a certain extent you have to overlook certain issue for the sake of gameplay. In reality, any large Syrian contingent would be bombed into nothingness long before it reached NATO forces, but it wouldn't be fun to play Shock Force if every scenario consisted of COIN or mopping up scattered, demoralized forces; scenarios like Bier und Brezel wouldn't be realistic.
    The same could be said with other CM games. For example in Black Sea, most major Russian formations would be wiped out by NATO's massive qualitative and quantitative air/firepower advantage. But, then we wouldn't get fun scenarios like First Clash and Valley of Death, where the 1st Cavalry fights off large scale Russian formations; who in reality would be burning hulks by the time 1st Cav got anywhere close to them.
  14. Like
    sid_burn got a reaction from Hardradi in AAR-Black Sea: Going To Town H2H   
    Hello,
    This is going to be an AAR of the Combat Mission Scenario: Going To Town as the Ukranians. I'm playing against a personal friend who I don't believe is registered on the forums.
    Before I start, thanks to @Rinaldi in particular for his advice with regards to making this AAR. I am new both to making AARs and playing as Ukraine, so I fully expect this to be rough around the edges, any advice would be appreciated.
     
    The Briefing
    I am a shattered Ukrainian Mountain Mechanized Unit who has been thrown into this town to halt an advance by a Russian Mechanized Unit. The time limit is 50 minutes and the skill level is set to elite. My own force (as you shall see from my OOB in a moment) is small, but relatively well trained and equipped. I have no ATGM units, nor do I have any artillery support. But command has managed to provide me with some vehicle support in the form of two BMP-2s, a T64, and a Tunguska to act as a fire support vehicle. I am also well equipped with machine guns and RPG of various models. My force ranges from veteran to regular in terms of experience, and all seem to be well off in terms of morale.
    My OOB is as follows:
    2 Sniper teams 5 dedicated Machine Gunner Squads (3 light teams with RPKs, 2 medium teams armed with PK MGs) 4  3 man rifle teams with RPGs 1 RPO team 2 dedicated RPG teams 2 Grenade Launcher squads with ASG-17 3 2 man rifle squads armed with RPKs Vehicles:
    1 T-64 Bulat 2 BMP-2s 1 Tunguska Here is an overview of the map, as you can see its a fairly large town. But, its split between myself on one side and the Russians on the other.
     

     
    There are two obvious routes into my side of the town. One along the main road and the other, smaller road on the right side.

     
    My plan is to concentrate the bulk of my forces on major road down the center, with a secondary force holding the less obvious road on the right.
     


    As you can see, I have concentrated the Bulat and Tunguska in the center to cover the main road. Joining them are various RPG and MG teams in the building. The idea behind my defense is to concentrate my forces in the forward buildings, which should allow me to gather good intelligence on the enemy force as well as hopefully engage any forces he sends forward. If things don't go my way, I have an easy line of retreat to the secondary buildings located at the southern end of the town square and at the department store. 
    I doubt, given the state of my forces, that I can actually stop his entire force if he goes all in on a single attack axis. My hope is that he moves forward smaller groups that I can hopefully ambush from the buildings and overwhelm before retreating.
    Along the secondary road on the right. I have 2 BMP2s along with some supporting RPG and MG teams. Again the same basic logic applies. The forward RPG team can hopefully get some kills, and if not, they have an easy line of retreat to the line of buildings in the apartment store.
    Lets look at some close up screens of the defense I have set up.
    The main road:

     

     
    This is a minor tripwire force consisting of a light lmg team and a sniper squad that start locked in position.

     
    The defense along the secondary road:

     
    BMP2 in cover and RPG teams
     

     
    As you can see, this is heavily skewed towards an advance down the main road. Although much of my assets can be easily shifted to deal with a full on advance down the right road if absolutely necessary.
     
  15. Like
    sid_burn reacted to A Canadian Cat in AAR-Black Sea: Going To Town H2H   
    Excellent - a fun scenario.
    Yes, I took advantage of this the time I played. My opponent was convinced I had two tanks because it made quite a few trips along that back road.
  16. Upvote
    sid_burn got a reaction from Rinaldi in AAR-Black Sea: Going To Town H2H   
    Hello,
    This is going to be an AAR of the Combat Mission Scenario: Going To Town as the Ukranians. I'm playing against a personal friend who I don't believe is registered on the forums.
    Before I start, thanks to @Rinaldi in particular for his advice with regards to making this AAR. I am new both to making AARs and playing as Ukraine, so I fully expect this to be rough around the edges, any advice would be appreciated.
     
    The Briefing
    I am a shattered Ukrainian Mountain Mechanized Unit who has been thrown into this town to halt an advance by a Russian Mechanized Unit. The time limit is 50 minutes and the skill level is set to elite. My own force (as you shall see from my OOB in a moment) is small, but relatively well trained and equipped. I have no ATGM units, nor do I have any artillery support. But command has managed to provide me with some vehicle support in the form of two BMP-2s, a T64, and a Tunguska to act as a fire support vehicle. I am also well equipped with machine guns and RPG of various models. My force ranges from veteran to regular in terms of experience, and all seem to be well off in terms of morale.
    My OOB is as follows:
    2 Sniper teams 5 dedicated Machine Gunner Squads (3 light teams with RPKs, 2 medium teams armed with PK MGs) 4  3 man rifle teams with RPGs 1 RPO team 2 dedicated RPG teams 2 Grenade Launcher squads with ASG-17 3 2 man rifle squads armed with RPKs Vehicles:
    1 T-64 Bulat 2 BMP-2s 1 Tunguska Here is an overview of the map, as you can see its a fairly large town. But, its split between myself on one side and the Russians on the other.
     

     
    There are two obvious routes into my side of the town. One along the main road and the other, smaller road on the right side.

     
    My plan is to concentrate the bulk of my forces on major road down the center, with a secondary force holding the less obvious road on the right.
     


    As you can see, I have concentrated the Bulat and Tunguska in the center to cover the main road. Joining them are various RPG and MG teams in the building. The idea behind my defense is to concentrate my forces in the forward buildings, which should allow me to gather good intelligence on the enemy force as well as hopefully engage any forces he sends forward. If things don't go my way, I have an easy line of retreat to the secondary buildings located at the southern end of the town square and at the department store. 
    I doubt, given the state of my forces, that I can actually stop his entire force if he goes all in on a single attack axis. My hope is that he moves forward smaller groups that I can hopefully ambush from the buildings and overwhelm before retreating.
    Along the secondary road on the right. I have 2 BMP2s along with some supporting RPG and MG teams. Again the same basic logic applies. The forward RPG team can hopefully get some kills, and if not, they have an easy line of retreat to the line of buildings in the apartment store.
    Lets look at some close up screens of the defense I have set up.
    The main road:

     

     
    This is a minor tripwire force consisting of a light lmg team and a sniper squad that start locked in position.

     
    The defense along the secondary road:

     
    BMP2 in cover and RPG teams
     

     
    As you can see, this is heavily skewed towards an advance down the main road. Although much of my assets can be easily shifted to deal with a full on advance down the right road if absolutely necessary.
     
  17. Upvote
    sid_burn got a reaction from A Canadian Cat in AAR-Black Sea: Going To Town H2H   
    Hello,
    This is going to be an AAR of the Combat Mission Scenario: Going To Town as the Ukranians. I'm playing against a personal friend who I don't believe is registered on the forums.
    Before I start, thanks to @Rinaldi in particular for his advice with regards to making this AAR. I am new both to making AARs and playing as Ukraine, so I fully expect this to be rough around the edges, any advice would be appreciated.
     
    The Briefing
    I am a shattered Ukrainian Mountain Mechanized Unit who has been thrown into this town to halt an advance by a Russian Mechanized Unit. The time limit is 50 minutes and the skill level is set to elite. My own force (as you shall see from my OOB in a moment) is small, but relatively well trained and equipped. I have no ATGM units, nor do I have any artillery support. But command has managed to provide me with some vehicle support in the form of two BMP-2s, a T64, and a Tunguska to act as a fire support vehicle. I am also well equipped with machine guns and RPG of various models. My force ranges from veteran to regular in terms of experience, and all seem to be well off in terms of morale.
    My OOB is as follows:
    2 Sniper teams 5 dedicated Machine Gunner Squads (3 light teams with RPKs, 2 medium teams armed with PK MGs) 4  3 man rifle teams with RPGs 1 RPO team 2 dedicated RPG teams 2 Grenade Launcher squads with ASG-17 3 2 man rifle squads armed with RPKs Vehicles:
    1 T-64 Bulat 2 BMP-2s 1 Tunguska Here is an overview of the map, as you can see its a fairly large town. But, its split between myself on one side and the Russians on the other.
     

     
    There are two obvious routes into my side of the town. One along the main road and the other, smaller road on the right side.

     
    My plan is to concentrate the bulk of my forces on major road down the center, with a secondary force holding the less obvious road on the right.
     


    As you can see, I have concentrated the Bulat and Tunguska in the center to cover the main road. Joining them are various RPG and MG teams in the building. The idea behind my defense is to concentrate my forces in the forward buildings, which should allow me to gather good intelligence on the enemy force as well as hopefully engage any forces he sends forward. If things don't go my way, I have an easy line of retreat to the secondary buildings located at the southern end of the town square and at the department store. 
    I doubt, given the state of my forces, that I can actually stop his entire force if he goes all in on a single attack axis. My hope is that he moves forward smaller groups that I can hopefully ambush from the buildings and overwhelm before retreating.
    Along the secondary road on the right. I have 2 BMP2s along with some supporting RPG and MG teams. Again the same basic logic applies. The forward RPG team can hopefully get some kills, and if not, they have an easy line of retreat to the line of buildings in the apartment store.
    Lets look at some close up screens of the defense I have set up.
    The main road:

     

     
    This is a minor tripwire force consisting of a light lmg team and a sniper squad that start locked in position.

     
    The defense along the secondary road:

     
    BMP2 in cover and RPG teams
     

     
    As you can see, this is heavily skewed towards an advance down the main road. Although much of my assets can be easily shifted to deal with a full on advance down the right road if absolutely necessary.
     
  18. Upvote
    sid_burn got a reaction from BrotherSurplice in AAR-Black Sea: Going To Town H2H   
    Hello,
    This is going to be an AAR of the Combat Mission Scenario: Going To Town as the Ukranians. I'm playing against a personal friend who I don't believe is registered on the forums.
    Before I start, thanks to @Rinaldi in particular for his advice with regards to making this AAR. I am new both to making AARs and playing as Ukraine, so I fully expect this to be rough around the edges, any advice would be appreciated.
     
    The Briefing
    I am a shattered Ukrainian Mountain Mechanized Unit who has been thrown into this town to halt an advance by a Russian Mechanized Unit. The time limit is 50 minutes and the skill level is set to elite. My own force (as you shall see from my OOB in a moment) is small, but relatively well trained and equipped. I have no ATGM units, nor do I have any artillery support. But command has managed to provide me with some vehicle support in the form of two BMP-2s, a T64, and a Tunguska to act as a fire support vehicle. I am also well equipped with machine guns and RPG of various models. My force ranges from veteran to regular in terms of experience, and all seem to be well off in terms of morale.
    My OOB is as follows:
    2 Sniper teams 5 dedicated Machine Gunner Squads (3 light teams with RPKs, 2 medium teams armed with PK MGs) 4  3 man rifle teams with RPGs 1 RPO team 2 dedicated RPG teams 2 Grenade Launcher squads with ASG-17 3 2 man rifle squads armed with RPKs Vehicles:
    1 T-64 Bulat 2 BMP-2s 1 Tunguska Here is an overview of the map, as you can see its a fairly large town. But, its split between myself on one side and the Russians on the other.
     

     
    There are two obvious routes into my side of the town. One along the main road and the other, smaller road on the right side.

     
    My plan is to concentrate the bulk of my forces on major road down the center, with a secondary force holding the less obvious road on the right.
     


    As you can see, I have concentrated the Bulat and Tunguska in the center to cover the main road. Joining them are various RPG and MG teams in the building. The idea behind my defense is to concentrate my forces in the forward buildings, which should allow me to gather good intelligence on the enemy force as well as hopefully engage any forces he sends forward. If things don't go my way, I have an easy line of retreat to the secondary buildings located at the southern end of the town square and at the department store. 
    I doubt, given the state of my forces, that I can actually stop his entire force if he goes all in on a single attack axis. My hope is that he moves forward smaller groups that I can hopefully ambush from the buildings and overwhelm before retreating.
    Along the secondary road on the right. I have 2 BMP2s along with some supporting RPG and MG teams. Again the same basic logic applies. The forward RPG team can hopefully get some kills, and if not, they have an easy line of retreat to the line of buildings in the apartment store.
    Lets look at some close up screens of the defense I have set up.
    The main road:

     

     
    This is a minor tripwire force consisting of a light lmg team and a sniper squad that start locked in position.

     
    The defense along the secondary road:

     
    BMP2 in cover and RPG teams
     

     
    As you can see, this is heavily skewed towards an advance down the main road. Although much of my assets can be easily shifted to deal with a full on advance down the right road if absolutely necessary.
     
  19. Upvote
    sid_burn got a reaction from BrotherSurplice in The patch?   
    For those who want a summary of the conflict in this thread that has turned so hostile, so quick:
    Sing, forum poster, of the rage of @Rinaldi. Black and murderous it cost the Battlefront devs incalculable pain, it pitched many countless forum posters and fanboys into the dark depths of Hell (otherwise known as graviteam tactics). 
    Begin with the clash between squarehead-the most dedicated of forum frequenters and The mad Canuck-Rinaldi. 
    Which issue set these two at each other’s throats this time? The 4.0 patch, the son of the immortal Steve. 
  20. Like
    sid_burn got a reaction from Sgt.Squarehead in The patch?   
    For those who want a summary of the conflict in this thread that has turned so hostile, so quick:
    Sing, forum poster, of the rage of @Rinaldi. Black and murderous it cost the Battlefront devs incalculable pain, it pitched many countless forum posters and fanboys into the dark depths of Hell (otherwise known as graviteam tactics). 
    Begin with the clash between squarehead-the most dedicated of forum frequenters and The mad Canuck-Rinaldi. 
    Which issue set these two at each other’s throats this time? The 4.0 patch, the son of the immortal Steve. 
  21. Upvote
    sid_burn got a reaction from Ales Dvorak in The patch?   
    For those who want a summary of the conflict in this thread that has turned so hostile, so quick:
    Sing, forum poster, of the rage of @Rinaldi. Black and murderous it cost the Battlefront devs incalculable pain, it pitched many countless forum posters and fanboys into the dark depths of Hell (otherwise known as graviteam tactics). 
    Begin with the clash between squarehead-the most dedicated of forum frequenters and The mad Canuck-Rinaldi. 
    Which issue set these two at each other’s throats this time? The 4.0 patch, the son of the immortal Steve. 
  22. Upvote
    sid_burn got a reaction from Artkin in The patch?   
    For those who want a summary of the conflict in this thread that has turned so hostile, so quick:
    Sing, forum poster, of the rage of @Rinaldi. Black and murderous it cost the Battlefront devs incalculable pain, it pitched many countless forum posters and fanboys into the dark depths of Hell (otherwise known as graviteam tactics). 
    Begin with the clash between squarehead-the most dedicated of forum frequenters and The mad Canuck-Rinaldi. 
    Which issue set these two at each other’s throats this time? The 4.0 patch, the son of the immortal Steve. 
  23. Upvote
    sid_burn got a reaction from Rinaldi in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    @BrotherSurplice this was a good AAR. This was going to be a very difficult scenario and I’m surprised you did so well at it! 
  24. Upvote
    sid_burn got a reaction from BrotherSurplice in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    @BrotherSurplice this was a good AAR. This was going to be a very difficult scenario and I’m surprised you did so well at it! 
  25. Like
    sid_burn got a reaction from A Canadian Cat in Happy New Year's Day! 2018 look ahead   
    This image sums it up
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