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sid_burn

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  1. Upvote
    sid_burn got a reaction from Artkin in Fradulent Credit Card Transactions   
    Well I do enjoy combat mission.
  2. Upvote
    sid_burn got a reaction from sttp in Fradulent Credit Card Transactions   
    Well I do enjoy combat mission.
  3. Upvote
    sid_burn got a reaction from BrotherSurplice in Passage At Wilcox SOP   
  4. Like
    sid_burn reacted to Boche in Passage At Wilcox SOP   
    maybe hes just used to seeing his XOs do nothing of the above. I know im not. 
  5. Like
    sid_burn got a reaction from Sgt.Squarehead in Passage At Wilcox SOP   
    You’re assuming the enemy is static when you assault. Recon continues to be useful in identifying enemy positions and assets as they get shifted around. Just not using recon units would be a waste. They can move to the flanks, do more recon, etc. 
  6. Like
    sid_burn reacted to Erwin in Passage At Wilcox SOP   
    Was wondering about the use of the two Recon teams in this scenario.  When I played the demo my instinct was to leave the recon teams where they were first placed and move the inf through them into assault positions - so the recon teams would not be involved in any assault.  As am restarting in the full game am wondering how other players used the recon.  eg:  Did you have the same SOP for recon, or did you move the inf to take their place so that the recon teams could move ahead to spot enemy positions?
    Am not sure if, in the game, recon has any special attributes that would make them more useful in a forward observation role, or if they would join the inf in a combat role (since all units are ready for the assault at the start of the scenario).  Or, is it more appropriate to leave recon teams in the rear during the assault - perhaps to aid WIA etc?
  7. Like
    sid_burn reacted to Erwin in Operating your IFV/APC under the threat of Javelin   
    So the Bundeswehr would concur with the way scouting vehicles survive (or rather don't survive if actually used for scouting) in CM2?    
  8. Like
    sid_burn reacted to Erwin in Operating your IFV/APC under the threat of Javelin   
    Quite... 
    Note that in the game however, when intensively playtesting MOS' TOC scenario, we found the UAV's (even Elite with Elite JTAC controllers) did not do a good job of spotting infantry or even moving vehicles.  It took a few WEGO turns/minutes for an Elite UAV "team" to spot stationary vehicles in the open.  I can't recall ever spotting any enemy infantry - altho the inf would have been in woods.
    (BTW: My comments are based on my experience re what works/doesn't work in the game - not trying to make any points about RL.)
     
  9. Like
    sid_burn reacted to Erwin in Operating your IFV/APC under the threat of Javelin   
    Sorry didn't understand.  Probably an English as a 2nd language issue.  No worries...
  10. Upvote
    sid_burn got a reaction from BrotherSurplice in Operating your IFV/APC under the threat of Javelin   
    Being sent to heaven does give your scouts a better view of the battlefield, so maybe you're onto something here 😂 @Erwin
  11. Upvote
    sid_burn got a reaction from sburke in Operating your IFV/APC under the threat of Javelin   
    Being sent to heaven does give your scouts a better view of the battlefield, so maybe you're onto something here 😂 @Erwin
  12. Like
    sid_burn reacted to Erwin in Operating your IFV/APC under the threat of Javelin   
    Are we not saying the same thing?  Yes, in the game my experience has been that it has been suicide in modern era games for vehicles to be used in a scouting role.  Reading AAR's it seems that many players generally accept that the role of the vehicular scout is to locate enemies by getting blown up.  
    My SOP in a CM game is different.  I cannot think of a single modern era game I have played where I have not led with inf to locate enemy assets with armor being kept in safe locations - perhaps keyholed to reduce the change that an ATGM can see or fire at them.  
    in the WW2 era games, one can afford different tactics (which is the point of the thread) as some tanks are relatively impervious to enemy fire - or at least can withstand a hit or two without being badly hurt.  This all relates to the game btw.  Not commenting on RL tactics.  
    Of course a typical game designer will ensure balance of forces.  So, if you have (say) a King Tiger, the enemy will almost always be provided with a counter.  So in the game, yes, I also try to lead with inf as I know there is a high probability that my Tiger will be facing something that can kill it.
  13. Like
    sid_burn reacted to Erwin in Operating your IFV/APC under the threat of Javelin   
    In the game it nearly always seems like a bad idea to move tanks ahead of inf no matter what.  I qualified that... But thinking about it, my experience is that in the game it is ALWAYS a bad idea.
    However, am not so sure that is true in RL as one may have much longer range LOS in RL.  In the game nearly all our battles are essentially short range knife fights where you know for sure that enemy inf is lurking a couple hundred meters away (at most).
  14. Like
    sid_burn reacted to Erwin in Operating your IFV/APC under the threat of Javelin   
    In WW2 era one could be fairly confident that the first one or two shots would miss and even then there was a reasonable chance of survival.  The fact that modern warfare has a "one-shot kills" environment demands that one has to adjust tactics.  
    Good example (at least in the game).  One has to move a lot faster now as well as be stealthier due to better enemy optics.  
    In the game at least, (actually in all CM titles regardless of era) have found that one nearly always benefits from pushing inf ahead as spotters and holding back armor until you pretty much know/can guess where most of the enemy assets are - and hitting them with arty.  Only then can armor be unleashed with confidence.  
  15. Like
    sid_burn reacted to Erwin in Operating your IFV/APC under the threat of Javelin   
    lol - my sense is that it's the AI that needs the help.  It can't resupply for one.
  16. Like
    sid_burn reacted to Erwin in Operating your IFV/APC under the threat of Javelin   
    Gamewise that makes sense.  But we discussed elsewhere what is a realistic load out (if one cares about realism of course) and it seemed that while 210 rounds is normal loadout, troops would load up maybe 400 rounds total/man plus extra if there is a MG in the squad plus a couple ATR's.  More than that load should affect mobility a lot more than what we experience in the game.
  17. Like
    sid_burn reacted to Erwin in Operating your IFV/APC under the threat of Javelin   
    No they're not.
    In modern warfare we have weapons that can kill at several Km range.  We rarely have that sort of LOS outside of CMSF which usually features the best long range features.  But it's rare to see long range (2Km-3Km+) LOS in scenarios from the European titles.  
  18. Like
    sid_burn got a reaction from Wicky in Invisibility cloak--real   
    This is all very well and good, but how do the black-eyed kids fit into this? 
  19. Upvote
    sid_burn got a reaction from BrotherSurplice in Invisibility cloak--real   
    This is all very well and good, but how do the black-eyed kids fit into this? 
  20. Like
    sid_burn reacted to IICptMillerII in I Don't Read the Dev Updates BINGO!   
    In honor of the imminent release of CMSF2, I figured I would get a heads start on the time honored tradition of complaining about every new release by making it into a fun game!
    I give you, CMSF2 BINGO!

    All in good fun of course.
  21. Like
    sid_burn got a reaction from Sulomon in Happy 4th of July Everyone!   
    I wouldn't say he does all that LOL 😂, I find his videos to be less entertaining to other notable video AARers like @IICptMillerII and @Sulomon but his videos are pretty good.
  22. Like
    sid_burn reacted to Oleksandr in Happy 4th of July Everyone!   
    Man one day you will grow up and you will find out that people don't follow your will because you are just a man (like everyone else). It will be hard to process but it will come to you at some point. My answer for you will always be no. I don't think you deserve my time. This is what I'm truly sure about. Now if you want to troll - you can troll but that is not going to change anything (well it will lol but on a personal level it will not lol). 
  23. Like
    sid_burn reacted to Oleksandr in Happy 4th of July Everyone!   
    Nobody will tell me what to do. If I want to talk I will talk. Now I'm not going to waste my time on you and my point is that you can say tell or do whatever you want but there will be "0" attention to your figure from my side. You will be ignored and I will post and say anything I so desire. And don't think much about yourself. Being a troll doesnt make anyone better. My position - you are not worth of my time, I have no personal interest/respect to you and I will not tolerate your childish way of talking. You are not the boss here. You are just a kid. You are free to go kid. 
  24. Like
    sid_burn reacted to Oleksandr in Happy 4th of July Everyone!   
    I don't think he is using a lot of mods though. So you can leave the poor guy alone lol I think he is busy of creating fake profiles and playing against himself in order to make videos after lol But you know it is a free country lol Enjoy your holidays. P.S. Check your msgs I wrote you few words. 
     
  25. Upvote
    sid_burn got a reaction from BrotherSurplice in Oleksandr's Modding Space   
    This is great to hear.
    I think you could maybe even include some of your Ukranian mods in Shock Force 2. The Marines have been working a lot with the Ukrainians recently (hopefully the Ukrainians were teaching them how to properly deal with Russian forces 😁), so maybe you could even represent Ukrainian mercenaries or advisers? I think it was @IICptMillerII or @Sulomon who mentioned how he'd love to see the Azov Regiment fight the Republican Guard!
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