Jump to content

sid_burn

Members
  • Posts

    160
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Like
    sid_burn got a reaction from Sgt.Squarehead in CMBN AAR-A Man Can Die But Once   
    So I decided to load it up and try it out. It seems your strategy really worked, they are able to move normally again. Still dipping and weaving, but it seems like using the hunt command helped them to avoid being destroyed. Looks like I can finish the AAR properly. Thanks!
  2. Upvote
    sid_burn got a reaction from Benjamin Ritchie-Hook in CMBN AAR-A Man Can Die But Once   
    Hello,
    Today I am going to be playing the What-If scenario "A Man Can Die But Once." Its fairly simple, the remnants of 2nd Para under Lt.Col Frost have to hold out for about an hour until the spearhead from XXX corps can arrive to liberate them. In this first post, I'm going to go over my disposition and the first few turns.

    Here's the general map setup, I've already positioned my forces; red lines indicate German advances. My overall strategy is going to be a fairly simple one. Hold Bridge W and Bridge E open to make the eventual relief by XXX corps as smooth as possible.

     
    Let's go over individual strong points, starting with bridge west:
     

    Bridge East:


     
    My limited supply of AT mines have been used to help keep the main bridge secure in hopes of keeping German vehicles from being able to use it as a platform to support advances onto the two bridge objectives.
     
    Forces not in these two objectives have been generally clustered around the middle around the town prison:
     

     
    My hope is that this central position keeps them relatively safe from german firepower and clever use of breach charges may make it possible to sneak through the building complexes and set up ambushes.
     
    An isolated AT ambush has been set up along the main road:
     

    The first few turns go fairly relatively smoothly. A heavy German motor barrage wipes out 8th platoon HQ with a direct hit to their building. Other than that, the barrage wounds a few but doesn't prove too disruptive.

    Down the street the first few German vehicles are spotted as they begin their advance at 1 hour 57 minutes. The first vehicle spotted is a basic Stug with some supporting infantry.

    Shortly after, an armoured car is spotted.

    Then a Panzer III makes an appearance.

    More German infantry are spotted and move up to the destroyed buildings on the far left of the main road.

    A few surprises await them:


    The German MG42s try to return fire
     
    But the mixture of crack Vickers and sniper teams begin to take their toll:



    A German Stug moves up to try and support the infantry, the British Paras decide to punish this brazen action:


    I have put them on a brief pause and fire command, before they are to hightail it out and through the backyards. Another team is meeting them:

    One PIAT team misses, but the other scores a direct hit on the Stug's armour skirt, forcing it to retreat. Obviously, a kill would have been better, but forcing the Stug to retreat does at least deprive the advancing German infantry of direct fire support for a moment.

     
    The Paras escape without a casualty and blow holes in the walls so that they can escape:

    While all of this is going on, a German squad has been trying to flank around through the Church, they are met by a relatively intact Para squad with plenty of ammo:



    The bodies keep piling up, and eventually the German squad is basically wiped out. The Paras sadly lost a single squad member (a rifleman) and will likely be occupying this position for a few more turns.
     
    That brings me to the end of this first post, we are about 7 turns in. So far, so good, but the increasing number of German vehicles worries me.
     
  3. Upvote
    sid_burn got a reaction from Benjamin Ritchie-Hook in CMBN AAR-A Man Can Die But Once   
    So Let's cover a few more turns. I ended off with about 1:50:00 left in the match, this post will take us up to about 1:30:00ish.
    We start where we left off, with the remnants of the first infantry attack continuing to try and get into the buildings on the far left of the main highway. It isn't going well and casualties continue to mount for the German infantry. What's more, the casualties are piling up among the most important members of the squad (squad leaders, MG gunners, etc.).

    A German squad manages to infiltrate somewhat up the road.
     

     


    An adjusted target arc on the Vickers MGs takes care of that quite easily.
    A foolish German rifleman crouching in a ruined building decides to challenge the superiority of .303

    He is quickly shown the error of his ways by a sniper.

    In the meantime, an assault howitzer has been spotted

    The squads that see it are quickly retreated back into the vast array of buildings (though not before a Bren gunner decides to take a few pot shots at the exposed commander, who thankfully did not immediately return fire when he buttoned up).
    While the German infantry advance has largely begun to lose steam, there are still teams and remnants managing to find their way up the street.

    A 2 man MG team (or perhaps the leftovers of a squad that was roughly handled) are seen by a PIAT team I had infiltrated into a building. The PIAT rifleman opens fire on the German MG team, killing both (the PIAT gunner let off a round but it didn't kill anyone).


    .303 Round: 2
    Puny German Weaponry: 0
    Not wanting to be outdone, a German Rambo with an Mp40 slung over his back picks up an MG42 and begins to open fire on the snipers (no doubt enraged by what he just saw).

    In an event that will no doubt enrage the German attackers even more, a German rifleman is spotted doing buddy aid on a dead comrade

    Sadly for him, the British snipers show no mercy

     
    Worryingly, while this infantry combat has been going on, the German vehicles have been inching closer. 


    I have begun a retreat of most of my forces (such as the  MG teams) away from frontline buildings where they are vulnerable to direct fire from the vehicles. Sadly, before all of the men can get away, the assault howitzer pulls of a beautiful shot and wipes out 2 of the snipers.
    Thankfully, I still have some 6 pound AT guns on hand to meet the German vehicle push.
    The first German vehicle to try its hand is the Stug III

    The 6 pounder scores a direct hit, forcing the Stug to drive off, I'm unsure of the extent of the damage, the status of the main gun is unknown.

    The next to try its luck is the PZIII

    It manages to survive a first direct hit

    But a second direct sends the Panzer III directly to Mars

     
    Some of my men hear German vehicles moving down the (mined) main road.

    The first vehicle falls victim to the mines

    The poor victim is spotted and its whatever this monstrosity is

    The mines quickly claim another armoured car variant

    Meanwhile on the AT gun front, the assault howitzer has tried its luck against the AT gun


    Two direct hits are scored against it, but sadly the AT gun had no AP left, so these are HE rounds. Still, there is hope that maybe the gun was knocked out.
    A PIAT team I snuck up to try and take out the assault howitzer miss and take a casualty while trying to escape.

    One of my biggest worries is the German wirbelwind vehicle that they have sitting near the beginning of the road (near where the first infantry attacked occurred). A PIAT team was also brought up to try and deal with it.

    Sadly they missed, but they did hit a nearby tree trunk, with the resulting shrapnel killing one of the crewman inside the Wirbelwind. The team manages to escape to fight another day.
    My session ends with a worrying sign, a new German attack from a different direction.

    This attack is coming from the right flank, and it is heading directly towards bridge east. Thankfully, no heavy vehicles have been spotting but they have yet another German armoured car variant supporting the attack (Germany had a lot of armoured cars it seems). Also working to my advantage is the fact that I had already begun pulling weapons teams away from the highway attack, so I can quickly shift them to meet this new (largely infantry) attack.
  4. Like
    sid_burn got a reaction from Warts 'n' all in CMBN AAR-A Man Can Die But Once   
    Yes I think the Arnhem scenarios are very well-made. After this battle I may switch and do it from the German side (although probably just the first Arnhem scenario since I imagine this one would be fairly easy from the German perspective). 
  5. Upvote
    sid_burn got a reaction from Warts 'n' all in CMBN AAR-A Man Can Die But Once   
    Yes, sadly most squads are down to a few magazines as well. Certain squads have about 4 magazines to share amongst 5 or 6 men. Sadly I can’t scavenge weapons off fallen Germans 😩
  6. Like
    sid_burn got a reaction from DerKommissar in CMBN AAR-A Man Can Die But Once   
    Hello,
    Today I am going to be playing the What-If scenario "A Man Can Die But Once." Its fairly simple, the remnants of 2nd Para under Lt.Col Frost have to hold out for about an hour until the spearhead from XXX corps can arrive to liberate them. In this first post, I'm going to go over my disposition and the first few turns.

    Here's the general map setup, I've already positioned my forces; red lines indicate German advances. My overall strategy is going to be a fairly simple one. Hold Bridge W and Bridge E open to make the eventual relief by XXX corps as smooth as possible.

     
    Let's go over individual strong points, starting with bridge west:
     

    Bridge East:


     
    My limited supply of AT mines have been used to help keep the main bridge secure in hopes of keeping German vehicles from being able to use it as a platform to support advances onto the two bridge objectives.
     
    Forces not in these two objectives have been generally clustered around the middle around the town prison:
     

     
    My hope is that this central position keeps them relatively safe from german firepower and clever use of breach charges may make it possible to sneak through the building complexes and set up ambushes.
     
    An isolated AT ambush has been set up along the main road:
     

    The first few turns go fairly relatively smoothly. A heavy German motor barrage wipes out 8th platoon HQ with a direct hit to their building. Other than that, the barrage wounds a few but doesn't prove too disruptive.

    Down the street the first few German vehicles are spotted as they begin their advance at 1 hour 57 minutes. The first vehicle spotted is a basic Stug with some supporting infantry.

    Shortly after, an armoured car is spotted.

    Then a Panzer III makes an appearance.

    More German infantry are spotted and move up to the destroyed buildings on the far left of the main road.

    A few surprises await them:


    The German MG42s try to return fire
     
    But the mixture of crack Vickers and sniper teams begin to take their toll:



    A German Stug moves up to try and support the infantry, the British Paras decide to punish this brazen action:


    I have put them on a brief pause and fire command, before they are to hightail it out and through the backyards. Another team is meeting them:

    One PIAT team misses, but the other scores a direct hit on the Stug's armour skirt, forcing it to retreat. Obviously, a kill would have been better, but forcing the Stug to retreat does at least deprive the advancing German infantry of direct fire support for a moment.

     
    The Paras escape without a casualty and blow holes in the walls so that they can escape:

    While all of this is going on, a German squad has been trying to flank around through the Church, they are met by a relatively intact Para squad with plenty of ammo:



    The bodies keep piling up, and eventually the German squad is basically wiped out. The Paras sadly lost a single squad member (a rifleman) and will likely be occupying this position for a few more turns.
     
    That brings me to the end of this first post, we are about 7 turns in. So far, so good, but the increasing number of German vehicles worries me.
     
  7. Like
    sid_burn got a reaction from Monty's Mighty Moustache in CMBN AAR-A Man Can Die But Once   
    So Let's cover a few more turns. I ended off with about 1:50:00 left in the match, this post will take us up to about 1:30:00ish.
    We start where we left off, with the remnants of the first infantry attack continuing to try and get into the buildings on the far left of the main highway. It isn't going well and casualties continue to mount for the German infantry. What's more, the casualties are piling up among the most important members of the squad (squad leaders, MG gunners, etc.).

    A German squad manages to infiltrate somewhat up the road.
     

     


    An adjusted target arc on the Vickers MGs takes care of that quite easily.
    A foolish German rifleman crouching in a ruined building decides to challenge the superiority of .303

    He is quickly shown the error of his ways by a sniper.

    In the meantime, an assault howitzer has been spotted

    The squads that see it are quickly retreated back into the vast array of buildings (though not before a Bren gunner decides to take a few pot shots at the exposed commander, who thankfully did not immediately return fire when he buttoned up).
    While the German infantry advance has largely begun to lose steam, there are still teams and remnants managing to find their way up the street.

    A 2 man MG team (or perhaps the leftovers of a squad that was roughly handled) are seen by a PIAT team I had infiltrated into a building. The PIAT rifleman opens fire on the German MG team, killing both (the PIAT gunner let off a round but it didn't kill anyone).


    .303 Round: 2
    Puny German Weaponry: 0
    Not wanting to be outdone, a German Rambo with an Mp40 slung over his back picks up an MG42 and begins to open fire on the snipers (no doubt enraged by what he just saw).

    In an event that will no doubt enrage the German attackers even more, a German rifleman is spotted doing buddy aid on a dead comrade

    Sadly for him, the British snipers show no mercy

     
    Worryingly, while this infantry combat has been going on, the German vehicles have been inching closer. 


    I have begun a retreat of most of my forces (such as the  MG teams) away from frontline buildings where they are vulnerable to direct fire from the vehicles. Sadly, before all of the men can get away, the assault howitzer pulls of a beautiful shot and wipes out 2 of the snipers.
    Thankfully, I still have some 6 pound AT guns on hand to meet the German vehicle push.
    The first German vehicle to try its hand is the Stug III

    The 6 pounder scores a direct hit, forcing the Stug to drive off, I'm unsure of the extent of the damage, the status of the main gun is unknown.

    The next to try its luck is the PZIII

    It manages to survive a first direct hit

    But a second direct sends the Panzer III directly to Mars

     
    Some of my men hear German vehicles moving down the (mined) main road.

    The first vehicle falls victim to the mines

    The poor victim is spotted and its whatever this monstrosity is

    The mines quickly claim another armoured car variant

    Meanwhile on the AT gun front, the assault howitzer has tried its luck against the AT gun


    Two direct hits are scored against it, but sadly the AT gun had no AP left, so these are HE rounds. Still, there is hope that maybe the gun was knocked out.
    A PIAT team I snuck up to try and take out the assault howitzer miss and take a casualty while trying to escape.

    One of my biggest worries is the German wirbelwind vehicle that they have sitting near the beginning of the road (near where the first infantry attacked occurred). A PIAT team was also brought up to try and deal with it.

    Sadly they missed, but they did hit a nearby tree trunk, with the resulting shrapnel killing one of the crewman inside the Wirbelwind. The team manages to escape to fight another day.
    My session ends with a worrying sign, a new German attack from a different direction.

    This attack is coming from the right flank, and it is heading directly towards bridge east. Thankfully, no heavy vehicles have been spotting but they have yet another German armoured car variant supporting the attack (Germany had a lot of armoured cars it seems). Also working to my advantage is the fact that I had already begun pulling weapons teams away from the highway attack, so I can quickly shift them to meet this new (largely infantry) attack.
  8. Upvote
    sid_burn got a reaction from Rinaldi in CMBN AAR-A Man Can Die But Once   
    So Let's cover a few more turns. I ended off with about 1:50:00 left in the match, this post will take us up to about 1:30:00ish.
    We start where we left off, with the remnants of the first infantry attack continuing to try and get into the buildings on the far left of the main highway. It isn't going well and casualties continue to mount for the German infantry. What's more, the casualties are piling up among the most important members of the squad (squad leaders, MG gunners, etc.).

    A German squad manages to infiltrate somewhat up the road.
     

     


    An adjusted target arc on the Vickers MGs takes care of that quite easily.
    A foolish German rifleman crouching in a ruined building decides to challenge the superiority of .303

    He is quickly shown the error of his ways by a sniper.

    In the meantime, an assault howitzer has been spotted

    The squads that see it are quickly retreated back into the vast array of buildings (though not before a Bren gunner decides to take a few pot shots at the exposed commander, who thankfully did not immediately return fire when he buttoned up).
    While the German infantry advance has largely begun to lose steam, there are still teams and remnants managing to find their way up the street.

    A 2 man MG team (or perhaps the leftovers of a squad that was roughly handled) are seen by a PIAT team I had infiltrated into a building. The PIAT rifleman opens fire on the German MG team, killing both (the PIAT gunner let off a round but it didn't kill anyone).


    .303 Round: 2
    Puny German Weaponry: 0
    Not wanting to be outdone, a German Rambo with an Mp40 slung over his back picks up an MG42 and begins to open fire on the snipers (no doubt enraged by what he just saw).

    In an event that will no doubt enrage the German attackers even more, a German rifleman is spotted doing buddy aid on a dead comrade

    Sadly for him, the British snipers show no mercy

     
    Worryingly, while this infantry combat has been going on, the German vehicles have been inching closer. 


    I have begun a retreat of most of my forces (such as the  MG teams) away from frontline buildings where they are vulnerable to direct fire from the vehicles. Sadly, before all of the men can get away, the assault howitzer pulls of a beautiful shot and wipes out 2 of the snipers.
    Thankfully, I still have some 6 pound AT guns on hand to meet the German vehicle push.
    The first German vehicle to try its hand is the Stug III

    The 6 pounder scores a direct hit, forcing the Stug to drive off, I'm unsure of the extent of the damage, the status of the main gun is unknown.

    The next to try its luck is the PZIII

    It manages to survive a first direct hit

    But a second direct sends the Panzer III directly to Mars

     
    Some of my men hear German vehicles moving down the (mined) main road.

    The first vehicle falls victim to the mines

    The poor victim is spotted and its whatever this monstrosity is

    The mines quickly claim another armoured car variant

    Meanwhile on the AT gun front, the assault howitzer has tried its luck against the AT gun


    Two direct hits are scored against it, but sadly the AT gun had no AP left, so these are HE rounds. Still, there is hope that maybe the gun was knocked out.
    A PIAT team I snuck up to try and take out the assault howitzer miss and take a casualty while trying to escape.

    One of my biggest worries is the German wirbelwind vehicle that they have sitting near the beginning of the road (near where the first infantry attacked occurred). A PIAT team was also brought up to try and deal with it.

    Sadly they missed, but they did hit a nearby tree trunk, with the resulting shrapnel killing one of the crewman inside the Wirbelwind. The team manages to escape to fight another day.
    My session ends with a worrying sign, a new German attack from a different direction.

    This attack is coming from the right flank, and it is heading directly towards bridge east. Thankfully, no heavy vehicles have been spotting but they have yet another German armoured car variant supporting the attack (Germany had a lot of armoured cars it seems). Also working to my advantage is the fact that I had already begun pulling weapons teams away from the highway attack, so I can quickly shift them to meet this new (largely infantry) attack.
  9. Like
    sid_burn got a reaction from SergeantSqook in CMBN AAR-A Man Can Die But Once   
    Hello,
    Today I am going to be playing the What-If scenario "A Man Can Die But Once." Its fairly simple, the remnants of 2nd Para under Lt.Col Frost have to hold out for about an hour until the spearhead from XXX corps can arrive to liberate them. In this first post, I'm going to go over my disposition and the first few turns.

    Here's the general map setup, I've already positioned my forces; red lines indicate German advances. My overall strategy is going to be a fairly simple one. Hold Bridge W and Bridge E open to make the eventual relief by XXX corps as smooth as possible.

     
    Let's go over individual strong points, starting with bridge west:
     

    Bridge East:


     
    My limited supply of AT mines have been used to help keep the main bridge secure in hopes of keeping German vehicles from being able to use it as a platform to support advances onto the two bridge objectives.
     
    Forces not in these two objectives have been generally clustered around the middle around the town prison:
     

     
    My hope is that this central position keeps them relatively safe from german firepower and clever use of breach charges may make it possible to sneak through the building complexes and set up ambushes.
     
    An isolated AT ambush has been set up along the main road:
     

    The first few turns go fairly relatively smoothly. A heavy German motor barrage wipes out 8th platoon HQ with a direct hit to their building. Other than that, the barrage wounds a few but doesn't prove too disruptive.

    Down the street the first few German vehicles are spotted as they begin their advance at 1 hour 57 minutes. The first vehicle spotted is a basic Stug with some supporting infantry.

    Shortly after, an armoured car is spotted.

    Then a Panzer III makes an appearance.

    More German infantry are spotted and move up to the destroyed buildings on the far left of the main road.

    A few surprises await them:


    The German MG42s try to return fire
     
    But the mixture of crack Vickers and sniper teams begin to take their toll:



    A German Stug moves up to try and support the infantry, the British Paras decide to punish this brazen action:


    I have put them on a brief pause and fire command, before they are to hightail it out and through the backyards. Another team is meeting them:

    One PIAT team misses, but the other scores a direct hit on the Stug's armour skirt, forcing it to retreat. Obviously, a kill would have been better, but forcing the Stug to retreat does at least deprive the advancing German infantry of direct fire support for a moment.

     
    The Paras escape without a casualty and blow holes in the walls so that they can escape:

    While all of this is going on, a German squad has been trying to flank around through the Church, they are met by a relatively intact Para squad with plenty of ammo:



    The bodies keep piling up, and eventually the German squad is basically wiped out. The Paras sadly lost a single squad member (a rifleman) and will likely be occupying this position for a few more turns.
     
    That brings me to the end of this first post, we are about 7 turns in. So far, so good, but the increasing number of German vehicles worries me.
     
  10. Like
    sid_burn got a reaction from SergeantSqook in CMBN AAR-A Man Can Die But Once   
    So Let's cover a few more turns. I ended off with about 1:50:00 left in the match, this post will take us up to about 1:30:00ish.
    We start where we left off, with the remnants of the first infantry attack continuing to try and get into the buildings on the far left of the main highway. It isn't going well and casualties continue to mount for the German infantry. What's more, the casualties are piling up among the most important members of the squad (squad leaders, MG gunners, etc.).

    A German squad manages to infiltrate somewhat up the road.
     

     


    An adjusted target arc on the Vickers MGs takes care of that quite easily.
    A foolish German rifleman crouching in a ruined building decides to challenge the superiority of .303

    He is quickly shown the error of his ways by a sniper.

    In the meantime, an assault howitzer has been spotted

    The squads that see it are quickly retreated back into the vast array of buildings (though not before a Bren gunner decides to take a few pot shots at the exposed commander, who thankfully did not immediately return fire when he buttoned up).
    While the German infantry advance has largely begun to lose steam, there are still teams and remnants managing to find their way up the street.

    A 2 man MG team (or perhaps the leftovers of a squad that was roughly handled) are seen by a PIAT team I had infiltrated into a building. The PIAT rifleman opens fire on the German MG team, killing both (the PIAT gunner let off a round but it didn't kill anyone).


    .303 Round: 2
    Puny German Weaponry: 0
    Not wanting to be outdone, a German Rambo with an Mp40 slung over his back picks up an MG42 and begins to open fire on the snipers (no doubt enraged by what he just saw).

    In an event that will no doubt enrage the German attackers even more, a German rifleman is spotted doing buddy aid on a dead comrade

    Sadly for him, the British snipers show no mercy

     
    Worryingly, while this infantry combat has been going on, the German vehicles have been inching closer. 


    I have begun a retreat of most of my forces (such as the  MG teams) away from frontline buildings where they are vulnerable to direct fire from the vehicles. Sadly, before all of the men can get away, the assault howitzer pulls of a beautiful shot and wipes out 2 of the snipers.
    Thankfully, I still have some 6 pound AT guns on hand to meet the German vehicle push.
    The first German vehicle to try its hand is the Stug III

    The 6 pounder scores a direct hit, forcing the Stug to drive off, I'm unsure of the extent of the damage, the status of the main gun is unknown.

    The next to try its luck is the PZIII

    It manages to survive a first direct hit

    But a second direct sends the Panzer III directly to Mars

     
    Some of my men hear German vehicles moving down the (mined) main road.

    The first vehicle falls victim to the mines

    The poor victim is spotted and its whatever this monstrosity is

    The mines quickly claim another armoured car variant

    Meanwhile on the AT gun front, the assault howitzer has tried its luck against the AT gun


    Two direct hits are scored against it, but sadly the AT gun had no AP left, so these are HE rounds. Still, there is hope that maybe the gun was knocked out.
    A PIAT team I snuck up to try and take out the assault howitzer miss and take a casualty while trying to escape.

    One of my biggest worries is the German wirbelwind vehicle that they have sitting near the beginning of the road (near where the first infantry attacked occurred). A PIAT team was also brought up to try and deal with it.

    Sadly they missed, but they did hit a nearby tree trunk, with the resulting shrapnel killing one of the crewman inside the Wirbelwind. The team manages to escape to fight another day.
    My session ends with a worrying sign, a new German attack from a different direction.

    This attack is coming from the right flank, and it is heading directly towards bridge east. Thankfully, no heavy vehicles have been spotting but they have yet another German armoured car variant supporting the attack (Germany had a lot of armoured cars it seems). Also working to my advantage is the fact that I had already begun pulling weapons teams away from the highway attack, so I can quickly shift them to meet this new (largely infantry) attack.
  11. Like
    sid_burn got a reaction from Sgt.Squarehead in CMBN AAR-A Man Can Die But Once   
    So Let's cover a few more turns. I ended off with about 1:50:00 left in the match, this post will take us up to about 1:30:00ish.
    We start where we left off, with the remnants of the first infantry attack continuing to try and get into the buildings on the far left of the main highway. It isn't going well and casualties continue to mount for the German infantry. What's more, the casualties are piling up among the most important members of the squad (squad leaders, MG gunners, etc.).

    A German squad manages to infiltrate somewhat up the road.
     

     


    An adjusted target arc on the Vickers MGs takes care of that quite easily.
    A foolish German rifleman crouching in a ruined building decides to challenge the superiority of .303

    He is quickly shown the error of his ways by a sniper.

    In the meantime, an assault howitzer has been spotted

    The squads that see it are quickly retreated back into the vast array of buildings (though not before a Bren gunner decides to take a few pot shots at the exposed commander, who thankfully did not immediately return fire when he buttoned up).
    While the German infantry advance has largely begun to lose steam, there are still teams and remnants managing to find their way up the street.

    A 2 man MG team (or perhaps the leftovers of a squad that was roughly handled) are seen by a PIAT team I had infiltrated into a building. The PIAT rifleman opens fire on the German MG team, killing both (the PIAT gunner let off a round but it didn't kill anyone).


    .303 Round: 2
    Puny German Weaponry: 0
    Not wanting to be outdone, a German Rambo with an Mp40 slung over his back picks up an MG42 and begins to open fire on the snipers (no doubt enraged by what he just saw).

    In an event that will no doubt enrage the German attackers even more, a German rifleman is spotted doing buddy aid on a dead comrade

    Sadly for him, the British snipers show no mercy

     
    Worryingly, while this infantry combat has been going on, the German vehicles have been inching closer. 


    I have begun a retreat of most of my forces (such as the  MG teams) away from frontline buildings where they are vulnerable to direct fire from the vehicles. Sadly, before all of the men can get away, the assault howitzer pulls of a beautiful shot and wipes out 2 of the snipers.
    Thankfully, I still have some 6 pound AT guns on hand to meet the German vehicle push.
    The first German vehicle to try its hand is the Stug III

    The 6 pounder scores a direct hit, forcing the Stug to drive off, I'm unsure of the extent of the damage, the status of the main gun is unknown.

    The next to try its luck is the PZIII

    It manages to survive a first direct hit

    But a second direct sends the Panzer III directly to Mars

     
    Some of my men hear German vehicles moving down the (mined) main road.

    The first vehicle falls victim to the mines

    The poor victim is spotted and its whatever this monstrosity is

    The mines quickly claim another armoured car variant

    Meanwhile on the AT gun front, the assault howitzer has tried its luck against the AT gun


    Two direct hits are scored against it, but sadly the AT gun had no AP left, so these are HE rounds. Still, there is hope that maybe the gun was knocked out.
    A PIAT team I snuck up to try and take out the assault howitzer miss and take a casualty while trying to escape.

    One of my biggest worries is the German wirbelwind vehicle that they have sitting near the beginning of the road (near where the first infantry attacked occurred). A PIAT team was also brought up to try and deal with it.

    Sadly they missed, but they did hit a nearby tree trunk, with the resulting shrapnel killing one of the crewman inside the Wirbelwind. The team manages to escape to fight another day.
    My session ends with a worrying sign, a new German attack from a different direction.

    This attack is coming from the right flank, and it is heading directly towards bridge east. Thankfully, no heavy vehicles have been spotting but they have yet another German armoured car variant supporting the attack (Germany had a lot of armoured cars it seems). Also working to my advantage is the fact that I had already begun pulling weapons teams away from the highway attack, so I can quickly shift them to meet this new (largely infantry) attack.
  12. Like
    sid_burn got a reaction from A Canadian Cat - was IanL in CMBN AAR-A Man Can Die But Once   
    AI.
  13. Upvote
    sid_burn got a reaction from A Canadian Cat - was IanL in CMBN AAR-A Man Can Die But Once   
    Hello,
    Today I am going to be playing the What-If scenario "A Man Can Die But Once." Its fairly simple, the remnants of 2nd Para under Lt.Col Frost have to hold out for about an hour until the spearhead from XXX corps can arrive to liberate them. In this first post, I'm going to go over my disposition and the first few turns.

    Here's the general map setup, I've already positioned my forces; red lines indicate German advances. My overall strategy is going to be a fairly simple one. Hold Bridge W and Bridge E open to make the eventual relief by XXX corps as smooth as possible.

     
    Let's go over individual strong points, starting with bridge west:
     

    Bridge East:


     
    My limited supply of AT mines have been used to help keep the main bridge secure in hopes of keeping German vehicles from being able to use it as a platform to support advances onto the two bridge objectives.
     
    Forces not in these two objectives have been generally clustered around the middle around the town prison:
     

     
    My hope is that this central position keeps them relatively safe from german firepower and clever use of breach charges may make it possible to sneak through the building complexes and set up ambushes.
     
    An isolated AT ambush has been set up along the main road:
     

    The first few turns go fairly relatively smoothly. A heavy German motor barrage wipes out 8th platoon HQ with a direct hit to their building. Other than that, the barrage wounds a few but doesn't prove too disruptive.

    Down the street the first few German vehicles are spotted as they begin their advance at 1 hour 57 minutes. The first vehicle spotted is a basic Stug with some supporting infantry.

    Shortly after, an armoured car is spotted.

    Then a Panzer III makes an appearance.

    More German infantry are spotted and move up to the destroyed buildings on the far left of the main road.

    A few surprises await them:


    The German MG42s try to return fire
     
    But the mixture of crack Vickers and sniper teams begin to take their toll:



    A German Stug moves up to try and support the infantry, the British Paras decide to punish this brazen action:


    I have put them on a brief pause and fire command, before they are to hightail it out and through the backyards. Another team is meeting them:

    One PIAT team misses, but the other scores a direct hit on the Stug's armour skirt, forcing it to retreat. Obviously, a kill would have been better, but forcing the Stug to retreat does at least deprive the advancing German infantry of direct fire support for a moment.

     
    The Paras escape without a casualty and blow holes in the walls so that they can escape:

    While all of this is going on, a German squad has been trying to flank around through the Church, they are met by a relatively intact Para squad with plenty of ammo:



    The bodies keep piling up, and eventually the German squad is basically wiped out. The Paras sadly lost a single squad member (a rifleman) and will likely be occupying this position for a few more turns.
     
    That brings me to the end of this first post, we are about 7 turns in. So far, so good, but the increasing number of German vehicles worries me.
     
  14. Upvote
    sid_burn got a reaction from Benjamin Ritchie-Hook in NATO module; why I think the dutch should be in.   
    I'm of the opinion that Swiss Guard shouldn't go hull down, it limits their ability to spot and actually makes them more vulnerable. @Rinaldican talk more about this phenomenon.
  15. Like
    sid_burn got a reaction from danfrodo in CMBN AAR-A Man Can Die But Once   
    Hello,
    Today I am going to be playing the What-If scenario "A Man Can Die But Once." Its fairly simple, the remnants of 2nd Para under Lt.Col Frost have to hold out for about an hour until the spearhead from XXX corps can arrive to liberate them. In this first post, I'm going to go over my disposition and the first few turns.

    Here's the general map setup, I've already positioned my forces; red lines indicate German advances. My overall strategy is going to be a fairly simple one. Hold Bridge W and Bridge E open to make the eventual relief by XXX corps as smooth as possible.

     
    Let's go over individual strong points, starting with bridge west:
     

    Bridge East:


     
    My limited supply of AT mines have been used to help keep the main bridge secure in hopes of keeping German vehicles from being able to use it as a platform to support advances onto the two bridge objectives.
     
    Forces not in these two objectives have been generally clustered around the middle around the town prison:
     

     
    My hope is that this central position keeps them relatively safe from german firepower and clever use of breach charges may make it possible to sneak through the building complexes and set up ambushes.
     
    An isolated AT ambush has been set up along the main road:
     

    The first few turns go fairly relatively smoothly. A heavy German motor barrage wipes out 8th platoon HQ with a direct hit to their building. Other than that, the barrage wounds a few but doesn't prove too disruptive.

    Down the street the first few German vehicles are spotted as they begin their advance at 1 hour 57 minutes. The first vehicle spotted is a basic Stug with some supporting infantry.

    Shortly after, an armoured car is spotted.

    Then a Panzer III makes an appearance.

    More German infantry are spotted and move up to the destroyed buildings on the far left of the main road.

    A few surprises await them:


    The German MG42s try to return fire
     
    But the mixture of crack Vickers and sniper teams begin to take their toll:



    A German Stug moves up to try and support the infantry, the British Paras decide to punish this brazen action:


    I have put them on a brief pause and fire command, before they are to hightail it out and through the backyards. Another team is meeting them:

    One PIAT team misses, but the other scores a direct hit on the Stug's armour skirt, forcing it to retreat. Obviously, a kill would have been better, but forcing the Stug to retreat does at least deprive the advancing German infantry of direct fire support for a moment.

     
    The Paras escape without a casualty and blow holes in the walls so that they can escape:

    While all of this is going on, a German squad has been trying to flank around through the Church, they are met by a relatively intact Para squad with plenty of ammo:



    The bodies keep piling up, and eventually the German squad is basically wiped out. The Paras sadly lost a single squad member (a rifleman) and will likely be occupying this position for a few more turns.
     
    That brings me to the end of this first post, we are about 7 turns in. So far, so good, but the increasing number of German vehicles worries me.
     
  16. Upvote
    sid_burn got a reaction from BrotherSurplice in CMBN AAR-A Man Can Die But Once   
    Hello,
    Today I am going to be playing the What-If scenario "A Man Can Die But Once." Its fairly simple, the remnants of 2nd Para under Lt.Col Frost have to hold out for about an hour until the spearhead from XXX corps can arrive to liberate them. In this first post, I'm going to go over my disposition and the first few turns.

    Here's the general map setup, I've already positioned my forces; red lines indicate German advances. My overall strategy is going to be a fairly simple one. Hold Bridge W and Bridge E open to make the eventual relief by XXX corps as smooth as possible.

     
    Let's go over individual strong points, starting with bridge west:
     

    Bridge East:


     
    My limited supply of AT mines have been used to help keep the main bridge secure in hopes of keeping German vehicles from being able to use it as a platform to support advances onto the two bridge objectives.
     
    Forces not in these two objectives have been generally clustered around the middle around the town prison:
     

     
    My hope is that this central position keeps them relatively safe from german firepower and clever use of breach charges may make it possible to sneak through the building complexes and set up ambushes.
     
    An isolated AT ambush has been set up along the main road:
     

    The first few turns go fairly relatively smoothly. A heavy German motor barrage wipes out 8th platoon HQ with a direct hit to their building. Other than that, the barrage wounds a few but doesn't prove too disruptive.

    Down the street the first few German vehicles are spotted as they begin their advance at 1 hour 57 minutes. The first vehicle spotted is a basic Stug with some supporting infantry.

    Shortly after, an armoured car is spotted.

    Then a Panzer III makes an appearance.

    More German infantry are spotted and move up to the destroyed buildings on the far left of the main road.

    A few surprises await them:


    The German MG42s try to return fire
     
    But the mixture of crack Vickers and sniper teams begin to take their toll:



    A German Stug moves up to try and support the infantry, the British Paras decide to punish this brazen action:


    I have put them on a brief pause and fire command, before they are to hightail it out and through the backyards. Another team is meeting them:

    One PIAT team misses, but the other scores a direct hit on the Stug's armour skirt, forcing it to retreat. Obviously, a kill would have been better, but forcing the Stug to retreat does at least deprive the advancing German infantry of direct fire support for a moment.

     
    The Paras escape without a casualty and blow holes in the walls so that they can escape:

    While all of this is going on, a German squad has been trying to flank around through the Church, they are met by a relatively intact Para squad with plenty of ammo:



    The bodies keep piling up, and eventually the German squad is basically wiped out. The Paras sadly lost a single squad member (a rifleman) and will likely be occupying this position for a few more turns.
     
    That brings me to the end of this first post, we are about 7 turns in. So far, so good, but the increasing number of German vehicles worries me.
     
  17. Like
    sid_burn reacted to Artkin in Does Soviet tactics work in Combat Mission?   
    Thats pretty ironic, because if you played the older games you would know they run like crap 😂
  18. Upvote
    sid_burn got a reaction from Rinaldi in Operation Barbarossa Ever Winnable?   
  19. Like
    sid_burn got a reaction from Lethaface in ODDITIES AND WEIRDNESS OF THE CM2 SYSTEM   
    I’d suggest reading this post 
     
    Or this one 
    Knowing both of these people they are way too invested in the game and so I trust them when they explain why this isn’t an issue. 
  20. Upvote
    sid_burn got a reaction from dbsapp in RT Unofficial Screenshot Thread   
    Slaying the tiger at close range.


  21. Upvote
    sid_burn got a reaction from A Canadian Cat - was IanL in RT Unofficial Screenshot Thread   
    Slaying the tiger at close range.


  22. Like
    sid_burn got a reaction from danfrodo in RT Unofficial Screenshot Thread   
    Yes funny enough despite facing Tigers and Panthers, the German casemates have been giving me a lot more trouble. I will be filing a complaint that they should be made illegal under the Geneva convention. 
  23. Upvote
    sid_burn got a reaction from Rinaldi in RT Unofficial Screenshot Thread   
    Slaying the tiger at close range.


  24. Like
    sid_burn got a reaction from danfrodo in RT Unofficial Screenshot Thread   
    Slaying the tiger at close range.


  25. Like
    sid_burn got a reaction from Vergeltungswaffe in ODDITIES AND WEIRDNESS OF THE CM2 SYSTEM   
    I think you touch on some legitimate issues, but then you include stuff like this, which is not an issue, so it ends up detracting from the actual legitimate issues you mention. 
×
×
  • Create New...