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sid_burn

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Everything posted by sid_burn

  1. Lmao this is a woke derailment. Partisans in WWII didn't derail things this effectively. God Bless
  2. Its funny, I read my post a couple times and it seems I didn't mention you calling the German Army perfect once, so you know, pot meet kettle and all. Anyways, what you did do was stick your fingers in your ears and blatantly assert that contrary to all evidence that the German Army isn't suffering from things like budgetary issues and making hilarious comments like this: As if this isn't a scathing condemnation of the German Army in of itself.
  3. AKA everyone who was telling you the German army is a steaming mess (such as @Rinaldi and @panzersaurkrautwerfer) were right and you admit that the Germans place little importance on their army. So, this entire previous argument was pointless. And yes, Merkel's 4th Reich will bring world peace. GOTT MIT UNS
  4. God help us all if those "experienced combat soldiers" ever have to deal with an actual Russian force, Russia will be at the Rhine in 72 hours. As @Rinaldi has said, most NATO forces are in pitiful states, but Germany is singled out for being in an especially poor state. I'm pretty sure the spinning corpses of Frederick and Blucher could power all of Europe if they were to see the state of today's German "army."
  5. I want to echo the criticism made by @sburke, to a certain extent you have to overlook certain issue for the sake of gameplay. In reality, any large Syrian contingent would be bombed into nothingness long before it reached NATO forces, but it wouldn't be fun to play Shock Force if every scenario consisted of COIN or mopping up scattered, demoralized forces; scenarios like Bier und Brezel wouldn't be realistic. The same could be said with other CM games. For example in Black Sea, most major Russian formations would be wiped out by NATO's massive qualitative and quantitative air/firepower advantage. But, then we wouldn't get fun scenarios like First Clash and Valley of Death, where the 1st Cavalry fights off large scale Russian formations; who in reality would be burning hulks by the time 1st Cav got anywhere close to them.
  6. Thanks so far for this advice! My opponent has been slow with the turns (we had some bad weather in Southern Ontario recently that resulted in power outages), so expect the next update in a week or so. Quite a bit of action has happened since the deployment, so it should be a good one!
  7. Its impressive how well the Germans are holding up against such a determined assault I can see why they are the main fist of NATO in Europe!
  8. Hello, This is going to be an AAR of the Combat Mission Scenario: Going To Town as the Ukranians. I'm playing against a personal friend who I don't believe is registered on the forums. Before I start, thanks to @Rinaldi in particular for his advice with regards to making this AAR. I am new both to making AARs and playing as Ukraine, so I fully expect this to be rough around the edges, any advice would be appreciated. The Briefing I am a shattered Ukrainian Mountain Mechanized Unit who has been thrown into this town to halt an advance by a Russian Mechanized Unit. The time limit is 50 minutes and the skill level is set to elite. My own force (as you shall see from my OOB in a moment) is small, but relatively well trained and equipped. I have no ATGM units, nor do I have any artillery support. But command has managed to provide me with some vehicle support in the form of two BMP-2s, a T64, and a Tunguska to act as a fire support vehicle. I am also well equipped with machine guns and RPG of various models. My force ranges from veteran to regular in terms of experience, and all seem to be well off in terms of morale. My OOB is as follows: 2 Sniper teams 5 dedicated Machine Gunner Squads (3 light teams with RPKs, 2 medium teams armed with PK MGs) 4 3 man rifle teams with RPGs 1 RPO team 2 dedicated RPG teams 2 Grenade Launcher squads with ASG-17 3 2 man rifle squads armed with RPKs Vehicles: 1 T-64 Bulat 2 BMP-2s 1 Tunguska Here is an overview of the map, as you can see its a fairly large town. But, its split between myself on one side and the Russians on the other. There are two obvious routes into my side of the town. One along the main road and the other, smaller road on the right side. My plan is to concentrate the bulk of my forces on major road down the center, with a secondary force holding the less obvious road on the right. As you can see, I have concentrated the Bulat and Tunguska in the center to cover the main road. Joining them are various RPG and MG teams in the building. The idea behind my defense is to concentrate my forces in the forward buildings, which should allow me to gather good intelligence on the enemy force as well as hopefully engage any forces he sends forward. If things don't go my way, I have an easy line of retreat to the secondary buildings located at the southern end of the town square and at the department store. I doubt, given the state of my forces, that I can actually stop his entire force if he goes all in on a single attack axis. My hope is that he moves forward smaller groups that I can hopefully ambush from the buildings and overwhelm before retreating. Along the secondary road on the right. I have 2 BMP2s along with some supporting RPG and MG teams. Again the same basic logic applies. The forward RPG team can hopefully get some kills, and if not, they have an easy line of retreat to the line of buildings in the apartment store. Lets look at some close up screens of the defense I have set up. The main road: This is a minor tripwire force consisting of a light lmg team and a sniper squad that start locked in position. The defense along the secondary road: BMP2 in cover and RPG teams As you can see, this is heavily skewed towards an advance down the main road. Although much of my assets can be easily shifted to deal with a full on advance down the right road if absolutely necessary.
  9. For those who want a summary of the conflict in this thread that has turned so hostile, so quick: Sing, forum poster, of the rage of @Rinaldi. Black and murderous it cost the Battlefront devs incalculable pain, it pitched many countless forum posters and fanboys into the dark depths of Hell (otherwise known as graviteam tactics). Begin with the clash between squarehead-the most dedicated of forum frequenters and The mad Canuck-Rinaldi. Which issue set these two at each other’s throats this time? The 4.0 patch, the son of the immortal Steve.
  10. As I stated, it was an obvious jab. Miller obviously isn’t going to say it was an insult. But come on people, you don’t need to put your forces in guerrilla to see it was meant as an insult.
  11. @IICptMillerII is implying that the people in this thread don’t know how to scout or attack properly. Hence why he specifically mentions @Rinaldi‘s video as an example of someone who does know how to both scout and attack properly. It’s a very serious assertion, I’d be curious as to what @General Jack Ripper thinks of this, given he’s the one the video seems to be directed at.
  12. @BrotherSurplice this was a good AAR. This was going to be a very difficult scenario and I’m surprised you did so well at it!
  13. The sheer amount of firepower America can bring to bear is always impressive. God bless the USA, here’s to sending many more Russian drones back to Russia. It’s a shame their “vacation” had to be ruined
  14. Last I checked the game goes green, regular, veteran. No clue what “experienced” is
  15. I agree. All American units in Black Sea should be set to a minimum of green, if not conscript. Although I think Ukranian and Russian units need experience boosts as well. Your average Russian unit should be set to “elite” and your average Ukranian unit should be set to “Azov” (a new ranking that is above elite and only available to Ukranian forces).
  16. You seem to be thinking I have some specific complaint about your data or your assertion, I don’t care enough about the non-issue to test it. I’m just saying, statistically speaking, complaints about equipment that aren’t clear bugs (I.e. that bug about ukranian tanks not firing properly), are almost always soapboxes for nationalistic grandstanding. And like I said, it’s a shame as I think it shifts focus away from actual bugs (like the 4.0 infantry bug). Non-issues like “Help I lost MTLBs to bricked Bradleys, pls fix” or “help my favourite toy doesn’t do x” sadly take away from more pressing matters like “my men run like lemmings from some bolt action rifle fire and spotting rounds.” Something members like @Rinaldi and others have mentioned
  17. Yes, if it’s anything like almost every other debate on equipment I’ve see on this forum the answer is simple, the side complaining doesn’t want an accurate representation of reality (which is what BFC is trying to achieve) and simply wants to use the topic to grandstand about how their favoured side is “underpowered.” It really detracts from the few actual bugs that exist in the game and need fixing. As in all games, let’s follow Cranky’s advice:
  18. Anyone who truly believes Russian forces are considered unplayable against the US needs to take a long hard look at whether it’s the game or whether they are just not as good as they think they are.
  19. I assumed that based on @Rinaldi's reaction that Lucas was making a (bad ) joke post, and jokes are always funnier with emojis.
  20. Well 🇮 don't think you would have much luck in an argument with a T90 when all your Stryker has is a 🅱achinegun or a 🅱renade launcher. Hopefully the guy with the Javelin is able to deal with the threat but maybe having the extra 🇦 TGM capability like the 🅱radley have might possibly be quite helpful when you go toe to toe ⚔ ⚔ ⚔ with Russian 🅱eavy armour units which is obviously going t be the case. So, what reasons might here be NOT to add ATGM capabilty to all the Strykers assuming the budget were available to pay for the work?
  21. You can’t deny that you certainly do tend to be pretty negative when it comes to russia. You shouldn’t assume @Kozlice is baiting just because he’s trying to have a good faith discussion.
  22. He once pm’d me to debate the Strykers merits, he then got mad at me and blocked me because I said the Stryker was a good vehicle. So sadly I can’t engage with olek. But others have offered their own advice in the thread. If you are looking for tips I’d also recommend checking out some aars, @Rinaldidoes decent video ones, and @BrotherSurplicehas started one as well.
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