Hello this is an AAR of my quick battle with @Oleksandr It's a Russia vs Ukraine medium size meeting engagement.
I haven't played much Black Sea (I mostly play Final Blitzkrieg) and I went with what I figure would be a standard force. I have four platoons of mounted infantry, 5 T-90AMs, six mortars, a mounted grenade launcher platoon, and an igla platoon and a Tunguska for AA.
I don't have a very advanced plan. Essentially move forward and see how the match develops from there. But I assume the major objective will be the main contest and the minor objectives won't be very contested. I send two platoons of infantry, the T-90AMs, and the grenade launchers to the center. I send a platoon of infantry on each flank, one to secure my minor objective, the other to contest his minor objective if possible. I dismount my platoon that is securing the minor objective since it is rather exposed, the BMP-3s will be first to the objective.
Damn! I lose two BMP-3s at the same time and I don't even know what killed them, looks like tank rounds though. Good thing I dismounted. This doesn't change my plans but I do am now aware of how dangerous the area around the minor objective is. Going to move my infantry platoon in the forest next to the minor objective. I spotted a Tunguska while the rest of my units move forward uneventfully.
Next post will be soon, either tomorrow or the day after.
As it's rumored that this game is expecting several DLCs, I take this opportunity to make a plea for a French DLC, or a LDC including the French. Why should the French be included in a DLC over other nations ?
First, let's look at the setting. Game setting is placed in Ukraine, at the border of Europe in 2017/2018. France is a permanent member of the UN Security Council, it's the third world's nuclear power, and the first military power of Europe (if Russia doesn't count as Europe). Diplomatically, France has been at the forefront of the discussion on Ukraine, being at the initiative of the Minsk II agreements, and is as such very involved on this matter. Historically, France is a very active military power and has significantly taken part in all the majors conflicts since the end of the Cold War : Gulf War, Yougoslavia, Somalia, Afghanistan, Lybia, Mali, Syria, etc. Furthermore France is regularly (and currently) involved in NATO and bilateral military exercises in Eastern Europe which show its commitment to the security of this region. Lastly, France would probably be able to come very quicly into the theater with significant amount of troops having a very high readiness and being located in continental Europe. All those elements make it almost certain that France would get involved in a conflict in Ukraine.
On a gameplay point of vue, we would get a ton of exotic toys. Most of French gear and vehicles are indegenously devlopped. It would be also very refreshing as French military very rarely depicted in the Video Game industry (at the exception of the Warhame series). French army is also very modern and would be balanced with US and Russian military. Interesting fact, French army is the only to have fielded operationally its future soldier system program. French army also has an orginal doctrine which differs from the US or Russian one: emphasis on mobility, flexbility, and initiative, even at the lower echellons, which comes from its exprience in irregular warfare. It influenced many of its military design, with, for example, an emphasis of wheeled vehicles. As such, many asks, how would this system fare in a more conventionnal context ? CM:BS gives us the opportunity to test it. Here is a link about French Doctrine https://wavellroom.com/2017/11/30/the-french-intervention-in-mali-a-lesson-in-mission-command/
Moreover, as I said, French armed forces are very rarely depicted in video games, and French video games market is very dynamic one with 4,3 billion euros of revenue in 2017. So it would probably attract many French players eager to play their national forces (even if they're not very vocal on english speaking forums) while also attracting players from all around the world interested in brand new faction. Lastly, French forces are the only major military power never depicted in a modern CM game. We had the US, Russia, Canada, UK, Germany, Netherlands, but not France.
Operationnal structure :
The basic infantry combat squad is made of 8 soldiers: 1 squad leader, 1 marksman, 1 300m fire team with 1 team leader and 2 AT4 soldiers and 1 600m team with 1 team leader, 1 minimi soldier and 1 light mortar soldier. There is 3 combat squad in a platoon as well as one support squad made of 1 squad leader and 2 Eryx teams, which can exchange the Eryx against M240 MGs. Lastly, the platoon is led by a 4 men command team with one platoon leader and its deputy, one radio operator and one medic.
3 infantry platoons are supported by a weapon platoon with two 81mm mortars teams and two MILAN atgm teams, those teams can also be armed with .50 calls or .30 calls. This makes a company.
The French cavalry platoon is made of 4 tanks (Leclerc or AMX10RC) and 4 armoured scout cars (VBLs). There is also a recon platoon made of 8 scout cars with different equipments (Milan, .50, .30, etc)
The compagny is the center of an infantry centric French operationnal Battlegroup. Then, it receives several reinforcements from other arms. Usually, a cavalry platoon, an artillery battery, a engineer platoon, a recon platoon as well as support elements (Snipers, JTACs, Commandos, Logistics, Transmission, Health and Oil services, etc). If the battlegroup is cavalry centric, then, its made around a Cavalry squadron, with the support of an infantry platoon, etc. There is also the possibilty of mixing it up with two infantry platoons and two cavalry platoons, etc.
Those battlegroups are part of a broader battallion which can either use them dispersed or together. Usually it's made of 3 infantry compagnies and 1 tank squadron and the support elements. The proportion between tanks and infantry varies in the same fashion as in BG depending of the need. Nowadays, French troops are always deployed in Battlegroups or Battallions. Regiments, Brigades and Division are only used as adminsitrative command levels in metropolitan France.
As of 2017, here is a list of indigenous French army armament :
- Leclerc MBT: https://en.wikipedia.org/wiki/AMX_Leclerc ; http://www.military-today.com/tanks/leclerc.htm
- AMX 10 RCR wheeled tank: http://www.tanks-encyclopedia.com/coldwar/France/AMX-10-RC-RCR.php
- VBCI IFV: http://www.military-today.com/apc/vbci.htm
- VAB line of vehicles, including ULTIMA version with remote .50 cal, Mephisto version with HOT missiles, 20mm version, etc: https://en.wikipedia.org/wiki/Véhicule_de_l'Avant_Blindé
- VBL scout vehicle: https://en.wikipedia.org/wiki/Véhicule_Blindé_Léger
- PVP liaison vehicle: https://en.wikipedia.org/wiki/Petit_Véhicule_Protégé
- 120mm Rifled Mortar, its rifling permits to fire bigger shells (similar effect than 155mm shells) at longer ranges than regular mortars: https://en.wikipedia.org/wiki/Mortier_120mm_Rayé_Tracté_Modèle_F1
- CAESAR 155mm SPG: https://en.wikipedia.org/wiki/CAESAR_self-propelled_howitzer ; https://www.army-technology.com/projects/caesar/ ; http://www.army-guide.com/eng/product1470.htm
- 81mm Mortar: https://en.wikipedia.org/wiki/LLR_81mm
- FAMAS assault rifle: https://en.wikipedia.org/wiki/FAMAS
- FRF2 and HECATE II sniper rifles: https://en.wikipedia.org/wiki/FR_F2_sniper_rifle ; https://en.wikipedia.org/wiki/PGM_Hécate_II
- MILAN 3, ERYX and HOT 3 ATGMs: https://www.army-technology.com/projects/milan/ ; https://en.wikipedia.org/wiki/ERYX ; https://en.wikipedia.org/wiki/HOT_(missile)
- Mistral MANPAD: https://en.wikipedia.org/wiki/Mistral_(missile)
- Tiger HAD and HAP attack helicopters: https://en.wikipedia.org/wiki/Eurocopter_Tiger
- Gazelle HOT scout helicopter: https://en.wikipedia.org/wiki/Aérospatiale_Gazelle
- Rafale fighter-bomber: https://en.wikipedia.org/wiki/Dassault_Rafale
- Mirage 2000D bomber: https://en.wikipedia.org/wiki/Dassault_Mirage_2000N/2000D
France interesting bits of kit :
- Rifle Grenades, both anti-tank and HE: https://en.wikipedia.org/wiki/AC58 ; https://en.wikipedia.org/wiki/APAV40
- Infantry mortars: https://en.wikipedia.org/wiki/Lance-grenade_individuel_Mle_F1_(LGI_Mle_F1)
- BONUS anti-tank shells: https://en.wikipedia.org/wiki/Bofors_155_Bonus
- SPACIDO precision fuse: http://www.nexter-group.fr/en/press/528-spacido-la-france-engage-la-phase-finale-de-la-qualification-du-premier-systeme-dartillerie-a-correction-de-trajectoire-de-nexter-munitions-et-junghans ; http://basart.artillerie.asso.fr/article.php3?id_article=1341
- FELIN system, with special optics and improved situation awarness: https://en.wikipedia.org/wiki/FÉLIN
- AASM self propelled stand-off bomb, with a low altitude launch range of 15km, which allows the plane to escape long range anti-air missile while staying out of range of SHORAD systems: https://en.wikipedia.org/wiki/AASM
Here are some videos where you can see most of the gear I talked about :
In 2017 in Estonia, where you can how would look like a French Battlegroup in CM:BS :
Combat actions in Mali where you can see VBCI, VAB, AMX10RC, shoulder launched Eryx, Rifle grenades, infantry mortar, Hecate II, Tiger, etc
So, as you saw, lots of interesting and cool stuff could get added into the game with a French DLC. I hope it will convince you ! DOn't hesistate if you have any question.
Here is a last video to convince you of the awesomeness of the French Army
True enough. I actually forgot this is BS forum. With the AT systems available in BS I very rarely do this. I have found my self doing a lot more of shoot and scoot in CMBS. Armour stays alive longer when someone else finds targets for it and the armour pops up shoots and goes away - preferably to a different location.
I would rather reask this quistion this way: is it possible to target different action spots in the same turn?
Yes, it is possible, at least for infantry(not support weapons). Do next:
1. Give move order to the tile where you want to shoot from initally
2. then give target order from this waypoint to the aimed area
3. then set the pause, to let your unit shoot during this pause
4. then plot another move order to anywhere else.
5 DRAG and DROP the second waypoint on the same tile where 1st waypoint located. The 1st waypoint will look like pyramide, the 2nd one will look like a ball.
6. Choose the 2nd waypoint(the ball) and give target (or target light) order to another direction.
This way your infantry will move to the 1st point, then shoot 1st aim during the pause you've set, then switch to another aim and shoot at it WITHIN one turn.
The Blitz is running four scenarios this month.
Sign up for the March Scenario of the Month has started over at the Blitz. This month the scenarios are:
CMBN: BP1 - Nulli Secundus
CMBS: Power Hour
The form post on theBlitz for sign up: http://www.theblitz.org/message_boards/showthread.php?tid=71493
I'm working on two scenarios, one at NTC with Bil NTC map and the other one is the 3ABCT/4ID arriving at the battle field in Ukraine. They picked up their vehicles at the European Activity Set at Mihail Kogalniceanu Air Base, Romania. The vehicles were still painted sand color. Need to finish up on the rest of the vehicles.
This one is the best one so far.
I've been fascinated by the idea of modern constructions as 'urban fortresses' (of the sort that so often seem to feature in news stories of war zones) - this one is based around a football stadium, but includes some rather robust apartment blocks and shopping centres (featuring multiple modular buildings to give them interesting interiors and make them difficult to destroy), as well as suburban shops and houses and some wide open spaces (such as car parks).
I took quite a long time clearing out interior walls in the larger structures, making doors match up and so on. There are few structures where you have to blow your way through interior walls, and some of them (the stadium in particular) feature large amounts of open space, long corridors etc. which I think is realistic.
I also spent several hours adding street lights and one or two other flavour objects (streetlights in particular make maps feel really immersive IMO).
There are aspects I'm not quite sure about (I haven't play tested all the interiors, so I don't know how much fun they'll be).
The zip file contains the master map and some of the slices - not all of which are equally useful (just playing around at the moment).
Apologies for rough edges - I hope you enjoy it
Here are some images: