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Stefano Z

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Everything posted by Stefano Z

  1. Yes, that is crucial if your opponent has drones and precision arty - and/or Javelins...
  2. The problem with this approach, in particular with the Russians, is that the driver is busy driving and not spotting and sometimes it ends badly.
  3. I thought this would delete the previous waypoint, but never experimented, thank you! Have you tried with vehicles?
  4. Warning, more spoilers ****** Another PBEM player here, both scenarios on the US side... In Honor I stayed away from the bridges and went for the fords, so I was able to cross at ~30 minutes into the game but with the iglas knocking down the Apache life is not easy and I am not sure I'll be able to pull a victory off now that we are ~30 minutes from the end. Should the Apache survive this would be a very difficult scenario for the Russian side. In Fort Apache I am having serious issues with my dismounted .50 cal and grenade launchers teams getting stuck in an action spot and not being abel to move. I wonder whether this should be reported as a bug? Overall, the battle pack was great value! Stefano
  5. That is not the case, the issue already occurs during the setup phase and does not resolve once the game starts.
  6. Hi all, I started playing the Fort Apache mission from the battle pack as a PBEM and realized that the Humvee crew is unable to deploy the vehicle-mounted M2 or Mk19 after dismounting. One of the soldiers is carrying the weapon but the deploy command is not available in the UI. In a different battle I played after upgrading to v2.10 the Humvee squads were able to dismount and deploy. Has anyone noticed? Mounted weapons are not very effective as the Humvee is difficult to hide so any advice on how to address this would be helpful. Thank you, Stefano
  7. I was not even thinking about suppression. In my limited CMBS experience even a 15 second-long HE 30 mm burst is sufficient to clear out an action square in a woodline. Same thing with foxholes or trenches. I do not play WW2 titles so I cannot comment on those. I am aware of all the workaround/alternatives that have been proposed in response to my initial post but they all come with a cost.
  8. I am trying to have a stationary unit targeting different action squares in the same turn. Let's say a stationary IFV "walking" fire along a treeline, or targeting different buildings, to cover advancing infantry. Mostly to avoid a vehicle getting bogged and minimize exposure to enemy fire.
  9. Hello all, In WeGo games, is it possible to area target different action spots in the same turn without issuing movement orders? Thank you, Stefano
  10. I'd say it depends on the terrain. I tend to spread out a whole platoon when lines of sight are limited and just use a scout team with Javelins (they seem to spot much better then scouts or snipers) if I am playing on an open map.
  11. Is the blast command unavailable or when you attempt to breach the barbed wire the blast command turns into a quick move?
  12. I had an Oplot choosing missile vs sabot against a tank ~1.5 km away, same game I mentioned in the previous post. As far as that game is concerned ~half the time the Oplot fires an ATGM against tanks... n = 2, I am aware it is not ideal. At least selective pressure should weed out those ATGM-loving tank commanders fairly quickly...
  13. I am playing a PBEM and had this happen in ~20% of my collective tanks shots. The target in that instance was a Khrizantema, not a tank, it missed. Two fragmentation rounds were shot at infantry and two APFSDS were shot at a tank and another Khrizantema. I am not including area fire, but those shot seem to always be frag. Game just started so things may change. Stefano
  14. Is it possible that you are just dealing with MT-LBs for now and the soldiers are just sparing the missiles for juicier targets? What happens if you order to target the vehicle?
  15. May I suggest to have the MG team in the building and the RPG outside? The back blast from the RPG is going to suppress/pin the firing team in an enclosed space.
  16. There is a workaround for this. Select the yellow line by left-clicking on it (it should become brighter and solid after selection) and then select the blast command from the interface. The yellow line should turn red and the engineers will blast through the wall.
  17. I had the same issue... then the game crashed and had to restart.. the second time around I gave a move command to the first action square in the water followed by a fast move to the other side of the river, and then did something similar but in reverse order for the landing. No BMP misbehaved after that.
  18. Not sure about BTRs, it would target strykers or MT-LB though. It will not target trucks.
  19. Hello, Cannot find the information anywhere so I am asking here. If you set a target armor arc for an atgm and the afv exits the arc before the missile is shot, or as it is being guided to the target (hopefully), will the gunner continue the engagement or abort? Thank you, Stefano
  20. In a recent game I lost an elite BFIST to an artillery strike. The crew survived but is out of C2 as it does not carry any communication device. However, the bailed out crew is still able to call in accurate artillery strikes in less then 5 minutes. This is happening in the context of medium EW against the US side. Is this realistic? Thank you, Stefano
  21. Thanks for the correction. What would have happened if I had decided to raze those buildings to the ground at the beginning of the scenario? Would the infantry still be able to spawn? Stefano
  22. I played the scenario recently and my mortars and a BMP2 crew were hiding in the patch of woods in the map corner at the setup zone. My units spotted the enemy spawning from the map edge riding in a light recon vehicle and then dismount and take position in the village up the road. I do not believe the spawning happens within the buildings. Stefano
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