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Status Updates posted by Artkin
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Love your maps. Do you have anything new in the works? Or anything worth uploading to tinker with?
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I had a dream where you came back to the forums. WTF? Where you been? You were the first guy to welcome me to the community.
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JM, was it you who told me how to swap vehicles from game to game? Do you know how to if not?
I see how to use rezexplode but I'm not quite sure how to replace vehicles.
For instance, I would like to replace BM Oplot from Black Sea with Leopard 2A4 from Shock Force 2.
Also would it be possible to replace BM Oplot with Leopard 2A4, and BM Oplot (APS) with Challenger?
Are they the same vehicle or separate?
Thank you!
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Was working on a map yesterday that required me to remove like 100 walls, each requiring something like 38 clicks.
Have you tried an autoclicker? I downloaded "gs auto clicker", and its pretty simple. I have a bind where it is set to click 38x, so i can quickly change walls if I have to click all those 38 times.
Very useful for me, perhaps less useful for you, but maybe something to consider adding to your map making toolkit. It saved me a ton of time, especially since CM registers every single one of those 38 clicks despite being 50ms apart.
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I bought a huge physical Stalingrad map from Vento Nuovo and started working a little. If you want photos of a particular section, let me know! You can view the map from their website. It's the "Collector" version.
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They are rarely very populated, but the game is fun in single-player as the AI is decent (and being worked on fairly consistently). I also turn off the icons most of the time. I keep asking the dev to just show the objectives, but I may be the only one interested in such strangenesses.
The fun thing when MP is populated is that you have a squad with you, as do the enemy players. Icons "off", you lose track of who is human. Chaos.
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Yep, I have that bound to my middle mouse button for quick access. This game has a lot of unique touches that so many shooters missed out on before. Trees, lightposts, sandbags, houses all falling apart. The animations for the AI is strange, but the AI itself is pretty good stuff. They track by fences, post up on all floors of the houses. When you throw grenades or whatever you are shouting just like them. The less individual you feel, the more you will participate closely with your squad.
I was blown away by the inventory system, that's another unique touch. It's simple too which is great. For the larger 6000x6000 maps the inventory system must really shine. I know I had to go digging around for ammunition once already.
I also played WWII Online and was really impressed. That game couldn't be Easy Red, but Easy Red could easily incorporate all the good stuff from WWII:O.
Too bad about the popularity, hopefully it will get better, Steam has a lot of positive reviews
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Now look what you've done Kettler. A locked thread. Shame!
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Houck.. it's Foley. You were friends with Chris McWilliams. Mad funny. Saw the acct nake and recognized you