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nightops

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Everything posted by nightops

  1. No, they get smaller. Your best option is a bigger monitor (40" is good) and keep the resolution at 1080p that will make it easier to read.
  2. I just played this WEGO 4.0 and near the end of the scenario it was taking 5 minutes to process each turn. I had a look in the scenario editor and can see it's not just that it has a lot of troops on the map but the Allied troops are continuously retreating while the Axis continue to get reinforcements so as the scenario progresses the processing power required snowballs. Turning down graphics options isn't going to help, this is a coding issue as well as a need for multiprocessor and GPU game processing support.
  3. $2-3k is going to get you a lot of computer. I have an i7 3820 with 28gb of RAM and an Nvidia GT 640 and it handles CM nicely. Having said that I just played CMFI Hot Mustard and the processing WEGO times near the end were an excruciating 5 minutes due to so many troops on each side. They are definitely going to have to do some work on multi-processor and GPU support if they want the game to progress and compete as technology advances. For now get the best processor you can buy, while focusing on RAM, GPU and SSD with the balance of your budget - these 3 will make the biggest difference to CM in its current state.
  4. Happens to me with a lot of scenarios which is why I modify them. I just played Studienka which is fantastic scenario but which abruptly ended at about the 1:30 mark of a 3 hour scenario. I was expecting at least another big wave of Soviets. Anyway, try RDM - Angriff for a challenge, no early finish with that one.
  5. Hope you guys keep going. As I keep saying this is one of the best and most unique simulations out there and I'd that to see it go the way of Harpoon...
  6. Manned by Italian troops perhaps? Seriously, I share your frustration at troops below veteran tending to be very quick to bail out...
  7. RDM – Rolling Thunder This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don’t get complacent or throw away your forces – you will need them. Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com Thanks to the scenario author for the original scenario and Battlefront for one of the best and most unique war game simulations around. Keep up the good work. DOWNLOAD: http://www.thefewgoodmen.com/tsd3/cm-black-sea/cm-black-sea-add-ons/rdm-rolling-thunder_v1/
  8. Thanks for this. Even if they pushed the AI cap to 24 that would be a big step and a big help.
  9. Starting to sound like the Italian Campaign itself, tough old gut...
  10. Sure, but this is all more trial and error than getting anything from the manual and I just noted that behaviour looking at this other scenario.
  11. Nothing wrong with asking. The more complex the AI the more complex and realistic the scenarios and gameplay can be. It would also be nice if the tac AI could break off the execution of an order in progress when it contacts enemy units. ATM it rarely fully engages those enemy units instead simply plowing on like they don't exist.
  12. As I was saying to Combatintman that's strangely not the behaviour I see in another scenario. The units not only don't wait for the reinforcements in their AI group but move as soon as they spawn. Then when the second part of the group arrives they also move (more strangely they don't follow the preset order plan directly but simply go to where the first group already is on the map). I'm not sure then what the variable is and why in some scenarios AI grouped units move and in others they don't.
  13. I've set the departure for 00.00 on both clocks so would expect they would leave immediately with no waiting for timed execution. Interesting that in another scenario the units do move even though they spawned about 20 minutes apart. the only difference I can see is the latter situation involves a trigger on map. It is possible to craft a workable AI plan but more AI slots gives you more flexibility and more randomness in the scenario. I'm glad to see the AI orders have been boosted from 16 to 32.
  14. Frustrating situation so I'll ask the experts. Can you assign the same AI group to different reinforcement groups? At the moment what is happening is I'm trying to assign R2 and R3 to AI group 13 but when I do so those units won't move once they spawn. The reason for this is the lack of AI groups - we definitely need more than 16. Any help/advice appreciated. I hope I posted this in the right place.
  15. Nice work getting that outcome on Elite. I always end up playing scenarios but then think what if this or that equipment were added and I always like that element of surprise. PS Panthers are my favourite, they can really change the way things are going in any battle.
  16. I just want an Afrika Korps TOW release sooner rather than later. Apart from that an expansion of the Black Sea TOW, which I have found to be extremely immersive and well done despite a preference for WW2. CMBS makes you appreciate how much technology and warfare have changed over a relatively short period of time.
  17. Still have a lot to learn about the game I see. I always thought initiating a cease fire would affect the win/lose outcome algorithm so never went there.
  18. Did you win though? I prefer more action and more armor in my games, the occasional scenario where you have longer out breaks for movement/strategy/scouting between fighting/action is good for a change though. Smaller maps are generally going to be more all out battles. What I can't stand is scenarios where you have to click the start button turn after turn after turn just to get through tediously long drawn out periods of absolutely nothing happening. That, or getting through/winning a battle and having 20-30 minutes of the same repeated clicking of the start button with nothing to do at all but wait for the finale.
  19. I think Astrocat is right on a number of things especially on continuing to build community and awareness of the product. The way I found Battlefront was on piratebay over 10 years ago when I happened to spot a game called Combat Mission Afrika Korps. I had no idea what it was but the title sounded interesting. I've been a fan of the games ever since - but most will agree that's not exactly the way you want people finding or being introduced to your product. Definitely a stronger social media presence wouldn't hurt. I also get some of the worst looking "strategy" games being advertised on my facebook feed, games that don't hold a candle to Combat Mission in terms of depth and quality. It also doesn't help that since Star Wars Battlefront the official Battlefront page is now relegated to page 2 or three on Google. One major quibble though, $20 bucks for a vehicle pack for a game (CMBN) you've already bought along with two expansion packs for is a bit too steep.
  20. I wouldn't say the graphics are great but they're not bad, but then I'm using a 2Gb NVidia on a 40" screen. If people want dazzling graphics they should go play World of Tanks. Sometimes the shadows and rendering can be a bit off but again what the game is and does outweighs those minor issues.
  21. RDM – Angriff This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don’t get complacent or throw away your forces – you will need them. Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com Thanks to the scenario author for the original scenario and Battlefront for one of the best and most unique war game simulations around. Keep up the good work. Download from here: http://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/rdm-angriff/
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