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nightops

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Everything posted by nightops

  1. Agree with that. While it would be nice to see the actual aircraft if sufficiently zoomed out I'll settle for a shadow on the ground at least until Combat Mission merges with Battlefield...
  2. No, not physically FFS - and even then I don't scare that easily. Anyway, I don't want to rehash this again and so as we agreed in PM, all is good and let's move on...
  3. Actually threatening me when I told you to advise Erwin and he would be only too happy to sort out any issue with copyrighted content sort of goes beyond "concern" it goes into meddling in things you have no business in. Fact is I'm sure that if there were an issue someone that actually works for BattleFront ie draws pay from the organization, would have sent me and Erwin a message and the matter would have been sorted without fuss or threats. As I said last night, I'd had a long day after a long week so the last thing I was going to do at that hour was **** with modifying and reuploading archives when you could have done exactly that yourself without the fuss. A bit of forethought and research before opening one's mouth always goes a long way, Grasshopper...
  4. Sure, I'm going to make this my life's project to do just that. Actually, all I did was kindly make my google drive available for the uploading and downloading of free, publicly available content to be shared in the community. Beyond that I don't give two ****s about bed wetters, anal retentives, know-it-alls and ****house lawyers. If someone has an issue with their content being on the drive they can download the archive, remove their content, and then nicely reupload the modified archive. If they don't know how to do that then they don't have any business using a computer or being on the internets <sic>.
  5. Back online now. Someone got their knickers in a knot before they actually bothered to work out that the battlepacks while downloadable can only be accessed via license key anyway. As Erwin said: no good deed goes unpunished...
  6. Only too happy to contribute to the community in any way I can. Thanks for your efforts too. Make sure you share the link around guys. https://drive.google.com/drive/u/0/folders/0B0HhNCJWAbKmcUF0VHRERzdvYTA
  7. RDM – Angriff RDM – Woroblin Bridgehead v1.1 RDM – Rolling Thunder_v1 You'll find them here: http://www.thefewgoodmen.com/tsd3/search-2/#search/category=CM+RED+THUNDER+[SCENARIOS] http://www.thefewgoodmen.com/tsd3/search-2/#search/category=CM+BLACK+SEA+[SCENARIOS]
  8. Only managed to UL 4 (2 for CMRT, 1 CMBS, and 1 CMFI) but have at least half a dozen sitting there waiting to be completed. RL always gets in the way, not to mention playing other people's scenarios.
  9. Erwin, RDM signifies it is the original scenario reworked/expanded by me. The RDM scenarios are randomized and have more units/variation.
  10. The more the merrier. There's 15gb that I'm not really using for anything else. As long as everyone labels the files so there's no mixups everything else is a go...
  11. It's no masterpiece but it's not bad, delves into the sniper war with Vasily Zaytsev and the Germans. Always makes me laugh when playing Battlefield running into guys calling themselves vasilyzaytsev1001 camping out at the edge of the map only to sneak up behind them and knife them.
  12. Erwin, I've messaged you your new gmail account details and you can access my Google Drive folder below once logged in. Note, this Combat Mission folder is open to everyone to access and download/upload scenarios to. You will need a gmail account though to access it. https://drive.google.com/drive/u/0/folders/0B0HhNCJWAbKmcUF0VHRERzdvYTA
  13. I just watched Letters again recently and found it stood up very well. I was a lot less impressed with Eastwood's other effort American Sniper. As for Apocalypse, I love the movie but if I have to choose I prefer the original release since the redux just runs way too long and doesn't add that much to the story. Sometimes these things can depend on which you properly watched first the Redux or the original. In any shape or form it's an amazing movie and an amazing achievement, no CGI. One movie that hasn't been mentioned but isn't bad and does have CGI is Enemy at the Gates...
  14. Computers piss me off too and I'm a specialist in that field. Password issues are a continuous problem for users. I can set up a temp google account for you with a simple password and PM it to you if that will help. As for the scenarios/campaigns the best way to upload them is to zip them into separate CMBN, CMRT, files etc.
  15. Goodmorning Vietnam, Schindler's List? War movies? What about actual war movies like Paths of Glory, We Were Soldiers, Letters from Iwo Jima, Patton, The Big Red One, The Hurt Locker and of course the great - Apocalypse Now? Who makes these lists? Anyway, here's a slightly more complete list...
  16. Hi Erwin, I've created a Google Drive folder called Combat Mission which you and everyone with the link below should be able to access and upload/download to. There's 15gb available so if you can zip and upload each of your scenario/campaign collections I'm happy to leave them there permanently for everyone to access. https://drive.google.com/drive/folders/0B0HhNCJWAbKmcUF0VHRERzdvYTA?usp=sharing
  17. Where can you get these scenarios? Scenario depot definitely doesn't have that many by a long shot. If these could be drop boxed or put on google drive that would be fantastic. A shame to lose this resource.
  18. Always fun doing that under fire. This should really test you though, have fun...
  19. Thanks for that, Ian forgot to post the link the second time due to being rushed out the door. Proves you shouldn't post when you have RL breathing down your neck...
  20. RDM - GL - In for a Pound scenario for CMFI (requires Gustav Line add-on) This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent or throw away your forces - you will need them. Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com Thanks to the scenario author for the original scenario and Battlefront for one of the best and most unique war game simulations around. Keep up the good work.
  21. RDM - GL - In for a Pound scenario for CMFI (requires Gustav Line add-on) This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent or throw away your forces - you will need them. Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com Thanks to the scenario author for the original scenario and Battlefront for one of the best and most unique war game simulations around. Keep up the good work. Download here: http://www.thefewgoodmen.com/tsd3/cm-fortress-italy/rdm-gl-in-for-a-pound/
  22. Is it just me or is CMFI 4.0 very slow at processing turns? Even on small scenarios it seems to take much longer than the other games.
  23. Two features that wouldn't be too hard to implement but would be of great value IMO - a record feature so you can record part of or all the game (both in RT or WEGO modes) and then replay the game and be able to move around in the 3D space and review it. Too hard? Not really, you already get a smaller variant of this when playing WEGO and this was done in the FPS game COD Modern Warfare and its variants. Very handy to review the tactics and gameplay. Auto game space which can be set at timed increments based on player's preference.
  24. Either that or a simple ai rule that overrides the target arc based on immediate threat. Wouldn't be that hard to implement.
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