I'm sure this was asked in these forums about 15 years ago but I can't find an answer and would appreciate some help.
My question is: When loading a user-designed map into the QB generator, will Axis forces always face east, and Allied forces always face west? Is there a way to change this?
Here's the context that explains my question:
I've designed a map in the scenario editor which I want to load up for a quick battle. In this case, I'm simulating an Axis attack in June 1941 in which, unusually, the German units are pushing west from an setup zone in the east, against Soviet defenders who are therefore positioned on the western side of the map and need to be facing east to meet the advance.
When setting parameters, I've identified the eastern edge of the map as friendly to the Axis, and the western edge of the map as friendly to the Allies. North and South are both neutral.
This is an empty map which I save into the Quick Battle maps folder, and then load from file in the QB generator. I play as Axis against the AI, but 'allow human' selection of units on both sides. Not that it matters, but the reason for allowing human selection for both is that I want the balance of forces to look a certain way.
On starting the game, I find that the German units, on the eastern edge of the map, are all facing east, and therefore pointing the wrong way. No problem: I rotate them towards the west.
After several game minutes hunting for the enemy, I discover the Allied units I meet have their backs to the Axis advance! As you can imagine this gives me something of an unfair advantage as we sneak up on unsuspecting field artillery.
After surrendering in order to confirm this, I find that all Soviet forces are indeed pointing west, and therefore the wrong way!
I've double-checked this by going through the same process but, for example, simulating an attack from north to south. Again, friendly map edges are set accordingly in the scenario editor. Selection process as described above. On playthrough, Soviet units seem automatically to point west - so in the case of a north-to-south encounter they're facing sideways relative to an Axis advance.
I'm sorry for over-explaining all of this given that there's possibly a simple answer about something I'm doing wrong when creating the map. But I can't work out what it is. Can anyone enlighten me?
Thanks in advance for your help!