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Posts
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Posts posted by Bozilas
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Thanks, the second link helped me .... we'll see what they say.
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Greetings, thanks for the help.
I am just trying to reset my password so I can re-download Battlefront games... Unsure of where to go on the website to file a help ticket, and can't seem to find a valid email address to contact them at.
Appreciate you!
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... quick Q.... if you breach through a solid building wall (doors and windows disappear) ... is that wall considered completely removed for infantry cover? Or does it have some diminished cover bonus instead as the graphics would seem to indicate...
Thnx, Boz
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Yes, found some info around other forums.... it has an effect on accuracy, at least onboard mortars. Not sure about offboard.
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I assume there is an effect upon Mortars with a heavy wind, but can anyone confirm?
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Could any high minded vet describe how to remove options in the Editor to make this a pure quick battle map? For multi?
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16 hours ago, PIATpunk said:
this was just published at FGM: http://www.thefewgoodmen.com/cm-scenarios/gunners-scouts-out-scenario-available/
Very cool. Thanks for this.
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Hey just curious if any of you guys have a recommendation for an infantry only "Battle" (premade) that's balanced for multiplayer? I usually make quick battles, but trying to find a fast setup using a pre-made Battle, I haven't played many of them.
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29 minutes ago, IICptMillerII said:
sburke already covered it, but to spell it out even more, it means COunter INsurgency. This refers to operations intended to combat active insurgencies. Iraq post invasion is an example of a war that involves COIN, as is Afghanistan among many other examples. More specifically, COIN refers to the doctrine developed by the United States around 2005-2007 to defeat the insurgencies encountered in Iraq, and was then translated over to Afghanistan.
Got it, ty.
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On 7/12/2018 at 11:03 PM, sid_burn said:
Isn't it? A lot of the vanilla scenarios are Americans vs barely armed insurgents. Yeah sure you have some force on force scenarios, but a lot of Shock Force is classic COIN in my opinion.
http://www.businessinsider.com/isis-javelin-2017-8
Not outside the realm of possibility
Funny chart though.
Quick question, what's the acronym COIN mean?
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3 minutes ago, sburke said:
The convolutions I have gone through at times to disguise vehicle movements or used jeeps to knock down fences to mis lead my opponent. . . .
Lol, yeah... hadn't thought about the jeep idea yet... thanks for the trick.
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Just now, sburke said:
Old discussion. And yes it is unfortunate in the same way you can tell when a vehicle goes through a fence.
Right, that's the other one.
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First of all, this is not casting shade, I love your games deep down in my RTS heart. That said....
In a multi game... when On-map mortar teams fire off, even without being spotted, you can find their approximate location by scrolling around the map and listening for their tubes launching. This gives an opponent (me, in this case) an opportunity to call in an arty strike on their position, when I really should have no idea where they are firing from.
Anyone agree?
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On 6/3/2018 at 8:55 PM, John Kettler said:
Bozilas,
Are you using the Nabla System to determine winning player, or is there some other? Am in no shape to play, but I am curious. If you're not familiar with the Nabla System, it's an ingenious method for determining player performance in even an imbalanced scenario.
Regards,
John Kettler
Intriqued, will follow up. I made my own idea of a structure, based on my poker player perspective of "Shoot Out" tournaments.
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On 5/31/2018 at 4:31 AM, Bulletpoint said:
I never really understood why tanks drive so slowly when going over train tracks in this game..
Ditto. I also don't understand how after 1000's of hours and maybe even a 1000 CM games, I don't recall ever crossing over train tracks with a tank. To say that I was shocked when it failed is an understatement.... because I had thrown a HUGE smoke screen in front of 2 panthers aimed directly down the tracks, so I was trying to get over those tracks with 3 shermans, and 2 deuce tons as quickly as possible. The rage was real.
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Just now, sburke said:
Just for clarification, are you crossing the tracks or following? If crossing I have never had an issue with that. Could be something else like underlying terrain.
Crossing. They eventually found a spot to go over, but the part I tried to fast move over was tracks over a pristine concrete road.
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2 hours ago, sburke said:
It is a slower path. Could simply be the TAC AI deciding you wanted fast then let’s use better terrain.
Makes sense to me.
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1 hour ago, Kozlice said:
If that's our PBEM, there is no way around the track (goes across the map). I do wonder where he went
Haha yeah it's a disaster behind that smoke! Lol, haven't been that pissed off in CM in a long time.
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Is there some sort of issue with a tank driving laterally (perpendicular) over a train track? For some reason, my tank decided to bug out and choose another route... he was on fast command.
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On 5/28/2018 at 12:11 PM, JoMc67 said:
Ok, I just found an CMFB Opponent, and no longer interested.
Sorry, I missed your reply with settings, I have 3 games going but will hit you up when a slot clears up. Interested in the scenario.
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1 hour ago, Rinaldi said:
Faster flow of information; better spotting. Units that are vaguely aware of an enemy's presence will spot it faster. The more ways a tank platoon leader or platoon sergeant has to say "hey, look over there!" the better for you to get that first shot off.
Thnx
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15 hours ago, Michael Emrys said:
You will only be able to develop a stronger command line than radio provides if both the command tank and the subordinate tank are unbuttoned*. It's up to you whether the increased danger due to increased exposure is worth it.
*In some armies, especially early in the war, a commander might give signals using flags without exposing himself.
Michael
Wow, that's amazing..... the engine is so detailed. ---- What would that "Stronger command line" do to benefit ? Faster reloading or.... better aim? or.... ? Thnx so much.
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FB is super fun Multiplayer.... I tend to gauge everything based off of the Multi experience.... and Black Sea is great, if you can get opponents to agree to not Javelin their way to total victory.. Hell of a weapon, that Javelin.
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On 5/20/2018 at 7:47 AM, Sublime said:
You nailed it. If its an infantry flame team you can really do two things -
1. Use them to destroy or route pinned enemy troops. This only works really during the "mopping up" phase of battles and really doesnt seem to work especially better than bullets and explosives.
2. Use them in ambush. This is really difficult because of the 30m range. Basically its the same as trying to ambush with a Pzfaust 30 except the team isnt half as mobile. Im just using the faust as an example, flame teams have heavy equipment and draw fire like mad.
That said I have had some great Aha moments with them just like using mines etc. 3 out of 5 times my mines do minimal if any damage but sometimes..
Just like Id place mines outside buildings on the door tile and especially out the back door I do the same with flame teams. So the first row of buildings into a town will have light infantry elements to spot and harass the enemy the huge bulk will be in the 2nd row of buildings or outside larger firsy row buildings. This is where you can destroy a platoon attack - have your team sitting on the back steps of a building to shoot flame at enemy infantry entering the other side.
The true success of the weapon in this role isnt that itll kill 10 men, you.ll be lucky with 8 enemy casualties, but that immediate platoon those troops are part of is gonna have lower morale than bad tempered impoverished kids on Christmas
edit: This isnt your older brothers flamethrowers from Close Combat 2 and 3 - the ambush team of doom with fire streaking out causing catastrophic tank explosions.
Awesome Close Combat reference, and you all confirmed all of my suspicions.... but I had NOT thought of them as a defensive unit.. but something to consider and put in my tactical ball-bag. (The testicles reference is free. No charge.)
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