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Swastakowey

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  1. Ah the date, I'll try this out when I get home. Thanks guys, I didn't even think about that.
  2. I have purchased the bundle for Fortress Italy but in quick battle Italians, French, SS and a fair few minor nations are not available to play/ Is this correct or have I done something incorrectly? I have been looking but nobody else seems to have this problem. Cheers
  3. The AI has never targeted anything specific, the pattern is clear, they target seemingly set locations if you have units in them or not. I suppose vs Human players it's a concern.
  4. Maybe it is unconventional, but I use my Snipers with MMG teams, since MMG teams are set up in some of the best positions I find the sniper can then take good distance shots at pinned enemies. Im sure there is a better use for them, but it's less time consuming to pair the 2 up depending on the game size. They often get a fair amount of kills.
  5. I did a test last night, enough Anti Tank Rifle Companies to the value of roughly 1,000 men vs 1 King Tiger (maximum experience, leadership etc) and after about 30 minutes the King tiger had only an Engine, the Main Gun 88mm, the Coaxl Machine Gun and had lost everything else. The ground around the Tiger Tank was burning from all the rounds bouncing off of it. So if you have enough Anti Tank Rifles then it can shut down even the heaviest of tanks, although in this case the king tiger continued to fire killing 300 of my Anti tank horde.
  6. I have played Combat Mission Normandy and all expansions for a long time now under version 3. I recently got Red Thunder with Version 4 and I notice an annoying trend which I did not notice in Normandy. Every Scenario ends in less than half the time allocated. By "end" I mean the enemy has been thoroughly defeated (or I have) and there is still 55 minutes on the clock. I play on the elite realism setting. Now at first I thought I could just ask for cease fire when it seemed like it was over, but then I realized a lot of scenarios have reinforcements or AI counter attacks and with 55 minutes on the clock it could very well happen. So instead if have to fast forward for 55 or so turns where nothing but maybe a rifle shot here and there. Is this a Red Thunder scenario problem or are the V4 changes at fault? I notice my men fire more shots per enemy casualty and both my men and the enemies retreat under fire more readily but I didn't think it would be a big impact on scenario timing. For reference (from memory) the scenarios that stick out was myth of invincibility scenario, playing as Soviets and after I beat back the enemy assault including the tigers and half tracks and sat there for a while taking pot shots and survivors. Another was Angriff where I defeated the germans and then sat there for a while where nothing happened only to ceasefire after waiting ages only to see they just got reinforcements. But this is the only scenario where waiting would have netted a bit more action. Eye of the needle was the one that had a very long time without action before the timer went to 0 and scenario ended. In Normandy I did not have this problem, usually the enemy surrendered if defeated enough (not instantly but not stubbornly holding) and usually scenarios ended pretty close to the timer end. Is it just my perception, V4 or Red Thunder?
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