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Posts posted by Bubba883XL
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On 1/14/2022 at 5:10 AM, Battlefront.com said:
Red Thunder for Matrix/Steam (September/October) - as you might expect by now, Matrix/Steam with PBEM/Tournament features. A simultaneous release of a new Battle Pack is also planned. The Pack focuses on Kampfgruppe Mühlenkamp's attempts to keep the Soviets from moving westward in July 1944.
THIS is neat. I've got two great books from panzerwrecks about this said action....looking forward to this!!
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4 hours ago, Aragorn2002 said:
I know what you mean. It's like your favorite actor suddenly announces that he likes to wear a dress at home. You know it's modern and entirely hus business, but you can never look the same at him again.
LOL!!!
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3 hours ago, Aragorn2002 said:
I don't think it has been officially confirmed, but a NATO module is pretty certain. Personally I think it will be upon us quite soon, because there's a seperate team working on it and they've already shown they're fast. As always Steve is a bit of a tease when it comes to the news we're really waiting for, but we should let him have his fun. All will be well
i don't know what i'd like to see first, east & west german pack, british and Czech ??? LOTS of potential
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wouldn't be a good year bone without this tradition. LOVE IT... looking forward to the year ahead, say just 1 question...are new vehicle packs still a thing to be bringing??? across the board?
excellent work guys, and happy new year!
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have you issued a ticket or let BFC elvis know?
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On 10/2/2021 at 7:18 PM, benpark said:
I've just done a deep dive on this for a future patch at some point. Soviets are proving aggressive again in the second mission.
Part of the issue with an underwhelming attack on the second battle is that this is conceived as a linked campaign from either side - it's tracked from BOTH sides, with some added support in case of a total wash in the first battle for the AI. If people completely destroy the enemy from either side, that means the night's fighting is basically done if there's no force left but the added assets. I'll probably branch it, adding another mission with only part of the force carrying over - there will be some benefit to decimating the enemy, but far less.
I'll see about rethinking the German side a bit, as this is meant to exhibit some of the terrors of the advent of heavy armor versus man-portable AT assets in urban terrain in this particular instance as well as able.
I'll look at the wall, and maybe swap it for the rubble one, which is lower.
cool, it may just have been my positioning , or the terrain was taller on the soviet side of the river, etc. . but thanks for taking a look, bubba.
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i would like to see the stug iv added eventually.
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On 10/3/2021 at 6:49 PM, Artkin said:
I just thought all vehicles had a single vehicle equivalent. Interesting
yeah same, ? odd
On 10/3/2021 at 8:25 PM, Vanir Ausf B said:Logged as a bug.
is that officially? so it was a bug? only good bug is a dead one lol
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it is kinda silly considering the SS were given priority when outfitting units, especially newly formed units destined for immediate deployment. plus, its only a weapon as such, and were deployed through out all the forces, unlike some vehicles etc. really surprised this is this way.
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UPDATE, tonight i reloaded my save at the end of previous mission, went through and deployed only a few arty missions and movements and it worked... woo hoo.... lol
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On 3/26/2016 at 11:36 AM, Ithikial_AU said:
Mmmm should be fine.
Anyone else having this problem with the latest CMBN version?
yeah i've been playing this campaign for awhile now, and decided to come back to it, bit way into it now, (second assault on village) every other mission has been fine...
i don't bother with arcs etc, in pre planning, did a save once i did all my moves and issuing of artillery, and doing nothing. the nothing step worked and the pre planning didn't , i shall try to just issue moves and leave the artillery out...
my spec
intel core i7 8700k @ 4300mhz oc
32GB RAM DDR4
NVIDIA GEFORCE RTX 2080
SSD
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On 9/5/2021 at 8:59 PM, Artkin said:
No hummels for any of the Germans for any period in single vehicles...
I don't understand why every vehicle isn't available as a single vehicle option. surely it can't be hard to list...??? the manual doesn't list any details on when or how to purchase said vehicle
is this something we could look at fixing for future updates @BFCElvis is it as easy as it sounds? lol
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i liked it, atmosphere was good.. only thing i got annoyed at was the pak, positioned to the right of the Reichstag, couldn't see over the little walls and was completely useless...lol...
and yeah the games do have some limitations but all n all i thought it was a fair representation...the Combat mission engine has always been bit limited...my only complaint was that the object could've been bit taller lol
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I can't recall where i got this, but is it planned with engine 5 upgrade for some performance improvements? or was that just my mind working against it self lol....
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awesome, thanks guys...
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i think this is more a generic issue/bug with all titles as i get it on normandy alot...
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On 5/31/2020 at 8:10 AM, SgtHatred said:
2-player turn based already exists. The timer can't be adjusted and you can't rewind the action because it's just real-time mode with a 1 minute auto-pause. You can even give orders during the playback, although I am pretty sure you are not supposed to.
i think what hes wishing for is it without the PBEM system. which i agree is a dated and fussy system to set up
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are the skins modded ? looks superb..
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can you still load it via scenario editor?
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unless they update it for new buyers and leave the patch up aswell...glad you got it sorted.
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5 hours ago, Redwolf said:
The patch was released as a full installer. So no actual patching.
no its additional after fire and rubble was released. just look under patches section via fire and rubble
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you may still need the patch..which was recently released.
2022, the Year In Preview!
in Combat Mission - General Discussion
Posted
saved and added to wish list! cheers.