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Jace11

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Posts posted by Jace11

  1. Tried to purchase a module,

    it was a late bday gift from a family member so I logged in, then they put in their paypal details and paid, etc

    came to $29 i think,

    when I pressed proceed back on the bfc website, the purchase failed (but the amount was deducted from their paypal - is listed as pending.)

    I tried again a couple of times, still got a small error message.

    Anyway, I'm locked out of my store account now... and i've not received any emails that it went through.

     

  2. If you have engine 3, when you register your key on steam or buy it on steam, it will be the latest engine 4 and patch, thus saving you from buying an engine upgrade. Charging cash for patches is basically unworkable on steam. The BFC engine upgrade model had to change for the steam releases.

  3. Noticed a bug while editing uniforms. On the american greatcoat model, soldier equipped with SMG has their SMG ammo pouches inverted. On the normal US Para model (smod_american_m42-para.mds), the orientation is correct. So I compared the data chucks and on a hunch copied a sequence of bytes which had no similarity between the two models, moving it from the para model to the greatcoat model.

    This restored the correct rotation of the SMG ammo on the greatcoat model.

    WKsEDRK.jpg

     

     

  4. doing a bit of exploring, you can change attachment points using similar text editing, I just changed the canteen attachment point on the smod_american_greatcoat.mds

    from

    ....american_canteen*.bip01 pelvis (* = 12 char 0C)

    to

    ....american_canteen*.bip01 spine (* = 11 char 0B)

    This worked fine and looks better actually. The location of the canteen is moved slighlty, but now it is attached to the spine and not the pelvis so it stays rigidly attached to the belt on the greatcoat texture... when on the pelvis it moved around quite a bit depending on stance and animations...

    lMb6TVl.jpg

  5. I do use blender, but I prefer to copy-paste data chunks for reasons to do with the plugin (the double vertex shading issue). So if I'm modding a weapon or animation (have had some success with fixing broken animations recently) I will modify in blender, export that model, then copy the data chunk of the object I modded back into the original mdr. This reduces the occurance of the shading bug. The shading bug isn't a big deal, most people won't even notice and its not often visible depending on where a mesh wraps back on itself. The best example is the Fallschirmjager helmet. Try opening and exporting it, then use it in game, you will see a shading "seam" across the top of the helmet no matter what you try but the default model doesn't. Just opening that model using the blender plugin introduces that issue. It occurs on cylinders (like gun barrels), spherical shapes etc. Basically the plugin doesn't work perfectly. This is only one artifact (there may be more) and I have no idea how to fix it.

    So.. that's why I prefer to use HEX but guided by blender. Sometimes I have no choice and have to export the whole model though especially if there is a lot of parent swapping, reordering involved (like the JPzIV(A) muzzle fixes I tried a couple of days ago).

    FJ helmet shading "seam" (note each vertex along the seam is a double vertex - using "remove double vertices" function will get rid of the seam but will corrupt the UV texture mapping.

    Vzx8mAQ.jpg

     

    The point I was trying to get across in the previous post was I have not been able to move data chunks to different parents successfully (I can move objects to new parents in blender -  but not with raw hex data). There is probably some data, like a list or number of children somewhere in the mdr, which means there may be something similar in mds.

  6. Cool stuff, the copy pasting of data chunks works in mdr files too.  I use the same points you do.. the name sum to the next name sum. It works most the time. I’ve tried recently and failed when I’ve moved something to a different parent, so parent / child relationships for objects are determined in the hex data somewhere I think. There could also be a list, honestly not sure. I haven’t found it, but I haven’t really spent time looking into this either. I mostly look at mdr files and there are lots of differences between mds and mdr.

  7. I tried squad during the recent free weekend. It’s a decent multiplayer shooter, but I didn’t enjoy all the mechanics designed to control player behaviours etc. it’s fine. The sound is amazing however. Getting them into CM somehow would be awesome. They sound very high quality, but there is obviously in game processing of them too. A bmp firing next to you sound completely different to one behind intervening terrain. Word is there is a squad SDK on epic store, whether that contains all the sound files I don’t know, it’s a 75 gb install for the game and extra for the SDK.

  8. 1 minute ago, Pr0Gam3rDude69 said:

     

    This is originally from "Kieme CMBS alternative crops" but no more white outline, I like it. Looks pretty bad on the picture because of compression tho.

    I'm going to tweak it a bit more and post the file later. I don't like how the grass is too thin and choppy like near the bottom left corner of the picture.

    image.jpeg.47ce970a7371341a7ab724f7977db77d.jpeg

    Good stuff, its important to get familiar with alpha channels for texture editing.

  9. ok found them

    but there is no download link...

    so have a look in here...

    https://www.dropbox.com/sh/fdgcyjxwy99csp5/AAB2HVemThOm9vyqdj2lj_I8a?dl=0

    I don't remember which kind soul hosts that dropbox, sorry, but it is at the bottom of the list

    Veins CMBS Ukrainians.zip

    I altered them slightly, color, armbands etc. The original has more options/combinations though.

  10. Hex edit, that piece of track (gear11) was missing its texture name.

    https://www.mediafire.com/file/brsl3499vk2it1b/panther-d-late.zip/file

    Z9rAPMl.jpg
     

    if you find any more let me know, can usually fix them up. Also managed to fix a few broken animations recently… T-64bv gun barrel in Black Sea and one of the hatches on the flakpanzer 38t. They are up on the unofficial discord in the mods thread there.


  11. Tornado IDS, means interdictor strike, designed for deep strike, at low level. In the balance of things, it would not be used as close support, too Good at other things... More likely getting shot down over East German airfields, bridges, high value targets many miles behind the frontline. Harrier, absolutely 100%, the prime CAS platform, operating from makeshift airfields, autobahns etc near the frontline. Phantom, Jaguar, don’t know… maybe for both, there will be plenty of written sources on their mission profiles. Hawk and Hunter no, for reasons others have said.

    What about helos? Gazelles?

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