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Kevin2k

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Everything posted by Kevin2k

  1. Matrix / Slitherine has CMCW v1.02 available as well. It does not require a client to use it.
  2. I don't know, not familiar with the wine file structure. I use Solus Mate https://getsol.us/home/
  3. If you want to test the full games, start with the 'Matrix' editions. Like Cold War and Black Sea. I just tested those two, and it gets all the way to "Could not initialize OpenGL graphics..". That is the cAlphaShift=24 related message. I am confident that by making it pass this cAlphaShift check, things will run fine after that. Can you send me your compiled Wine binary? Can I just use it to replace mine and test it maybe?
  4. Yeah it is the same thing. The patch sets cAlphaShift to 24 for all OpenGL video modes (like dozens). Without a doubt that works like a charm for CM games. But on real hardware cAlphaShift should only be set to 24 for certain particular modes, and remain 0 for most others.
  5. As I wrote at winehq: AFAIK that patch is not a proper fix, it may make things worse for other software ran through Wine. So the Wine developers should not commit it as such. Me, I have no pressing need for Wine fixing this issue, though it would be nice.
  6. I don't know how to set up a custom compiled Wine on linux either. Seems like hassle. The Wine bug tracking activity seems to have stalled for a year now, with no one knowledgeable jumping in, with the actual skill to make a proper 'code pull request': https://bugs.winehq.org/show_bug.cgi?id=9378
  7. About sound and weird error messages; I remember that CM games require a sound device to be present and the driver installed and active. Otherwise you will get a unhelpful fatal error message. (Here is something that could be improved.)
  8. Glad it is useful to you. I forced myself to finish up this package, and prevent it from remaining in limbo on my hard-drive.
  9. Remarkable! I suspect the recent bits of information about "Combat Mission Professional" inspired people to make that particular footage.
  10. CMSF2 Quick Battle Map Previews For the Sim/Game "Combat Mission: Shock Force 2" Consisting of 141 images in jpeg format. Note that the system used for rendering the maps had its limitations in 3D Graphics power. So as usual the Combat Mission game engine automatically reduces detail in the scene. Some foliage further up may not be visible and textures in the distance become low resolution. Only for use with the Combat Mission games, other then that, this package is free and non-profit. ---------------- Download from this place: http://www.gb-homepage.nl/index.htm (Select "Combat Mission" in left navigation window)
  11. There are some other vehicles like this. I counted 4: https://community.battlefront.com/topic/138927-fire-and-rubble-possible-bugs/page/9/
  12. Not only you, I am with you there. I remember it was a Microsoft recommendation for developers to use the 'My Documents' for such, introduced at the time of Windows Vista.
  13. I tried it once. The steam CMSF2 has the 'Game Files' folders as a subfolder of the Game folder, where the executable is. Same goes for the Slitherine version of CMBS. They do not use the My Documents folder like the Battlefront versions. EDIT: As for Erwin's initial question. This page seems like a good reference for all the latest version numbers: https://www.battlefront.com/patches
  14. This listing seems to have brz tools for multiple platforms: Windows, Linux and Macintosh: https://modtools.roszkowski.org/ Edit: Yeah link was borked, as it was pasted twice.
  15. When I do an internet search on the title, this comes up: https://pro.matrixgames.com/game/combat-mission-professional-edition
  16. I read somewhere that the blast command for a wall should point to the clear space behind the wall, not on the wall itself. I have been using it like that in CMCW tiny town QB map a lot, there were no issues.
  17. Here is most of it, by sttp: https://community.battlefront.com/topic/126849-qb-map-pdfs/ I was working on those of CMSF2 myself, almost finished.
  18. I remember this behavior from when I had a newly installed OS, and had not installed the sound card driver yet. IIRC the nasty thing is that the CM games do not give any message about what is wrong, so it took me while to figure they needed a sound driver to start.
  19. ... So I considered doing the same for the M48, and then it was done. Or rather, mostly done. Erasing the camo was a bit tedious.
  20. IMHO this is not it. The OpenGL driver related files are few and small, and they are installed by default. Intel does not offer a sole OpenGL driver package (as far as an internet search goes). Also I never installed a separate OpenGL driver, ever, and always have working OpenGL. Earlier I tried it with an intel UHD620 based system myself, and Black Sea demo worked without doing anything special.
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