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pappagoat

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  1. Very nice. Can you share? I'm back on grid for a while and wanted to share the compiled N. Africa work that had not been released. Would like to incorporate your inputs.
  2. aha ok I was wondering and playing around with string size so 'dutch-helmet' can't become 'us-helmet' or '...us-helmet' then.
  3. Having issues with hex editing the textured associated with the model. Can't get it to work, model turn up all black or transparent in game. Are there any tutorials on which HEX editors are best to use, how to format and how to edit?
  4. Found this and something about Python, but cant't get past the first stage.
  5. I'd read in another post that the goggles on helmets was from a beta version and not releases.. if so I also lament this loss. Also, why couldn't they model the USMC's LWH helmet right that looks identical to the older PASGT instead of just recycling the US Amy models ACH.
  6. Hi All, I've downloaded several CMSF uniform mods and have noticed that some of the mods somehow manage to change the names of the textues that the mod models use, How is this done? For example the following mod: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=863 uses the US Army model to represent marines with no goggles. The textures associated with these models have been edited somehow, so that they have different names. This means tha the army modes being used by marines do not clash or replace the US army models or their own textures for US army units. My question is good sirs, how is this done or which software packages are used to edit the 3D models to change the textures they are associated with?
  7. Anywhere we can still grab this? Been looking for a proper IOTV.
  8. Hmmm having a look. I'm aiming for contemporary Afghanistan and more Helmand specific. There's little things like people just don't wear a different coloured Shalwar and Kameez, and you really don't see gray beards amongst the fighters.
  9. Had a go at contemporary local non-state armed groups - Taliban / Hakkani / HIG / Arbakai / ALP etc... any interest?
  10. Does anyone have these wall textures anywhere?
  11. Actually pretty simple. Once you've selected the area just right click and use 'refine edges'. I smoothed them out a bit so the lines are never completely parallel.
  12. GMC CCKW - First attempt at 'dusting' - Each vehicle texture set usually has a plain an 'muddy' version, so I used muddy areas as a basis for dust starting point.
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