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littleGuy

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  1. So, speaking of mortars... .Is there a way to drop smoke? I've a Stug III that needs blinding. The other option is to put my jumbo forward, whilst my 76 attempts a kill, or smokes the Stug III, though I fear this while result in the loss of a Sherman.
  2. Hey guys, pulled the trigger on CMFB over the weekend (first CM title since buying CM:BtoB as a teenager - my younger self thought it was going to be an rts, haha); just wondering if people can recommend some graphical tweaks or mods (other than forcing AA). Thanks in advance!
  3. Oh there were multiple waypoints, including on the hedge itself. Not a criticism, more a funny anecdote to share with fellow player. Anyway, I'll end up buying a CM title, and the 4.0 upgrade , within the month ( interstate for training for the next two and half weeks, so nowhere near my desktop) - the question is do I buy FB or BS. Trawling through the screen shots and AARs for both - would love some modern mechanized infantry combat, but feel FB will be more forgiving to a new player.
  4. I was using Low quality trees, and High Priority The weird thing is that the m8 had not problem going through the same hedge on a previous play through.
  5. So I've finally had an opportunity to play the FB demo - loved it, but FPS is still an issue - low 20's is common. However Alt - Ting the trees solves the problem. So looks like it's GPU/render related not CPU. I'll give some of the nvidia tweaks a go, see if that help. It would also be interesting to see the GPU load. I did have have a bit of a laugh when my m8 had a bit of a brain fart and took the long route around to its assigned way point, and in doing so moved out of cover, into the LOS of a pak40, narrowly missed getting taken out by a 75mm shell, before safely arriving at its intended destination - in cover.
  6. I have to say, as someone who has lurked on this forum for quite some time, and has been teetering on the edge of purchasing CMFB since release , The graphical fidelity is not my primary concern. What has sold me on, or rather kept me interested in, this series is the stories told through the numerous AARs - the seemingly endless opportunities for success or failure and the comprehensive tactical options. Now, though intimidating to a beginner, the complexity of this game is not what has delayed my purchase; it's how poorly the game runs (at least in my case). Now admittedly my experience is limited to the CMRT demo, I've yet to try the FB demo, but irrespective of graphical settings I was unable to achieve a frame rate above 30 (with lows in the teens) making the camera clunky and unresponsive. Perhaps things have improved in FB, still I think further optimization (the CM games seem CPU bound) would be far more beneficial than improved graphical fidelity. for reference I'm running a 3570K @ 4.2 gHz, 16 gb ram, a GTX 970 and off an SSD
  7. Thanks guys, downloaded the CMRT Demo last night (Aus time). Once I nut out the performance issue I'll give it a crack (my PC is well above the recommended specs, so it's a case of trying some of the suggestions in the NVIDIA thread).
  8. Having lurked on these forums for over a year, marveling at the AARs and dreading that the reality of such of an in depth tactical game may completely overwhelm me, I've finally decided to give this series a crack with Final Blitzkrieg; is there a suggested retail price as yet?
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