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General Liederkranz

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Everything posted by General Liederkranz

  1. Thanks for the link, it's helpful to see what the VGs had. I should have been clearer, I was actually referring your other post from earlier (above), which I understood as saying that the VGs in the campaign have less than the VGs did historically. I appreciate the work that you put into designing such a great campaign!
  2. Ah, thanks. I get that the VGs had less than ordinary divisions. I was referring to one of your posts way up-thread, that "The VG have fewer MGs and AT assets than historically."
  3. Thank you for explaining this! I'm finding it very interesting to follow this thread. May I ask why you say that the VG in the campaign have fewer MGs and AT assets than historically? Is this a limitation of the OB in CMFB, or did you deliberately reduce it for playability?
  4. Generally if you have a team pause for 15 seconds right outside the building and give them a 15-second "Target Briefly" command aimed at the building, they'll throw at least one grenade while also area firing into it.
  5. As far as I know CMRT's original release was at Engine 3, so if you have CMRT at all, that's your Engine 3 license key. If you don't have the key anymore I'm not sure.
  6. I wonder if part of the CMFI update delay is making the unsplittable Italian squads work with the new infantry spacing in v 4.0? Maybe we will finally see the Italians able to split, but with a penalty, like the Russians?
  7. As I undertand it there's only one bundle, which upgrades anything you have (as long as it's already at v 3.0). it's $25. Upgrading each title on its own is $10. So if you have all three of those, you're better off buying the bundle.
  8. If you aren't already, using Target Light can help slow the rate of small arms ammo consumption.
  9. Has anyone played a game with infantry traversing marked minefields under v4.0? Does the new spacing mean they don't move in column, and thus make them more likely to set off a mine? I'm about to play the first scenario of the Hammer's Flank campaign and it would be useful to know going in whether I can count on marking minefields then traversing at "Move" speed.
  10. I'm also having a problem with CMBN, but not quite the same one--it just won't activate in the first place, whether I use the base game code or the upgrade code. CMRT works perfectly by entering the base game code.
  11. Haha, I will assume that the mortar ammo trucks didn't arrive, or got hit by Soviet air interdiction, or something. I appreciate you looking into this! Thanks again for putting together the campaign--the challenge of avoiding being spotted in the first mission was unusual and combined with the PDF booklet, it gives the campaign a great feeling of immersion.
  12. Thanks for looking into this! I'm on v. 3 of the campaign (the one uploaded to FGM on June 2--I just downloaded it a few days ago), and I won a Tactical Victory in Mission 1. I didn't have any mortars in Mission 1 (just Wespes) so I couldn't've used up any ammo.
  13. I'm on scenario 2 of this so far--loved Scenario 1! I have a question though--the briefing and Tactical Map for the second scenario both mention mortar support, but I don't see any mortars in the support panel when I start up the scenario. I am seeing the same thing in the PDF background booklet. Is it supposed to be this way? Thanks!
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