Jump to content

ebphoto

Members
  • Posts

    38
  • Joined

  • Last visited

Reputation Activity

  1. Like
    ebphoto got a reaction from 37mm in Heaven & Earth - "Open Beta"   
    Wow, absolutely wonderful job on this mod. Thank you for you hard work and dedication to this project. This is almost like a whole new game. The possibilities are endless with this. I'm looking forward to some of the other scenario designers out there to make some Vietnam missions or even some Pacific theater missions! Again, thank you for this, it looks great. Can't wait to give it a go....
    E
  2. Upvote
    ebphoto reacted to 37mm in Heaven & Earth: Project discussion thread   
    Modern conversions done, campaign script done, campaign briefing mostly done... just the manual & a single 3D model now... oh & a few voices.
    @mjkerner has also started bringing his stuff directly to the game, here are our "Bong-Hai Civil War" era "Imperial Army" troops fighting (and dying) during a recent conversion playtest...



  3. Upvote
    ebphoto reacted to 37mm in Heaven & Earth: Project discussion thread   
    The mod package is for scenarios set in a fictional country.
    Either way, here's another look at what we've come up with so far...
     
  4. Upvote
    ebphoto reacted to MOS:96B2P in Heaven & Earth: Project discussion thread   
    A Southeast Asia type mod created by @37mm.  On a map created by @Sgt.Squarehead.  Pretty cool. 


  5. Upvote
    ebphoto reacted to Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Second map's done.....The highland village of 'Saan Nhaint Bhein':

    PS - @37mm  See what I mean about the chimneys.....Make life easy on yourself brother. 
  6. Upvote
    ebphoto reacted to 37mm in Heaven & Earth: Project discussion thread   
    I've only managed to get a fraction of what's needed done but it's enough for a bit of a teaser..
     
  7. Upvote
    ebphoto reacted to Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Old Major Linn was having a hard time convincing the office-bound bureaucrat on the other end of the line of the seriousness of Mg Pyay Ag's threats.  Secure in the capital the man had little comprehension of life on the upland fringe. 
    However the thunderous explosion from the nearby highway, and the ensuing cacophony as several 'architecturally significant' glazed panels collapsed around Major Linn in his prized colonial-era greenhouse, proved sufficient to shake even this imbecile out of his stupor!   
    With the help of his household servants, several militiamen among them, Major Linn climbed to the upper floor of his home and trained his binoculars on the treeline:

    Tracers flickered across the paddy fields sending a number of farmers scurrying for cover:

    "Send help now!" Major Linn practically screamed at the distant grey man "The insurgents are coming!" 
    Will the official send help?  Will it arrive in time?  Will Major Linn's poor servants carry him back to the ground floor in time to lead his men in battle, or will he have to use the stair-lift? 
    Find out in the next instalment. 
    Image content courtesy @37mm
     
  8. Upvote
    ebphoto reacted to Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    From his position perched on the roof of the sluice-gate control-house, Watchman Ko sees a number of armed men moving through the jungle toward him:

    Ordered by Old Major Linn to notify him of anything unusual, and an adamant believer that discretion is the better part of valour, Ko rushes into the paddy fields to give warning to the farmers and alert the militia:

    Will Watchman Ko manage to alert the militia?  Will he live to fight another day? 
    Find out in the next instalment. 
    Image content courtesy @37mm
  9. Upvote
    ebphoto reacted to Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Over on Highway #1 a truck has broken down.  The driver, a militiaman in his own village, stands ready to protect the cargo from bandits.....Fortunately Mg Zin, the local mechanic is near at hand and he soon identifies a problem with the differential:

    Barely has he begun to suck air in through his teeth, while calculating an imaginative quote for the repairs, when there is a loud whooshing noise, followed by an even louder explosion on the road nearby:

    Can the driver protect his precious cargo?  Will Mg Zin get to extract his gold fillings or will he just have to settle for cash? 
    Find out in the next instalment. 
    Image content courtesy @37mm
     
  10. Upvote
    ebphoto reacted to Bud Backer in Heaven & Earth: Project discussion thread   
    Commemorative Print: People's Army of Vietnam enters Biên Hòa, April 30, 1975

  11. Upvote
    ebphoto reacted to Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    In the isolated village of Myitkam (formerly Ven Song) at the edge of the Bong-Hai uplands a group of worried Catholics prostrate themselves before the village militia, begging for protection from Islamic Insurgents, led by the notorious bandit Mg Pyay Ag:

    While Old Major Linn telephones the capital for assistance, Father Arnold, the local priest, asks Commander Zin Phone to have his men bring the faithful to safety within the sturdy stone walls of the church.....Barely has the order been given when a shot rings out from the forest and Commander Zin falls, seriously wounded:

    Will the insurgents attack and if so, can the elderly Major Linn rally the village defenders and keep the innocent Catholics safe until BHSFB troops arrive from the capital by helicopter? 
    Find out in the next instalment. 
    Image content courtesy @37mm
     
  12. Like
    ebphoto reacted to Ultradave in What makes this module worth buying?   
    This is a good one. It's balanced and it's difficult from either side.  Also, Casili Road for a more armor centric meeting engagement. Great fun. Good challenge from either side of the map. Just to pick a couple of my favorites from playtesting. I also like Too Close for Comfort from the German side. It's very difficult, but a manageable small number of units and a tough tactical challenge.
  13. Like
    ebphoto reacted to tpr in CMRT Stalingrad Mod Rattenkrieg Campaign Video Playthrough   
    Mission 2:
     
  14. Like
    ebphoto reacted to tpr in CMRT Stalingrad Mod Rattenkrieg Campaign Video Playthrough   
    The first mission of the custom Rattenkrieg campaign utilizing the Stalingrad mod. All orders are given by interface, so this is suited as a learning resource for new players.
    Enjoy!
  15. Like
    ebphoto reacted to HerrTom in Unofficial Screenshots & Videos Thread   
    Yup I agree it definitely does.  Since making video compared to screenshots I've really noticed how wonky infantry movement still is, even after BF's patch.
    In other news, I got a new microphone.  Be sure to tell me if you miss the fishbowl effect! 
    Why 7 minutes?  I thought I found a nice breaking point compared to the 5/10 minute points I had before.
  16. Like
    ebphoto reacted to Combatintman in Tactics question: When to disembark infantry?   
    My advice would be to do some analysis before you hit the start button. Off the top of my head, a dismounted infantry element will cover about 100m in two minutes at 'Move' and probably in a minute at 'Quick'. So, if you measure the map at the start and then compare it with the time available, it will at least give you an idea of whether you need to move mounted or not and, if so for how long. Once you know that, and in the case where you have to move mounted, then you can start identifying where best to move mounted … etc.
    I plug this a lot but no harm in plugging it further as you say that you are new to the game, here is my planning tutorial which explains some of the concepts and factors you can consider.
    I'm not saying you should plan every mission to this level of detail but even if you use only a couple of the techniques, I'm sure they will be of help.
  17. Like
    ebphoto reacted to domfluff in Tactics question: When to disembark infantry?   
    Also, CMSF has literal taxis. You're probably better off using them as taxis.
  18. Like
    ebphoto reacted to Swervin11b in Tactics question: When to disembark infantry?   
    You can split up different types of movement with waypoints too. (Pardon if you already know this. I played a while without knowing). For example, you can have them “move” until they’re within enemy weapons’ range, then “hunt,” then even sprint the last leg if you have to. 
    Alternatively, if it’s a vast distance  you could also roll them up a ways still mounted and then dismount out of range of AT weapons. That’s the key though, out of AT range. 
    +1 to what Mikey D said about moving them in safely. 
     
  19. Like
    ebphoto reacted to Huntarr in Shoot-n-Scoot   
    You can make the plan much more elaborate if you wish, even adding pop smoke. If you add more waypoints you can do any number of things.

    "Deathblossom" my favorite.


  20. Like
    ebphoto reacted to Combatintman in Old User made Missions & Campaigns   
    One of mine (Op BARRAS) had an issue with ditches being converted into wire fences. I've fixed it and the new variant will be up at the Scenario Depot soon. A point to note is that Shock Force didn't have water and bridges so designers mocked up bridges with embankments and low wall tiles and generally made the river out of marsh tiles. Therefore any user made content that you may have downloaded from the now defunct Repository or the Scenario Depot (or wherever) that has these mockups will retain those features (i.e., CMSF-2 will not automatically convert these features).
  21. Like
    ebphoto reacted to MikeyD in Tactics question: When to disembark infantry?   
    This brings up the topic of 'huge maps'. Huge maps and on-foot infantry don't exactly mix. So you're obliged to use your ICVs as 'battlefield taxis' to get your troops to within striking range, otherwise you'll use up half your game time just walking. The trick is to do it safely.
  22. Like
    ebphoto reacted to Bozowans in Tactics question: When to disembark infantry?   
    I usually dismount the infantry ASAP. I dismount them out of view if possible, split the squads up and have them spread way out across the map, keeping some good distance between each team. If the map is big and the terrain is open I might keep 100m or so between each team. Then I have them carefully move forward like a skirmish line. I don't know how the real US military does it, but it seems pretty common in Syria today for troops to advance like that (in open terrain at least).
    Before long you'll start taking long-range sniper and machine gun fire, and then you can halt to figure out where the fire is coming from and what to do about it. You want to bait the enemy into shooting at you ineffectually at long range, thus exposing their positions without doing much damage. Eventually you will learn which approaches are safe and which ones aren't, and where the heaviest enemy resistance is likely to be. Your infantry should always be probing around like rats, sniffing all over the place for a safe way forward. At least that's what works best for me. Once the enemy is found, you can start concentrating forces together again for an assault.
    The vehicles should be kept way back. In the WW2 games I would sometimes have the infantry advance alongside the vehicles together, but that's way too risky in the modern ones (unless you're playing Black Sea and have vehicles with APS). RPGs are just so deadly even out to 500+ meters. I only like to move the vehicles as far forward as they need to be in order for them to see or shoot at something. Otherwise they should be as far back as possible.
    On the other hand, I HAVE seen the real-life Syrian Army do mad rushes at the enemy with BMPs packed full of troops, dismounting them at close range for an immediate assault. There are videos of them doing that stuff. I've seen them blow holes in walls, then rush BMPs forward right up to the building, turn around and then disgorge their infantry directly into the hole they made, without even exposing them to the outside at all. They would make sure to do it under very heavy overwatch and tank cover though, with tanks parked right near where the infantry would disembark.
    Pulling off maneuvers like that in CM is really hard to do but can lead to hilarious results. Usually I just go the safer route.
  23. Like
    ebphoto reacted to Sublime in Tactics question: When to disembark infantry?   
    I keep a reserve platoon if possible mounted but already acquired as much ammo as they can carry. Only do this if theyre in total cover other wise the infantry is hiding nearby to run into vehicles for rapid reaction.
    Otherwise unless its a very big map - in which case you probably have larger forces and a dedicated scout platoon that should be used to find and fix the enemy, and then you can roll your troops up in their afvs to the closest total cover before they disembark - really otherwise though in all circumstsnces its not worth the flaming deathtrap and loss of a squad even against WW2 weapons let alone SF2 or god forbid BS weapons; dismount immediately.  I always acquire everything my troops can carry because otherwise aot of ammo getd wasted when afvs are lost.  Once you get used to doing it you learn how to equally distribute your ammo across the line to your men and trust me this goes a LONG way against the AI and also more inexperienced human players. And trust me its an utter disaster to be in a firefight and run outta ammo when the enemy now is about at the same ammo level you began your firefight at.
    Acquiring and dismounting is also key in every CM game because every side has AT weapons - extra ones - that make a huge difference and make units that are perfect size wise and dont really have much else use very useful AT teams. Whether we.re talking extra US zooks, LAWs, or javelins; Russian RPG 7s and RPG 29s. Suddenly your ops team or XO squad is a perfect extra AT team. Theyre also so plentiful you usually can have an extra entire squad with high AT ability as opposed to average for 2 and 1 with a javelin. Id like to add I really missed LAWs in BS - theyre fantastic dual purpose weapons. Yes theyre not the greatest AT but they serve well enough for anything except MBTs and frankly if youre US using LAWs as your primary method to fight Syrian T72s you really screwed the pooch. T55s dont survive LAWs well IIRC. The LAW seems to shine in that troops can carry a relatively high amount and they work really well as IMO the most similar US weapon to an RPG 7 insomuch as its usefulness as a force multiplier in smaller infantry firefights..
  24. Like
    ebphoto reacted to tpr in Combat Mission Shock Force 2 - Faction Showcase Videos   
    US Marines Corps:
     
  25. Like
    ebphoto reacted to tpr in Combat Mission Shock Force 2 - Faction Showcase Videos   
    Let´s start with the US Army:
     
×
×
  • Create New...