Nercon
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Everything posted by Nercon
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QB manual selected AI unit deployed facing backward
Nercon replied to Nercon's topic in Combat Mission Final Blitzkrieg
For example here: Hills - rural (736 x 1008) 123a2 The description of this map is "Map size 736x1008 attacker setup north defender setup south objectives 1 maj vp & 2 min vps best play 45 mins" Here's the save: From the beginning to the end of 2nd turn https://drive.google.com/open?id=0BxcKPFQ13nrSMWFoMHVVNXJ5YVE We also tried a few different maps which are getting the same result, one of them is Small Open-Rural (576 x 720)118a2 -
QB manual selected AI unit deployed facing backward
Nercon replied to Nercon's topic in Combat Mission Final Blitzkrieg
Me and my friends noticed that, all of our test were conducted after 2-3 turns have passed -
I've experienced this on almost every map in QB. Here's the scenario: Battle type: US attack battle size: no matter Date: 1944 Dec Condition: Clear Day, Patchy Snow Rarity: Standard auto suggestion end up fine, but when i hand picked the units for enemy(in this case Germans, haven't try US on the other side) to employ, either these 2 happens: all troops crowding on the edge of the map, never actually deploy to anywhere; All troops deployed in a backward fashsion, ie: tanks and emplacement weapons facing backward at the frontline, and GIs stacked more close to the back of defensive position with ass facing the frontline/staying at wrong side of cover.
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some wise decision there
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I haven't receive my copy from the pre-order, did anyone actually get it? Or how long do we still need to wait.
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I am in San Francisco and I'm trapped at 600kb speed too And other 3 hrs to go then.
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I'm in SF for CNY too and I didn't see you, must be XCOM!
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Is FB more optimized than the others?
Nercon replied to Nercon's topic in Combat Mission Final Blitzkrieg
Any chance on improving performance on 4.0? -
Is FB more optimized than the others?
Nercon replied to Nercon's topic in Combat Mission Final Blitzkrieg
BN, RT, and BS all the same, input lag is severe(not only me but many of my friends) with or without that High Priority Process Me personally has a considerable decent computer: CPU: I7 4770 Graphic Card: GTX670 RAM: 16GB 1333 the game runs fluently with over 30 FPS and I still get a major input lag(longest time it took me 2 mins to input one command) and this is being around ever since I was using i5 with a gtx670 and a 8 gb ram and further to the configuration that I don't even remember.:( -
As my topic, I'm wondering if there's any optimization done on the new Combat Mission. The mouse and control lag is really painful when there's more than a company on the map.
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Bradley vs T90 Close Encounter Stalemate
Nercon replied to BarbaricCo's topic in Combat Mission Black Sea
Just a little bit of research on TOW will tell you that it has a 65m minimum fire range for its warhead to be armed. This is designed to be a safety to ensure danger close misfire(or emergency fire) wouldn't hurt the crew. -
I did experienced the same situation just like what happened in your video, and I've seen Javelin missile is been intercepted too, although it only happened once in my entire gameplay ever since the game release
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I guess this is the reasonable explanation for the APS intercepetion
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I uploaded the Testing ground in #5, clearly T-84 was shooting 125mm T-HEAT as its primary ammo selection when engaging BMP-3, which definitely been blocked by Arena almost every single test
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I was thinking about this, it might just because of the rarity of ATGM compare to the massively equipped and used RPG makes it seems more likely to be penetrated It is just my guess though
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I did the same test both on Iron and Scenario Test, every single time the T-84 uses it's 125mm T-HEAT and that's for sure
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for some reason I couldn't recreate the M1A2 scenario currently, but I did tested with T-84 and it just intercepted it. Here's a little test range I made for the test, T-84 engage with BMP-3 at 500 meters, just remember to set the target arc shorter for BMP-3 since it is faster on spotting and locking on T-84 which makes it pops smoke everywhere. https://drive.google.com/open?id=0BxcKPFQ13nrSY013bUNra3dOa0U&authuser=0
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nah.. but it happens multiple times, in multiple scenario, more than I can even count
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When I was using BMP-3 advancing on a mission, a M1a2 ambushed and fire upon me in approximately 500 meters, then the miracle happened, Arena was activated and intercepted the 120mm m256 gun, successfully and the last time I check, the maximum possible interception speed for Arena was only 700m/s(≈2296ft/s) Now, I do considering is that the year 2017 makes Arena more advanced, or is it just some calculation error? or there a statistic test that proofs the Arena is capable of intercepting main battle tank's gun shell? Note: this is not only happens on M1A2, my test in game proof that it is capable of defeating any sort of MBT's main gun. Funny thing is, while overwhelmingly effective against MBT, unguided rocket launcher often easily breaching in the APS defense perimeter and destroy the entire vehicle.