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Hash_Slinging_Slasher

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Posts posted by Hash_Slinging_Slasher

  1. damn i wish i listened to this. i deleted them all in a rage back to the very begining. I had walked my anti tank crew completely around a btr-70 that was gaurding the approach to the first beach, and came up on its blindside. I tried for four turns to get them to fire, they would just hit the deck as soon as they saw it. They had a clear shot at its rear armor with an rpg for over 5 minutes, eventually it turned around and smoked them in one burst. also my mortars were dry. I feel like i play this way to much like real life and im way to cautious. 

  2. I am on the 2nd mission of crossing the dniper, im doing fine on the right although a litle slow. on the left at obj "quarry" i cannot capture it. I dont know whats wrong, ive  cleared out every single enemy, ive gone house to house, checked every peice of ground and there simply no one left here. yet it still wont give me the objective. what am i missing here? times running out im down to 40 mins

  3. ive noticed this too, and its so anticlimatic if you get the perfect hit. If you could somehow add the arty effects from Wargame: European Escalation that would be awesome. EE had some of the best arty effects of any game ive seen, with it getting worse as the series progressed. The sound too was great. I know this isnt how modding works, but if you needed something to model after you could do much worse than EE

  4. Im new to combat missions,all i played was the shockforce demo before i got black sea. The campaign i have played so far i think is awesome! Granted i am only on the third mission of the american campaign, but its take me about 4-5 hours to compete each single mission. I have had to vary my tactics wildy to fit the mission, and poking the bear is just awesome i think. All the single scenarios ive played so far ( ive only played 5 and beat 3) are really cool. This is probably my favortite strategy game atm. I might be missing something becuase, like i said, i never played the older title, but i just dont see how anyone could call this unimaginative. This is almost the perfect wargame imho, although i dont play it more than 2-3 times a week, usually i am tired from work and working out and i go for lighter game to relax, since this game requires so much planning, attention, and time, But when i need a tactics fix, this is the game i go to

  5. Your best bet is to simply take a screenshot of the map from above. It takes a little tweaking to get it right, using either fraps, printscreen or whatever, then alt-tab out and crop it to a  tactical map to print or whatever. Five minutes work, I do it all the time. Then while you are at some boring meeting at work and people think you are diligently mapping out your department's fiscal strategy for the next quarter, you are actually laying out phase lines for the next day's assault.

     

    Los

    that is exactly my plan, we have a database management meeting today, im bringing the poking the bear map on a clip board. Thanks for the help

  6. i lost my colt almost immediately. dkdnt stop major victory for me. a hint. theres s lot more than a few tunguskas

    That's good to know, I'm still plugging ahead without a Bradley on the right. So when you see those missles streaking up those are tungguska's not those infrared pieces (the name slips my mind right now I believe it has a 300 in the title)?

  7. this mission has me stuck as well. My problem is my helo's and drones seem to get shot down quite a bit, even though i took out 3 tunguska's, and a few of the infrared aa. The t-90's i spot and send a helo, tend to scoot pretty fast out of the helo's area of fire. Also when i head to the left to establish an op sometimes i will get sniped by a t-90, i can stand to lose a humvee but when its my colt or my bradley its a huge loss.

  8. About cover, a bit of warning. This isn't WWII, there's a lot of infra-red optics in the game. They're likely to 'see' a bit deeper into a patch of woods than you might expect. If you want to not be seen its best to really really make a point of not being seen. :)

    so seeing and not being seen is difficult? I should hide infantry behind trees?

  9. Actually yes you can prevent teams from firing if you want to use them as spotting units. Just create a short cover arc for your sniper team so that it falls short of where you would expect any enemy units. They will still spot units beyond the cover arc but will not fire. I don't believe you will get any spotting disadvantage outside the arc as long as the unit is facing the right way.

    Thanks, thats great! I cant belive i didnt think of that.

  10. This is my first combat mission game, so far I love it! I feel like this is the only game ill play from now on. I’ve done august morning as well as the first two US campaign missions and I’m stuck on the third one.

    My questions are:

    Are there antiradar missiles, i.e. can aircraft (or the ka-52 which i believe can carry the kh-25) conduct SEAD? Are all available weapons listed in the manual or is that a sample?

    If I call in an airstrike do i need sight on all targets or will the aircraft spot its own targets? I thought it provided its own optics but in the third mission my apaches cant hit anything unless I see it.

    Can i turn off weapons, for instance on a sniper team to make it so they don’t get spotted but can still spot?

    Can aircraft provide air defense?

    Is there information somewhere about hit percentage for atgms and how certain protective systems effect it?

    If I acquire a javelin and my antitank guy dies can someone else fire it?

    How does cover effect hit chance, and which is better cover buildings or heavy forest?

    I’ve found that when a tank gets a laser warning it pops smoke and reverses, is there a way to ignore threats? Like if im carefully planning an armored push with three tanks, I don’t want one ducking out all of a sudden, especially when i have a numerical advantage.

    Is there a counter battery system for artlillery i missed somewhere?

    And last but not least, why no BMPT? I know it was never selected for service, but what about the BMPT-2? It fits the time frame (ok maybe its off a few years but who doesnt want the terminator?)

  11. im brand new to combat mission, so i dont know if anyone asked this yet, or if it is not reasonable. But i would love to see one of the coolest vechicles ever designed the BMPT and the BMPT2 in the game. Also its a little out of scale but why not have the s300 and the patriot? are they theater level? because having one of those on the map it would become critical to knock it out 

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