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Abdolmartin

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  1. Downvote
    Abdolmartin reacted to Wiggum15 in Is it me?   
    If you ask me, these are mostly minor fixes, nothing really game changing like a new infantry movement system, SOPs, UI overhaul, a better editor, smaller action spots a reworked building and cover system, waypoints and more triggers for the AI, MOUT commands, better target arcs, more self preservation for the AI, overhauled tax Ai...
  2. Upvote
    Abdolmartin got a reaction from sburke in Is it me?   
    Death Scream Mod sounds like the name of a bad death metal band lol.
  3. Upvote
    Abdolmartin got a reaction from Mord in Is it me?   
    Death Scream Mod sounds like the name of a bad death metal band lol.
  4. Upvote
    Abdolmartin got a reaction from LukeFF in Is it me?   
    Stop arguing with him, mate. Anyone who doesn't see the drastic differences between CMSF and CMBS doesn't deserve this much attention.
  5. Upvote
    Abdolmartin got a reaction from Mord in Is it me?   
    Stop arguing with him, mate. Anyone who doesn't see the drastic differences between CMSF and CMBS doesn't deserve this much attention.
  6. Downvote
    Abdolmartin reacted to Wiggum15 in Is it me?   
    ... And that's my whole point.
    You talk about how CM is "continuing to develop" but I and many others don't see that.
    CM is in a standstill since 2007.
    They fixed bugs and added minor features but the big issues and shortcomings are still there...just look at the infantry movement !
    Or the awful "floating in nirvana" map.
    8 years and still, CMBS feels like the 2007 SF just with a 55$ texture mod.
  7. Upvote
    Abdolmartin got a reaction from agusto in What is your best lesson learned from CMBS experience?   
    From my experience, Shadows and Ravens are shot down easily with even a single Tunguska, which most Russian players do buy.
  8. Upvote
    Abdolmartin got a reaction from nsKb in Poking the Bear, how?   
    Yeah, this scenario is definitely one of the best in CMBS. But after playing it, I noticed that a certain "wish" had developed in me, regarding planes in the game.
    The easiest and fastest way to acquire targets for a plane/chopper (but not necessarily the most helpful in terms of IDing the target), is to use their radar. The radar usually has a fast acquisition time and can cover a large area, which means that planes should be able to "see" more than the 700m radius they get in the game. Now, I do understand that the information is not necessarily easy to pass on to the ground commander (e.g. transferring FLIR imagery requires ROVER, etc.), but for the plane itself, it is more or less necessary for their situational awareness, and that, most of all, relates to threats. Right now, as it is, planes do not prioritise air defence threats, and it leads to them being shot down too much. An F-16 with its FLIR and RADAR and Mavericks is more than capable of detecting the Tunguska (let alone the fact that they could carry HARMs for self-defence) and killing it, but they don't do that, and they get shot down unnecessarily.
    Therefore, I think planes should have some autonomy to detect targets outside their assigned attack area, and to engage them if they are considered high threat. Because I think it's more realistic than the current "completely obedient" planes which don't even look anywhere else.
  9. Upvote
    Abdolmartin reacted to womble in The National Interest cover story says chance of US-Russia war over Ukraine increasing!   
    Doesn't seem very insightful to me. The chance probably doubled or even trebled in the last year. From 0.1% to 0.3%.
  10. Upvote
    Abdolmartin got a reaction from Mastiff in How to force infantry to use rockets on armor only?   
    Hello everyone.
     
    This might be a noob question, but anyway:
     
    I was playing the "Platoon House Alexandr" mission and I had loaded my squads with all the RPGs contained in the vehicles. I had a squad of US troops with 4 AT-4s, inside a building. Then, they spotted a bunch of enemy infantry in the woods, and all of a sudden I watched in dismay as all of them pulled out their rocket launchers and fired all four in quick succession. Obviously, none of the rockets killed any enemy infantry (the range was over 100 meters and they're pretty inaccurate at that range, which seems to be a common complaint about these weapons), and my armour killing capability was almost reduced by 30% in mere seconds.
     
    How can I prevent them from using their rocket launchers on enemy infantry?
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