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Pixel

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  1. Not sure if anyone has mentioned it but the Global Mobilization soundtrack (from that ARMA Creator DLC) fits the mood pretty well too and is available on soundcloud:
  2. Hope everything is ok. It doesn't sound exactly like it is an expected outage though.
  3. Ah interesting so perhaps that may explain, assuming there is a rationale behind it, why they left it in the scenario editor but pulled them out of the QB selection. Scenario Designers can still use them for hypothetical creations or other faction mods but TOE authenticity for QB is adhered to with such a revision. The T-90SAs are definitely still select-able though in QB so who knows DOH my bad: in the lower panel you can switch to the T-90SA if it gives you the T-72M1 TURMS-T
  4. Seems like originally was put into the Marines module (?) perhaps as hypothetical export to Syria. But at least wikipedia (not the greatest source I know) doesn't list Syria as a operator of the BMP-3. Is this a case of in the original timeline hypothetical BMP-3s were ok but, now we know that never transpired IRL so thus the argument for TOE accuracy was made to remove them?? Genuinely curious. The product page still very much advertises the BMP-3 and the Syrian Mechanized Airborne Company
  5. Hopefully we will get our BMP-3s back for quick battle selection at some point. Curious though if there is a potentially legitimate TOE reason for not having them in. Could also just be lost in the shuffle.
  6. One thing I noticed is that if the spotter can't get a great view of the target it seems these green Canadians will sometimes drop the artillery anyways and not always exactly where one wants/needs it to go. Anyone have a similar experience? I managed to beat the scenario (admittedly this was playing real-time at warrior difficulty). Got two of the G-Wagons disabled/bailed out while trying to engage the OPFOR infantry near the Olive Grove. The LAVs are super useful to hammer the buildings there as long as a RPG doesn't spot them first. In the end I had 2 of my guys killed and a few more wounded plus the two disabled/destroyed G-Wagons but roughly 48+ OPFOR killed/wounded and both OBJs secured. Probably rushed it a little bit on the last OBJ.
  7. @BootieEnjoying the videos so far! Poor marksman. Hopefully you can medic him so he can fight another day. That tall hill is an odd terrain feature. The sight lines aren't as good to the actual objective areas as one would initially expect them to be and the Canadians definitely seem to expend a lot of ammo to get kills in this scenario. That time limit got me too when I first tried it. 45 minutes seems like a lot at first but, goes by quickly. I found it useful to get the artillery going right after they arrive given those call in times. Especially since they need to fire spotting rounds first to get on target. That is what the way off-target initial round near the road was.
  8. Anyone notice in the training campaign final mission briefing it still refers to Bradleys but gives you Strykers? I think there might be another typo or two in that specific mission brief too. Managed to do the reworked Al Huqf with no US Casualties the other day. Didn't notice any smoke deployments from the BMPs (they got shredded too quick for that). The new version of this scenario is definitely more fun than the original.
  9. wrath of the gods...hope you will stay safe and dry. Hurricanes are serious business.
  10. Not to stoke your ire but, ............. I uploaded some screenshots of CMBS into a steam screenshots gallery.....does that make me a dirty dirty person?
  11. I agree the Black Sea demo is excellent and has some fabulous scenarios included with it.
  12. I didn't think of the memory stick but that is a good idea.
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