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highlandcharge

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Posts posted by highlandcharge

  1. Don't press the button then ;)

    I Have found that in CMBN if I accidentally click the mouse before the battlefront splash Window appears the screen goes white and windows asks me if i want to terminate the program or wait for it to respond, If I click wait the game loads fine.... thats the only similar situation I have had with CM games..

    Thats with Windows 7 64bit

  2. Obviously the MGs on the tanks are not enough to suppress the mg42 team behind the bocage, wether its because of the cover or the mg42 teams level of experience and high morale.... or a combination of both.

    To me, if small arms fail to make the enemy run or become suppressed enough, its time to break out the big guns....bocage is thick stuff...

  3. I recall in the Scottish corridor campaign taking out a bunker with direct fire from a Piat.... that was with the latest version 3.11....

    Also in the Same campaign I'm sure I remember a 95mm gunned Churchill tank destroying a wooden bunker with direct fire and kiling all the occupants, again that was with v3.11.

  4. Are you running any sound mods?

    I found that with the 5.1 sound mod the first time a sound was used, especially arty, there was a very small pause in the game....

    BTW the first mission in the German campaign is slow on my PC as well, I think its a bit of a system hogger :-)

  5. I am a bit OCD in real life, silly things like making sure the TV volume is on an even number and not an odd one...

    Last night I was playing the red hordes scenario in red thunder, I had a AT gun in the village nearest the river in a position to fire into the flank of any T-34 coming up the road, but before they could get any shots off all but 2 of the crew where killed by a Soviet smg squad...

    A minute or two later the remaining crew recovered and on there own killed 4 T-34s..

    I think this kind of situation is what makes CM special, through chaos , misfortune and heroism a realistic narrative is built in the mind of the player :-)

    I think reloading breaks this process..

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