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Posts posted by The_MonkeyKing

  1. 4 minutes ago, dbsapp said:

    I don't remember the exact numbers, but it was some kind of draw or deafeat. I was really surprised, because I managed to withdraw some of my troops through the extraction zone. 

    In fact even that could be done only via tedious reloading, but as a sick joke in the end they make you lose¬†ūü•Ķ

    I will find out in couple of days.

    I have confidence I get around 2/3 of my force to evac zone with most American going to Jesus.

  2. hmm, I found it an easy mission

    I only took the couple Marborn city blocks that were required for the mission though.

    Main damage was done by the Starships and TOW located at the position marked on the button of the map.

    plan: https://i.imgur.com/yHXzaqN.jpg

    only saved screenshot I have is when the starships started:

    Culmination point was at 10min when everything indirect hit the enemy positions preplanned and after 5min of that air arrived and also the TOWs and starships where driven to position. That toke care of the enemy main force. Only cleanup after that.

    Losses where half a tank platoon and half a inf platoon

  3. Red has to rush to the village right away. No other way. One decision left for the red is do you leave the T-64 on the high ground or risk it and rush to town with everything else.

    And by rush to village I really mean rush, you have to get everything there one the first 1-2 turns and at once so you overwhelm the US ability the destroy them before reaching the village.

    M60 are killed by massed firepower and ambush. And remember to spread your RED forces so the smoke doesn't blind them.

  4. Before jumping to conclusions one needs data. Where the hit occurred and at what angle? Preferably lots of repetition. 

    There are a lot of weak spots on tanks and under battle condition the angles that the hits come from can be significant, you could hit the roof or if you hit 30 degree front slope when the tank is going down 30 degree hill you can count out the slopes effect on effective thickness of the armor.

    My experience is varied with the Dragon as expected, if the engagement happens to be under laboratory like conditions, meaning front facing hull-down T-64, good luck! But more realistically this is not the case more often than not.

  5. Even if it was true that flak vest made projectiles wounds of certain velocity and mass more deadly you have to remember the whole "table of deadlines" shifts. This means that projectiles of lower velocity that would have been deadly without the vest now are less so.

    And now when we remember what causes the casualties on war. That is shrapnel. It is a lot less likely to be hit with a bullet (and this case a full energy, direct hit)

    I am sure a helmet also causes some problems where it would be better to be without one. Not hearing many complain about helmets.


  6. 16 minutes ago, Bufo said:

    The rarity was meant for a different thing, and you can play with rarity off. Also you can check.

    It seems to be that rarity is taken in to account when the prices have been set.

    standard rarity 1979:

    with standard rarity 1982:

  7. 26 minutes ago, Bufo said:


    The prices of M60 tanks are strange. In my understanding, the better / more capable of a tanks is, the more it costs.

    However these are the prices:

    M60A1: 288

    M60A1 RISE: 305

    M60A1 RISE+: 298

    M60A1 RISE PASSIVE: 303

    It should be increasing in value.

    Also M60A3 and M60A3 TTS costs the same. Who will buy the former? It makes no sense other than role playing.

    How about the rarity price?

  8. The fact that some  of the scenario names end in number really messes with the PBEM numbers.

    First turn auto names from "Tank training 1980" -> "Tank training 1981" -> "Tank training 1982" and so on.....

    should be "Tank training 1980 001" but I think this is "engine limitation" so I renamed to "1980 Tank training 001". I think this should be the fix implemented to the game.

  9. With a computer that can barely handle large scenarios the saving process might take several minutes. Click the save button only once and the leave your computer untouched for lets say 5 minutes. The game will go to "unresponsive" state according to Windows for maybe several minutes. It will recover if you let it. This is my experience when I am sometimes forced to play with laptop.

  10. 4 hours ago, The_Capt said:

    Youu were so close, tactical victory is the threshold to move on.  I hope you can make it past, I really like mission 6, 7 and 8.  If you find it impossible, you can always play them as standalones, they are; Bad and Worse (mission 6), The Citadel (mission 7) and Unhook the Leash (mission 8).  But based on your track record, I don't think you will need to.

    What was the thinking process of putting (some)campaign scenarios in the scenario listing? First time seeing this in CM. Are these rebalanced for H2H or just particularly good ones in general for all kinds of play? Why these particular ones? And why 82?

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