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wgbn1968

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Everything posted by wgbn1968

  1. Installed Reshade 4.7.0. Set your presets and nothing happened. Can you specify in detail the parameters for installing Reshade?
    Version Of Reshade?
    Which DirectX should I choose when installing Reshade?
    How do I configure Reshade?
    How do I create and save presets?

    1. 37mm

      37mm

      Use OpenGl NOT DirectX!

      As per a fairly recent post, I too have recently upgraded to Reshade 4.7.0 & it screwed up my profiles.

      Basically every video before Prophet & the Mountain used an earlier version of Reshade (3.4 IIRC), the ones made after are, at the moment, usually selected one by one for each video.

      However, as per that earlier post, I don't use many effects these days... SMAA, a high threshold Bloom (usually pirate), Clarity or a basic multi-LUT is all I use.

      Barbaricos movie mode shaders (alt+M) are, by far, the biggest "visual effect" that I use.

      There are loads of tutorials on how to use Reshade but @Aquila-SmartWargames did a recent CM focused video on his profiles (see video description)...

       

       

    2. wgbn1968

      wgbn1968

      The Aquilla video doesn't have the key information to be a tutorial. What version did You have before, before 4.7.0? I realized that when installing, use OpenGL. Do I need any additional programs? Do I need to configure Reshade? I've seen a lot of talk about Reshade? But not a single tutorial that would tell you what and in what order to install, and how to configure?

    3. Lucky_Strike

      Lucky_Strike

      ReShade can be a bit awkward to get going.

      Herr Tom did a tutorial some time ago which is still useful:

      Also take a look at Mord’s primer:

      They will get you started. Here are some tips I passed on as well:

      Take a look at:

      https://framedsc.github.io/ReshadeGuides/setupreshade.htm

      and: 

      https://reshade.me/forum/troubleshooting/5227

       

       ReShade does slow things down a bit so expect to see your frame-rate drop, depending on the effects you use. Things that effect depth, focus and lighting tend to slow stuff down the most, simple colour effects have less of an impact.

      • CM are OpenGL games so you install ReShade for that NOT DirectX

      • When you first launch ReShade you might see your screen go into some weird colours - toggle ReShade off when not using it to stop it affecting selection menus, the editor etc, just use it when actually configuring it in-game and when playing or looking at the 3D map if editing a map. 

      • When you first launch ReShade to configure the effects you may see your screen image spin like crazy. To stop this you need to switch ReShade off and open a scenario and set Screen Edge Movement to Off (alt-E). This stops the spinning when the ReShade config dialogue is open.

      • The order in which effects are applied makes a difference. A good thread to help understand this is:

      https://reshade.me/forum/general-discussion/5453-does-order-of-effects-matter#34280

      especially the last comment from Jas01

      • Don't try to do too much at once, try an effect, if you like it make a note then try another. Once you see what effects can do then try combining some and so on. It's easy to make a mess of things, but remembering what you did and why is harder. Baby steps first, and try out some presets from other users to see what they are doing. If you don't like it you can always start again, nothing gets broken in the game itself.

      • Remember, ReShade doesn’t break anything as such. If an effect doesn’t work or stops your game from working don’t panic just uninstall or switch off the effect and move on.

      Hope this helps to some extent.

  2. The shelter can be used in any game from the Combat Mission family. The height of the house floors in all games in the series is 2.6-2.7 m. The transition from the surface to the balcony of the second floor (or Vice versa) is unpredictable for a user. It may or may not happen. For some reason, the developers did not make the height of the floors of modular houses at least up to 3 m. And now very comically looks "Marder" looking in the window of the second floor. It has almost no tactical significance, but it hurts the eye.
  3. https://www.dropbox.com/sh/jsyvjr9olqey98j/AACoHap3J-kfiITIg-mqjCbVa?dl=0 It should be easier to download here. In the first scenario, several times we went through the balcony directly to the second floor. If you download the same version of the Blender as the Aquila video, the plugin works without problems
  4. Scenario https://yadi.sk/d/klCfA7bDzCP2DA My converted shelter https://yadi.sk/d/46LhtTVCBHuFKg
  5. It was made not by me, but by Aquila-SmartWargames. His posts have links to his mods. I only changed it a little
  6. Units in the basement can see one floor up and can fire. I checked it three times. But for some reason, not all of them. The reason why the platoon commander can't fire and watch is not clear to me
  7. From the very beginning (2009), I was" hurt " by the unnatural height of the building's floor set in the game. As it turned out, the height of the floor (from the floor of the first floor to the floor of the second floor) is approximately 2.6 meters. Which may be the norm for a hut, but not for urban homes, let alone European homes. When you see "Marder" A5, "looking" with its gun on the second floor of an 8-storey building, you feel a little strange. If you increase the height of the floor to at least 3 meters, it would look more real. It would also be easier to use the Aquila-SmartWargames mod (fit into the terrain). As for using the BF of this mod, I agree that they won't do it. The mod has one obstacle - the inability to see and fire between floors separated by a shelter. In the video, this moment is clearly visible. I couldn't assign shooting on the floor from the "basement". I don't know how to solve this problem.
  8. The Russians did it two years ago. But it is unlikely to take root in the game, since time is not limited.
  9. Thank you very much! There are sketches of plans in the collection. It's Yours or just for a collection collected. I am interested in the experience of players using graphic editors. How do they draw plans for combat and AAR, what programs do they use?
  10. Yes, I'm interested. I'll wait for instructions.
  11. I can arrange translations into Russian and German
  12. I can do the translation. For CM I already made it. What file to look for?
  13. To change the language to your need to be a programmer? Or can be as in CM? Translate some specific file
  14. You don't have to turn anything off. I just think the overall archive of the game is very deep. Two of my friends installed the program today and are very happy. And I'll get used to it. Calmly work on improvement. (Chat and sound alert would like to see) Love the notes. You can write the password, or the opening of the artillery fire. Or the control points of the plan
  15. Here's to find a graphical editor similar to MILSketch? Only with smooth lines. Or some other graphic editor where you can draw beautiful smooth arrows, here's how here
  16. And in General all works. It's just a little quibble. Are you planning a sound alert with a file of your player's choice like in CMH?
  17. And how to make it convenient. Everyone turns when upgrading assembles properly, then the folder for the backups are correct. And under General archiving hides so deeply. And I still do not understand: If all the folders in the refresh is only one file turns, it is not clear where to get the files for the archive, if you do not include a check mark on the General tab?
  18. What do I need to do to make archiving work correctly?
  19. I found the archive. In a very strange place. Video -
  20. Why do refresh delete turns files? Or something I have configured incorrectly? How to collect in this case all the turns of the game? Video -
  21. After archiving, you get an empty archive and all folders are empty. Where do I get all my turns files? Video -
  22. Файлы, которые я указал в программе
  23. After the game is archived, the notes file is deleted. It would be desirable that this file is added to the General archive of the game.
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