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Abbasid111

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Posts posted by Abbasid111

  1. "Seeing as the primary readership of this (lengthy?) discourse is me :(, I'll try to keep it brief"

    I for one am following every word and pic. Nice use of TRPs, they are a must if you are playing UKR or RusFed forces and want your arty to be effective (right place at the right time). You might want to hit the big hill with more fire and make sure anyone up there is busy keeping their heads down.

    "There is no problem that cant be solved by a few rounds of HE" 

  2. I only discovered Battlefront in 2012 when i went looking for a modern era tactical level wargame and found ShockForce. Since thing i have purchased their entire line of CM2 games and I have to say Black Sea is my hands-down favorite. I love the speed and pace of modern combat. In my ( so far) limited PMEM experience my Black Sea games outnumber all the other by 2-1.

    the army I would love the see when BFC does a NATO expansion for Black Sea are the Poles!

  3. Most US crew-served weapons are capable of mounting a thermal sight. I have found from experience the AT-14 (Russian) and the Skif (UKR) have thermal sights but AGLs and older ATGM systems do not. I dont remember if the AT-13 does but i think not.

    As has been stated above your Oplots have IR-blocking smoke while your BMP-2s have the older black smoke. Most modern equipment have IR-blocking smoke however i dont think the BTR-4E even has a smoke launcher.

    Did you consider upgrading or subbing a Skif or a Corsar for the older AT-4 ATGM or SGP-9? IMHO the Corsar is the closest thing there is to a Javelin in the game. You still have to watch out for APS equipped Russians but it and the Skif were made for defeating ERA.

    Good Luck in the DAR. I'm rooting for you and your UKR boys

  4. Interesting statement Euri. if i extend it to it's logical conclusion you are stating that all infantry is redundant on the modern battlefield and hence, in the game. Would you care to further expand on the reasoning behind you statement.

    Or if I my conclusion is wrong and it is only US infantry that is redundant why is that so, and Rus or UKR infantry are not?

  5. The key for use of AAA assets in a ground support role is the absence of enemy CAS. Hence the examples of US use of quad-50 halftracks in WWII and Korea, and the M42 in Vietnam. ans Russian use of of ZSU23 in Afganistan, and of course use use of Flak 88s in Russia and North Africa.

    That being said there are examples of the use of AAA in a ground support role in the face of total enemy rule of the air. Col. Von Luck in his book Panzer Commander tells of finding a Luftwaffe Flak 88 battery with its guns pointed in the air during Operation Goodwood in '44, He ordered them to deploy to a certain location and level their guns to take on the British tanks which they did with great effect.

    in my current fight with Kinophile I kept my Tunguska in a AA mode until i was sure there were no more drones or CAS present before making the decision to commit it to a ground support role.

  6. I would also like to lend my thanks to JoMc67 for giving me my first ever PBEM game in the CM world. He is a class-act and willing to let you learn from your mistakes.

    Thanks to everyone in this community for all the information and knowledge I have gained while being a longtime lurker, and for opening me up to a whole new facet of CM play

    Bob AKA Abbasid111

  7. Indeed, there is no such thing as an uber weapon. and if there where you can bet some one would develop a counter for it! That is the nature of warfare. You have 8foot long spears, we come up with 18foot long pikes, and so on and so on. The thing is to learn how to play on your forces strengths vis a vis your opponents forces.

     

  8. Hi Kinophile, Muzzleflash 1990 is correct. There is currently no indirect delivered smoke in the game that is IR or thermal - blocking. And not all vehicle popped smoke is, only those on more modern designs. The older Redfor vehicles produce only visual blocking smoke.

    White vehicle delivered smoke - IR  and visual opaque. Black vehicle delivered smoke - Visual opaque only

  9. Hi Gnarly,

    First of all thank you for your comment!

    Yes, PGMs are Precision Guided Arty shells. You don't purchase them they are part of the basic load-out for that system, For the US that is the 120mm mortar and the different 155mm. For RusFed its the the 120mm, the 122mm, and the 152mm. I don't think any UKR arty has them

    If i remember correctly on-map cost is a little lower then off-map cost. The real reason i wanted some on-map mortar was the humvee that carries them has, in addition to extra mortar ammo, four AT4 and several thousand rounds of 5.56 and 7.93 ammo. I think on-call time was also reduced,  I was getting on-call times if one minute with an FO

    APS would have been nice but cost too much for me and the points i had to work with. It worked out because the tanks barely got hit by small arms fire and never got lased once. What i really wanted was that third Rifle Company!

     

  10. The Forces and Plans

    An IBCT Batt. (-)
    Battalion Staff and 2 complete Rifle Companies
    1 Engineer platoon
    2 sections of 105s off-map. No PGMS
    2 sections of organic 60mm for the rifle companies. Small caliber yes, but quick to dial in and lots of ammo for airbursts and smoke. Off-map also
    4 sections of 120mms, 2 of them on map, all with PGMs and the 2 on map sections have supply humvees for ammo, AT4s and small arms
    1 supply humvee for additional AT4s and small arms ammo
    Since this was a dawn attack in the rain I was hoping KP didnt take any CAS so I didnt take any MANPADS
    2 M1's with ERA
    3 UAVS (organic with the IBCT batt.)

    Plans
    1. Stay away from redfor arty!!! No need to expose my men to the power of Russion arty. Rus arty is powerful but slow to react. Once i see spotting rounds
    inpacting it's time to move out of the impact area. This really worked! I lost only 1 KIA to arty the entire game
    2. Fight both deep and close. I wanted to use my advantage in Night Optics to target his vehicles with PGMs, AT4s and Javelins ata distance. Close because i wanted 
    to bloody his infanty with MG and small arms fire.
    3. Armor not to go head to head but snipe and be constantly on the move inorder make my opponent think there might be more tanks then i really had. A mess with his 
    head move sure. but reading KP's posts now it worked.

    Set-up
    Most of my forces were broken down into fireteams in the classic 2 up, 1 back formation. A thin screen of fireteam size OP/LPs along my front
    with the bulk of my forces behind the left and right flank VP location to avoid first turn arty barrages.
    Once I had identified where his arty would impact i would move forward and occupy building in a deep defense.
    My UAVs to cover the map from side to side. THAT didn't work, hahaha. By the end of 2 minutes of game time all 3 had fallen to AAA.

    DOH Moments
    Always look at his side of the map! Look a tall church spire...minutes pass before I before i slap myself. Damn! get fire on the church spite now!!! 
    Prime FO location!
    I had just identified some of KP's tracks (T-90As and BMP-3s) and was checking them out in the manual when I came across interesting bit of info. 
    My AT-4s are good out to 300 meters, not 200 like i had been thinking! DOH!!!!

  11. Military Operations in Urban Terrain - A meat grinder into which one pours men, machines, and material.

    When KP asked to do an assault QB on a city I agred, realizing he would have an almost 2:1 advantage in points.
    The Map

    The first order of business was to check out the map he had selected. A mix of multi-story buildings with many north-south and east-west roads.
    Three VP locations in a rough triangle, the apex pointed to redfor lines. 
    The apex minor VP was in open ground fronting onto a major east west road dominated by building on all side. No, no, no. Its outside my setup areas and cant be
    occupied without exposing myself. Let him have it!
    The right major VP location was an almost solid rectangle of multi-story government buildings, a mini fortress. This i was going to keep and defend.
    The left minor VP location was in an industrial area of single story buildings and warehouse. Good interlocking fields of fire and backed by 2-story houses
    on the rear map edge offering lines of sight up north-south roads. I was dermined to hang on the this also.

  12. Lt. Col. Scott Glenn ducked his head and exited his CO's command tent. Pausing to adjust his helmet and sidearm he walked the short distance to his humvee 
    thinking about the task in front of him. "Norm, get the XO and tell him to assemble the COs and staff of 1st and 2nd Companies at the command tent" he said 
    to his Radio Operator before he had settled into his seat.

    "Gentlemen, Intel says the 20th Mech Brigade is headed this way. Our job is to stop them. We don't have time to dig in or lay mines before they are here. Orders 
    will be going out shortly. Questions?"

    His XO, Al McRae asked hopefully, "Are we getting 3rd Company back Sir?"

    "Negative, 3rd Company and Weapons Company are staying in Brigade Reserve. No CAS either, but we have been promised some armor support and an addional section of 
    120's"

    "Expect orders in three-oh minutes. Good luck men, I have a feeling we are going to need all the luck we can get"

  13. Great game KP! 

    As i wrote in my email to you cease fire is accepted. it was coming down to one last big fight for the Major VP complex. You battered my right rifle company to the point where i was rushing reserves from my left flank to hold the line!

    I was either going to stop you from getting those buildings or die trying...

    I just got done reading your AAR. Let me do a little write up from my side and post it later

    Abbasid

  14. looking for some CMBN(with CW+MG, no VP), CMFI(with GL), CMRT, or CMBS opponents. Totally new to H2H play in CM.

    Small to medium battle, scenarios or QB fine. Any side.

     

    PM me if interested please.

    Thank you,

    Abbasid

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