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Andreas3

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Posts posted by Andreas3

  1. On 4/2/2021 at 12:50 AM, John Kettler said:

    Had most of my library stolen years ago, so can't go back to that book and check to see what I missed. Believe there was something said about a suppressed truth regarding how KAL 007 was able to penetrate Soviet airspace without being detected much sooner and intercepted. As I recall the story, shortly before the KAL 007 event occurred, there'd been a massive Pacific storm which trashed the radar site's antennas, rendering the radars nonfunctional. But rather than admit this and take the heat, the truth was hidden from Moscow, leaving a gap in the homeland's radar coverage.

     

    Suuuuuuuuuure 🙄

  2. 6 hours ago, Aragorn2002 said:

    Nazi fanboys? Wehraboos? Do you guys really want to go there? 

    Sometimes one needs to go there.

    Especially when it comes to people like you, Arargon.

    Afterall, you have quite a habit of historical revisionism on this forum with regards to the holocaust and other nazi crimes of WW2. You have also stated your fascination with the SS serveral times, and I seem to remember you declaring that you almost exclusively play as the germans in Combat Mission, going so far as to refuse even playing as the americans or russians?

    Back in 2016 you even went as far as declaring your approval of David Irving, probably the most well known and notorious holocaust denier in the world. 

    So yeah, Arargon, personally I would go as far as calling you a nazi fanboy.

    The absolute worst part of having WW2 history as a hobby is sharing it with scum like you.

    Arargon.PNG

  3. 56 minutes ago, Raptorx7 said:

    It isn't whining when people have been waiting two years for a patch, and it isn't whining when a date is set for a release and then missed without a word.

     

    You're the one who whines after people criticize BF for anything.

     

    I agree completely. The developers have developed some bad habits concerning marketing and support of their games, and these habits continue to go unchallanged by the community, thus ensuring the continuation of said bad habbits. If their product sucked I obviously wouldn't care one bit, but since the product is pretty excellent this constant lack of communication and broken promises and deadlines (in regards to the patch) is getting on my nerves. 

  4. The OPs post screams "learn to play" so loud that my ears are bleeding. Whatever meaningful points and observations he acutally manages to raise are drowned out by his ramblings consisting of opinions disgused as fact, influenced by a complete failure (or will) to understand even basic premises behind the design philosophy of the CM2-series, nor the subject matter covered by CM:BS. Waste of space.  

  5. No, we don't need a date, and BF should not give one. Because you can never know exactly how long it takes to fix a bug, implement a certain feature, or whatever else the problem is. The silence is not good though. A delay is not a problem at all, when you have been told what the hold up is and what is going on. But knowing nothing, that makes people restless and impatient.

    Yeah okay, I guess you're right, but SOME information is certainly much needed! 

  6. Bill just lost an easy-eight! I must admit that for the longest time the match looked as if it would be a total walkover for Bill, I felt annoyed at Baneman for picking what appeared to be such poor force for the map, so naturally I was rooting for Baneman since his force seemed to be the underdog, so the fact that he seems to be absolutely wrecking Bill feels really good indeed. 

  7. What is interesting is that, to me, Bil's purchase was "better" than Baneman's. Bil had 10(?) AFVs to deal with a few Panthers and a bunch of infantry. That should be easily enough done. Add in Bil's extremely capable manner of researching his enemy's orbat, the ground, and the weapons used in the game (for instance, checking the reload times), and I would ordinarily give this one to Bil.

    Until the Jagdtiger came out to play.

    Now, the table is totally turned. One unit can change the game. As long as the gun and tracks stay operational, Baneman should win now that he's knocked out all the 90mm opposition. All that's left is some 76mm Jumbos. (I may have miscounted/misremembered what Bil had and what Bil lost. ;) )

    Just an opinionated observation, fwiw.

    Ken

    Baneman has only knocked out the five M18's armed with 76mm guns, Bill still have his M36's with the 90mm's in reserve. 

  8. It's not the range in this case that concerns me, but other factors...I guess will be seeing more of these one shot hit wonders throughout the game.                                                            

    I personally only use Green Troops along with letting the AI pick targets ( not human ) in CM, and AT Combat in my opinion is still alittle to accurate...But anyways, what can you do. 

    Bil, as a suggestion, I think you and Banmann (email him) should try letting the AI pick targets (instead of human)...you can still, of course, use 'Area-Fire' & 'Arcs'.

    This, might give CM a little more realistic feel to it...Just a suggestion from a Forum Member. 

    Make your own AAR...just a suggestion from a Forum Member. 

  9. Why it has to be 10$ on steam? If Gary Grigsby's War in the East is for 60$ on steam then why Combat Mission can't be even for that 55$ on steam? Aren't the promotions on steam all controllable by the developers of the game so it's up to them not the steam whether the game gets a discount? Or am I wrong and the steam gives discounts without developers consent whenever they want?

    I really was going to buy one of your new engine CM. But what turned me off the most was when not just one or two but a fairly decent amount of people have said on various websites how bad CM spotting system is and the removal of vital features such as lines of sight and other that I can't remember now.

    So can you tell me how have you managed to turn off people that have spent more than 1000 hours in CMx1 and are so discouraged to buy CMx2? Cause trust me it's not me saying these things. I really speak from what I hear on social websites about CMx2 how they say they "refuse" to buy any of the "greedy" packs. So the word "greedy" doesn't even come from me I actually got it from what people say on the internet. And if that's what people so widely express then it's clearly something not right about its game marketing strategy is it?

    It's a shame you can't release even an obsolete CMx1 on steam that no one even plays anymore cause you would've had huge profits just from CMx1 alone since I'm sure it would bring a whole lot of people and then maybe perhaps would bring them onto your website to purchase CMx2?

    Seriously dude, all of the CMx2 games have demoes available for you to download (and they're quite exstensive too), download and play them and if you find the game(s) really enjoyable you'll end up buying them despite not being on Steam (cuz the games are just that good), if you, however, find the games mediocre or downright bad you obviously wont end up buying them at any point in your life since you wont find a CMx2 game on Steam summersale for 15 dollars. Please just accept these facts and spare the rest of us your pathetic bull****, the issue you're trying start a discoussion about have been debated countless times on these forums before, and the developers have made it absolutly clear that Steam is not the right platform for them, that sucks since the battlefront website and their ways of handeling buying and downloading are ancient and sucks in a lot of ways, BUT the people on the forums (me included) obviously find their games so bloody good that we're willing to look past such, in the end, rather small inconveniences, in order to enjoy their games in which they put in a lot of work and passion. 

    So to summarize: the points you are trying to raise are bad and you should feel bad, it's a pointless discussion and therefore no one gives a **** about you in here. Dont let that bring you down though, in the end of the day you're only discussing a video game on a forum consisting of people you will most likely never meet, and who's opinion on you will have no effect whatsoever on your life, so just walk away and focus your mind on something more entertaining/rewarding/important/interesting. 

  10. So "targeting" has nothing to with actual targeting then. Basically.

     

    How the **** would I know? Im guessing here, maybe targeting works on two levels, one with spotting modifiers (representing spotting and targeting equipment) and one where the gunner and commander simply looks out through their respective periscopes with the same spotting values as a normal rifleman in the game? 

    I think several people have posted sufficient evidence suggesting that US vehicles might have a slightly too big of a spotting advantage compared to their russian counterparts, but I seriously didnt consider this to be one of those cases, 400 meters really isnt that far away and the Tonguska began to move and thus exposed pretty much it's entire turret compared to just the top.

  11. The Abrams tasked with hunting down the Tonguska fails to spot it and gets the same treatment as the Bradley  :mellow:

     

    11922877_10207120337664051_1776349768712

     

     

    Luckily the elusive Tonguska tries to turn and the movement is spotted by the Abrams crew, and finally the Tonguska goes down! Though the Abrams is still completely combat ineffective for the rest of the game, so I might have gotten my revenge but it's still a pyrrhic victory at best. 

    11922860_10207120338624075_7158388004705

  12. The frontal armor on an M2A3 is almost as thick as a Sherman. With reactive armor tiles installed, it's almost as thick as a Panthers.

    I had absolutly no idea  :o I knew it was more heavily armored than, say, a BMP-2, but that well armored? And it's probably safe to asume that the ammo loadout of the Tonguska mostly consists of HE-I rounds compared to the APFSDS rounds carried in most IFV's for anti-armor work, so that would explain how the Bradley survived. Is it realistic that none of the reactive armor blocks went off? I mean they individually disappear from the model when they explode, right? It said "Hit: Reactive Armor" a couple of times I asumed that meant that the ERA-block would explode, but that didnt happen.

  13. Nice screenshot.  I am a little surprised the Bradley didn't Pop smoke and reverse out of there on it's own.  I don't think I have ever seen a vehicle with all red damage indicators.  Time for the repair shop.  (Probably state side)   

    I think it used up all it's smoke grenades, it received a ton of laser warnings when I tried to get it in a good position earlier in the game, but the smoke dispensers might simply also have been taken out by the first volley. 

  14. Playing the Rolling Thunder scenario from the demo. My Bradley moves up from a flanking mission which have already seen one BMP-3 blown to bits when suddenly, at the start of a turn, a concealed Tonguska opens up with it's 30mm's, the Bradley doesnt spot it before being hit and the rounds immidiatly takes out it's optics and what not and combined with the smoke from the impact the crew of the Bradley never spots the Tonguska at all! The result is that for one ENTIRE turn the Bradley just sits there, getting showered with 30mm shells eventually taking out every single component, the next turn I order it to reverse out of harms way, it succedes but continues to get hit during the first half of the turn before reaching cover. In the end this Bradley have endured one and a half turns of continuous Tonguska fire, suffering what must be a couple of hundred hits...BUT NOT ONE SINGLE PENENTRATION! How that is possible I do not know, I never thought the front armor of the Bradley to be this strong  :lol:

     

    11046879_10207106782765187_7686680672364

     

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