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Zveroboy1

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Everything posted by Zveroboy1

  1. I am fairly certain it has always been like this. And it is backwards compatible obviously, otherwise with 4.04 installed you couldn't use stuff made with previous versions. By the way, nice map. Keep them coming.
  2. Here: https://www.dropbox.com/s/ssvsqw9nl8cy5br/billy_sp_CMAmods.rar?dl=0 There is also Late Special Forces included in the rar. My dropbox is almost full though, so it'd be great if someone could upload them to Bootie's site.
  3. By the way, I see someone else has posted a vid from Vlad Vexler. This one below is quite good if you want to understand the level of apathy of the Russian population.
  4. How many Buk and S-300 batteries does Ukraine have though? These systems are the backbone of their air defense so probably hundreds of launchers? Supplying them with patriots sure but if they run out of Buk missiles soon, the Pentagon is going to have to transfer not just a dozen of patriots but hundreds. Just training a couple of specialists probably won't do. And the leaked documents are from what, february? I guess they haven't completely exhausted their stocks yet and they must be husbanding them carefully because two months isn't enough to replenish them. But I am not even sure they can manufacture them. If true, this isn't such a great timing just before a major offensive.
  5. At dawn it looks like and it had to be along one of these two small dirt roads. Probably the one on the west side imo because even though it is hard to see here, it has trees on both sides unlike the other road, but I can't be certain. But maybe they used both. I wonder how they cleared the mines because that's something they clearly have been struggling with a lot. Also interesting how it looks like it took place at dawn. On the captured attack plan in the Kherson area I linked a few pages before, the assault takes place at the end of the afternoon so they have enough daylight left for the attack but not enough for Ukrainians to mount a counter-attack before it gets dark.
  6. This is some good footage. I have actually seen this before except that the first part was cut, where it shows them driving towards their objective. I have been mapping this area for fun and knew they reached the dachas across the road from Vuhledar proper and even the gas station there at some point, before being repelled but I was wondering how they managed to actually get there in the first place and which way the attack came from. Very useful.
  7. Cool vid and I usually like this channel but some bits are a bit odd to say the least. Like having the AGS-17 and the Kord mgs positioned inside the tree line behind the assaulting troops to suppress the trenches. No sure how this is supposed to work at all heh. But also while doctrine is of course interesting, the contrast with what is actually done on the ground is sometimes quite striking. Maybe this is how the RA conducts some of its attacks now and is a new development. Captured document outlining an actual assault on a village in the Kherson area in august 2022. https://wavellroom.com/2023/02/01/anatomy-of-a-russian-army-village-assault/ Granted it is not the same situation at all, but there are a few things worth noting: - a wwii style artillery barrage lasting a whole day - zero reactive fires to support the assault - the use of "forlorn hope" parties where they just send a unit tasked with getting as much yardage as possible then plan on relieving it with a second group to occupy the seized ground I don't really understand the rationale for it, but it sounds pretty consistent with what they have been doing elsewhere. Maybe they just hope the artillery barrage alone will just displace most of the defenders and render them unable to provide any meaningful resistance. This is rather foolish but maybe this is the best they can do.
  8. This is my take on it too. The second tank veers to the left of the cistern or reservoir to protect the flank against a potential threat from that direction. And I agree, it is not shown in this vid or the previous ones but I am almost certain there must have been a second Ukrainian trench elsewhere that was captured, probably further east along the treeline. When you look at the terrain it makes very little sense to have this single position sitting there alone in the middle of nowhere even for an observation post; it is too easy to outflank. And you can see arty hitting the treeline in the distance at the beginning of the vid. If I was to guess, I'd say the flanking Russian squad which came at a perpendicular angle to the trench in the first vid might have overrun that second position before it attacked the T-shape and this might be the reason why it wasn't shown in the previous vid.
  9. Oh I am not going to venture out a guess about the fate of Bakhmut. I am just trying to get a better sense of the situation on the ground. Yeah soldiers grumbling and complaining is pretty much part and parcel of any conflict. You obviously need to take it with a pinch of salt. It is just that sometimes it is easy to get a distorted or partial picture of the events with the way the war is portrayed in the media. It can easily become a caricature or a meme. I thought the article did a good job of highlighting some of the issues on the Ukrainian side. Russian woes and failures are well known. You follow the tiktok war, watch enough combat footage of drones stalking hapless Russians acting like bumbling fools and soon you get this mental view of the Ukrainian army being almost omnipotent, highly flexible and reactive and then you see this:
  10. Apologies if this article has been posted before. I gave up keeping up with thread a long time ago and I only scan it from time to time to read Haiduk's posts. https://kyivindependent.com/national/ukrainian-soldiers-in-bakhmut-our-troops-are-not-being-protected I thought it was an interesting read dealing with some of the issues plaguing the Ukrainian army in the Bakhmut area.
  11. None of them. Sorry I should have mentioned this in my first post. These are just raw maps designed either to be used for PvP quick battles, hotseat games or for scenario designers. They won't work against the AI.
  12. I have Ukraine '43 from Simonitch. It is really good imo, I rate it highly and it is particularly interesting if you want to get some hindsight about how a Soviet offensive was conducted across a large front back then. The rules aren't that complicated, the counter density isn't very high at all: only two counters per hex. So it is fairly manageable, not a monster wargame that you'll never play. However, it is like all tabletop wargames really, not the type of game you can replay over and over constantly, not at an operational scale like this at least. Besides it is division/corps scale. I don't really see how that could even work for the present day conflict. You'd might need a battalion or brigade level game instead probably. But really how do you even plan on adapting the rules? That sounds like a colossal undertaking. Or do you just need the map alone? Maybe a game in the Next war family would be more appropriate. It is about potential contemporary conflicts but there is no module on Ukraine, just Korea, India-Pakistan and Poland. https://boardgamegeek.com/boardgame/191989/next-war-poland
  13. For anyone interested in the historical context, the three maps in Estonia are more or less situated right on the path of the Russian 67th and 1st guard armies operating under the 3rd Baltic front who launched their offensive from Pskov, south of the lake Peipus, towards the town of Pechory in august 44. Basically during the first half of 1944 the red army had tried in vain to attack on the Narva isthmus. With Bagration in full swing, the German retreat and the transfer of troops to army group centre, it became possible to bypass the Narva position. The Russian offensive then progressed along a north west axis toward Tartu which eventually forced the now outflanked German Narva grouping to pull back. It is also worth noting that the Russians conducted an amphibious assault across the narrowest part of the lake Peipus with a flotilla of 40 small vessels. On the German side, lots of troops were poorly equipped and trained Estonian militias. But naturally the German army counterattacked with units like the Nordland division from the III ss panzer corps and later army group north sent von Strachwitz and his kampfgruppe to strike the flank of the Russian 1st guard army. Strachwitz had however an unfortunate Kubelwagen accident who killed all passengers except him but left him with a fractured skull.
  14. -------------------------------------------------------------- Mini map pack for Battlefront Combat Mission Red Thunder -------------------------------------------------------------- Description: Three maps in Estonia one in Latvia. All the maps in this mini pack are based on google earth satellite images, photos and also street view when available, not historical maps. So obviously these locations were not identical during ww2. I however tried to downgrade the type of roads when I thought it made sense, on rare occasions removed a couple of houses or farms here and there but for the most part they're as accurate as I could make them. Some have attack or meeting engagement setups, some are raw (no deployment zones or objectives). The latter will require a little bit of work to be playable. I tried as much as possible to frame the maps so they're versatile and can be used in various ways: both for meeting engagements and attacks. But there are also usually several possible setups that you could use i.e different directions for the attack with potential objectives and road in all cardinal directions. There is often not just one single way to play them. It should be noted that most of these maps, except Talvikese which is fairly open with rural terrain, are basically dirt roads going through forests, marshy ground and lakes. So it can be very easy if played as attacks or assaults to block the roads with anti tank mines depending on the deployment zones. So you could just have infantry battles, have an agreement with your opponent to limit the usage of mines or even modify the terrain a little bit by replacing marshy ground with mud or something else where needed. Or just play them as is. It is up to you. Feel free to use them for whatever you want. Simply credit me and provide a link to this thread. The maps: 1/ Estonia - Kapera (raw map) size: 1408 X 1072m type: forest/rural 60km west of Pskov google earth coordinates: 57°46'12.40"N 27°19'33.80"E 2/ Estonia - Kahri Koorvere road size: 1168 X 1184m type: forest and lakes 35km south east of Tartu google earth coordinates: 58° 5'19.20"N 26°58'28.02"E Includes both a raw map and a version with a red attack setup. The map with the attack setup is slightly cropped on the northern edge for gameplay reasons so I decided to also include the original one. 3/ Estonia - Talvikese (ME) size: 2688 X 2832m type: open/rural 20km south of Tartu google earth coordinates: 58°12'3.76"N 26°49'7.02"E 4/ Latvia - Courland - Lemzere (raw map) size: 1776 X 1008m type: marshy forest and lake 55km south west of Tukums google earth coordinates: 56°36'15.63"N 22°34'36.97"E Download: https://www.dropbox.com/s/8d4xsu2bbu1sbbe/CMRT Baltic mini map pack.rar?dl=0 Installation: Extract the map in the following directory: Documents/Battlefront/Combat Mission/Red Thunder/Game Files/Scenarios Zveroboy
  15. I thought this had been fixed by now ugh. This is a real shame. For scenarios you can find workarounds but doesn't this make them unplayable for QBs? It is one of theonly semi decent Syrian formations too. I will never understand why we can't get hot fixes for small issues like this.
  16. Hey sorry for the late reply. I am glad you like the maps but yeah sadly I never finished that one. There were just too many rows of houses, it was quite tedious and I gave up halfway through it. I might have some other maps in store though. I made a mini Baltic states pack for Red Thunder last year with 4 maps: 3 in Estonia and 1 in Latvia. And I also got 3-4 maps of Afghanistan I never released. I don't know when I will post them but they're basically all finished. Regarding the barns yes what struck me after watching many vids of the fighting in Ukraine before last year's invasion was how houses in villages form these mini compounds where fighters took shelter during the skirmishing and I tried to reproduce that.
  17. I think the key thing here is that you can't afford a engage in a prolonged firefight. You can't just exchange fire with the defenders until they are all dead because there is not enough time for that and also you simply don't have enough ammunition anyway for a conventional by the book attack. So in my experience it hinges on the use of RPGs. It is important not to waste them and for that you need to open fire at close range since you only have green troops available and otherwise they will miss too often and waste your main asset.
  18. Nice, glad you had fun. Did you manage to kill the JAM leader too? That last part is probably a bit tricky to achieve, at least on your first try because you can't really use the usual cautious tactics and you need to take a bit more risks that you would normally be comfortable with in a traditional scenario.
  19. It is maybe doable really but there are some drawbacks and issues if you follow this road, don't want to discourage anyone though! Just wanted to say I considered this approach but chose to do it a different way in the end but I am not that good a modder.
  20. Mord suggested this when I was working on my Afghanistan mod and I gave it a quick try. It was several years ago so I don't remember all the details and this is just from memory but the biggest problem was the texturing, not so much importing the models. The SF2 texture files or skins don't wrap around the CMA models properly. So you'd have to redo the skins entirely from scratch with no template. In theory it is doable but probably a pain in the butt. There were other issues too like the headpiece or the faces being attached to the CMA model but a separate file in SF2 or something alone these lines. Finally some bits are shared between different units, the boots from uncon fighters are shared with regular Syrian infantry etc so that causes issues too depending on which unit you swap it with.
  21. If you simply changed the type of battle from attack to meeting engagement using the drop down menu in the editor, then once you launch the quick battle, the AI will follow the attack AI plans that were originally included in the qb when it was first designed. That's not enough for it to work the way you want. That's why the AI forces stay put, they are following the original plans where they were defending. So for it to work you need to either change the AI plans or pick hotseat and play both sides yourself.
  22. Yes I don't know why they pushed in that direction either. It could simply be to consolidate their position around Kherson so it is less vulnerable to a possible Ukrainian counter attack; it could also be in anticipation of the fall of Mariupol to threaten Zaporizhzhia. Or perhaps just to appear to be making small gains before a new round of negotiations. But whatever it is, it is surely a lot more sound that the isolated thrust to nowhere in the direction of the nuclear plant. That was just plain absurd. Sumy wasn't really surrounded to be fair, more like enveloped. But if the last rounds of maps are correct it is now a lot closer to being fully encircled. But yeah the situation has been quite static for the past 10 days or so with not much visible progress, so I thought it was worth it to point out these recent potential developments. You could maybe add the demilitarization of Ukraine if you deem that this wasn't just an objective put forward for propaganda reasons. I think there has been a few strikes on Ukrainian armament factories. But this is really going to be more of a long term thing, not having much impact on Ukrainian resistance for now and I don't know how systematic this has been.
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