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Everything posted by theforger

  1. I wondered if the CMFB community could offer any insight or thoughts into the soft factors of the forces involved? A quick reminder from the Manual Regular: professional soldiers who went through extensive, quality training programs, but lack combat experience. Or, Regular can represent troops that received mediocre training that have a fair amount of combat experience. Also @Josey Wales wrote a brilliant piece on The Relationship between Soft Factors, Morale & Fatigue So far into my campaign build I have 40x or so German platoons, excluding Fallshirmjager, from the KG involved in various scenarios and ranked them as follows 10x Crack, 10x Veteran and 20x Regular, experience 12x Extreme, 28x with High motivation 7x with a +1 and 23x with +2 Leadership modifier The Fallshirmjager of the 9th Regiment a mix of Green, Regular, Veteran with High motivation 0 and -1 Leadership. Who doesn't go for plan B after trying to charge uphill against dug in machine guns and then repeats, come to think of it who'd see it as a good plan A. May downgrade to -2 Leadership. The Fallshirmjager of the z.b.V, Crack, Extreme motivation and +2 Leadership On the Ami side Where units of the 394th Regt/99th Infantry Division made a stand, e.g. Lanzerath the I&R Platoon, and the M platoon on the morning of the 16th at Buchholz, I've classified as Regular, High motivation and +2 Leadership. Realise M Platoon was brushed aside by the KG in the early hours of the 17th, but they had done a solid job the previous day. Other units of the 99th Division in the rest areas of Honsfeld for example, Regular, Low motivation and 0. Where Ami reserve units made tactical errors, for example initially at Stavelot, Regular, Normal, -1. 117th and 119th Infantry Regiments of the 30th Division, Veteran, Normal,+1 Any additional insight or opinion is welcomed.
  2. I didn't suffer the bridge bug in testing Mission to Maas, but that was well before latest patch. But I've hit the issue once whilst testing a new CMFB scenario at Trois Ponts with the new patch. A panther was tele ported on to the top of a railway bridge. Eventually managed to reverse off. Anecdotes aren't data, but it may be back
  3. Scenario 6 of the Rollbahn D campaign I'm building. Will release the individual maps and battles after the campaign. Would post more screenshots but they're not over generous with user space.
  4. Hi Kohlenklau Currently the campaign is linear . I wanted it to be as historically accurate as I could. I am thinking about doing a follow up YouTube on this element of the wider battle incorporating this campaign build AAR. There's a lot of "what ifs" with KG Peiper as there were initially numerous tactical errors on both sides, primarily down to strict instructions to keep driving West and literally the fog of war, so a follow up version 2 would be fairly straight forward and quite interesting. As to availability it depends. I could release a Part 1, covering the period up to the 19th at Targnon over the next few months. I have one more large map to complete covering Neufmoulin. I finished testing Trois Ponts last week. Trois Ponts was a challenging map, viaducts, railway and road bridges in close proximity at different heights, embankments, changes in river elevations between the Salm/Ambleve. A lot of the subsequent engagements were fought over the same/similar ground as the first part of the campaign, so potentially much less work and a quicker turnaround. Re modding, I've never attempted it, so that puts you at genius level compared to me, any help would be gratefully received.
  5. KGs lead Panther from the 1./Kompanie engages 57mm AT gun at the Trois Ponts viaducts
  6. Much appreciated for the steer in the right direction, thank you.
  7. Cheers Ben. So far I've used 1000 points per scenario to keep things simple for my abysmal maths so every individual scenario has equal weight. I'll start experimenting with having lower points available for the early missions / higher minimum victory levels to proceed. I do have exit and touch objectives and in one scenario a friendly bonus. I take it the game mechanics for the campaign are...total the points achieved by both sides up to that specific scenario then issue a result. Is...[RED DEFEAT TEXT] You lost! Sie haben ein Auto, das darauf wartet, Sie nach Alderhorst zu bringen, auf wiedersehen a bit harsh?
  8. After a bit of guidance around designing victory points calculation within a campaign and specifically the final campaign result. During testing, scenarios are working ok. Germans achieve tactical victories or better and progress. But if I throw in a draw or German defeat I can still achieve a German campaign victory. However I only want a campaign victory if they win the final battle. Thoughts?
  9. Yorckscher Marsch, Der Hohenfriedburger, Preussischer Präsentier Marsch, Westerwald, Lore, Alte, Preussens Gloria along with the Panzerlied when playing FB or listening to Hapless or Mr Wales.
  10. Cheers Fella, work in progress. I've learnt a lot around the tactical mistakes made on both sides and the mechanics around CM campaign design, enjoying it so far. I thought I knew about the battle until I started to write info down, build the individual scenarios and organise into a campaign. I'm going to upload the individual maps later in the year.
  11. If anyone of the brilliant modders has anytime to help me out, it would be much appreciated. I'm building a campaign Rollbahn D. I've six battles designed and tested atm. The plan is to take it thru at least to Targnon, maybe thru to the 24th. Leaving Lanzerath -Fallshirmjagers Minen the Gap -Spitze / Losheim Breakthrough -Bucholz/Honsfeld -Fallshrimjager+ Bull-in-gen China Shop -Spitze+ Butchers of Baugnez -Thirimont/Baugnez/Ligneuville -Spitze+ Stormin Stavelot One of my issues is around RoadSigns, would love to have accurate signs for roads / restaurants / hotels / Stavelot Cinema for added realism. If anyone with the tech ability could spare the time?
  12. According to Duel In The Mist Volume 1 footnotes on Page 28, the Fallshirmjager that were with Peiper in Stoumont weren't from the 3rd Fallshirmjager Division that provided the KG support from Lanzerath to Honsfeld. From PoW records, those Fallshirmjager who were captured in the Stoumont area were "almost certainly" 12./FSJ Rgt z.b.V, from Skorzeny's Panzer Brigade 150. So for my campaign I'm going to use 2x separate groups of Fallshirmjager.
  13. When creating a campaign does the refit, repair, resupply and rest % affect only the troops involved in the last battle. Or does it affect every Core unit, including units not involved in that last battle?
  14. Thank You Mr Coal Thief. I'll give it a try.
  15. Very Happy! Works a treat and now the KG has its Sherman.
  16. Thanks for the swift reply but could you possibly add some detail? If I'm in the editor I can add German units to the German order of battle and vice versa. But not US tanks to the German order of battle. It's probably me but could do with some further clarity.
  17. Making a scenario around Skorzeny's attack on Malmedy. Would be nice to include a Sherman in the German order of battle for Kampfgruppe X if anyone could help me out?
  18. Added The Leibstandarte Part IV and Map book by Ralf Tiemann to my collection. The Map book does contain the missing maps I was after.
  19. Hi I stumbled across these resources in researching map making for a campaign I'm building. The detail of the Stavelot Town Plan is fantastic. If anyone has similar for towns and villages on Peiper's route including Malmedy for Skorzeny's attack and Trois Points I'd be grateful. http://www.oldhickory30th.com/Stavelot PDF Map File.pdf And http://www.oldhickory30th.com/Maps.htm Maps of December 18th-25th action of the Leibstandarte Adolf Hitler (1st SS Panzer Division), Battle of the Ardennes, from the LAH unit history books, German archives, BA-MA Freiburg, Germany. If anyone has access to the 16th/17th for the above, I would really appreciate it. Found these useful from the late 1890's. http://www.deutschefotothek.de/documents/obj/71056459/df_dk_0010001_5502 I'm also using old post cards and the occasional German recon from their 1940's advance in the same area. https://www.ak-ansichtskarten.de/ak/93-carte-postale-ancienne/44289-Ville-de-Stavelot/5828339-AK-Stavelot-les-tanneries-au-bord-de-l-etang/?&lang=6 https://commons.wikimedia.org/wiki/File:Gare-Stavelot-CPancienne.jpg Cheers
  20. I bought the book off eBay for £450 a couple of years ago. A lot of money but its not going to ever go back into reprint and I'd been tracking for along time. It covers the KG on a single day the 19th in great detail (36000 words). The photos and maps are large and clear. I don't regret the purchase and my family can sell on when I'm gone. I own vol2 and 3 which contains great source material too. The Devils Adjutant is my favourite read on the KG. Major Reynolds the author also features on a Youtube video driving around the La Gleize area with Jay Karamales
  21. Hi Chaps, I had fun making the scenario and genuinely appreciate your comments. I may make a V3 but at the moment I'm 4 of 11 scenarios built into a new Peiper campaign unofficially called "Rollbahn D" that I want to complete. Re Erwin's comment about the engineers, I was unaware of the demo charge issue. For the Axis forces in Maas I'd imported the units from the game supplied Peiper Campaign. SPOILERS ***** Regarding the lack of ambushes in the woods... I was trying to represent the sometimes false information about strength of opposition the commanders had to contend with and also give the player a sense of anticipation and caution, without losing the fighting capability of the KG. My ambition was for the player to reach Stoumont and Cheneux and then be hit with the task of clearing the towns, made more challenging by USA counter attacks. Over a map of that scale with that many forces arriving from multiple directions it was quite tricky to anticipate when a player would be hit by those counter attacks and the effect. Re the new campaign I've created my own Axis force, but will double check pioneer equipment, it may have been the result of an unfortunate unit selection. Some of the scenarios will be relatively easy and lack organised opposition as I'm trying to be historically accurate and incorporate the majority of landmarks/towns on the route. I'm building the Bullingen map at the moment. I'm toying with the idea of if major victories have been achieved, giving the branch option for Peiper to thrust North/NW rather than continuing SW back onto Rollbahn D, thereby attempting to release the 12th SS Division.
  22. No problem with derailment. And thanks to @rocketman, I was aware of that unit as a potential option but not the name of the CO. Just read it was primarily the 2nd battalion of the 9th regiment, page 75 The Devil's Adjutant. I'm building a KG Peiper campaign, working title Rollbahn D, but wanted to start at Lanzerath on the 16th, with the Fallschirmjager. From reading they were quite the mixed bag in terms of quality?
  23. does anyone know which Fallshirmjager unit(s) of the 3rd Division stayed with KG Peiper through to Stoumont? Finding it tricky to find a definitive answer.
  24. I've used the Grilles to fire direct on to Stoumont church and buildings on the approach to the village. Distance was about 320m and kept them out of harms way. I chose Grilles because some destroyed ones were found after the battle.
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