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Reiter

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  1. Upvote
    Reiter reacted to waclaw in Unofficial Screenshots & Videos Thread   
    http://cmmods.greenasjade.net/mods/5471/details
  2. Upvote
    Reiter got a reaction from agusto in Unofficial Screenshots & Videos Thread   
    .50 is good can opener.
     

  3. Upvote
    Reiter got a reaction from Saferight in Unofficial Screenshots & Videos Thread   
    .50 is good can opener.
     

  4. Upvote
    Reiter reacted to Kieme(ITA) in Kieme's modding corner   
    Kieme CMBS BMP-3M
     
    This mod covers all BMP-3M variants.
     
    3-tone camo download: https://app.box.com/s/m1wn11nhw48ftkbozuhl5z4lsoqsh553
     
    3-tone camo preview:
     
     
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    Plain dark green download: https://app.box.com/s/iy6iayfjfqn951fvmo44dtixtgdgdzmm
     
    Plain dark green preview:

  5. Upvote
    Reiter reacted to Kieme(ITA) in Kieme's modding corner   
    I would like so, yes. Although I'm not sure of the size of such a collection file...
     
     
     
    Well, there are a lot of "cool" camos out there, but I prefer to stick to reality as much as possible. I already took some freedom when it comes to the 3-tone scheme and I have no real desire to move away from this.
  6. Upvote
    Reiter reacted to AttorneyAtWar in Any modules coming?   
    No, Bulge is a new game family, CMBN won't be receiving any more modules.
  7. Upvote
    Reiter reacted to Reiter in Unofficial Screenshots & Videos Thread   
    Some rpg action.
     

  8. Upvote
    Reiter reacted to Jorge MC in RT Unofficial Screenshot Thread   
  9. Upvote
    Reiter got a reaction from waclaw in Reiters mutated explosions/suffering mod   
    Done. I am uploading new version what is more balanced.
  10. Upvote
    Reiter got a reaction from waclaw in Reiters mutated explosions/suffering mod   
    Some sounds are little too distant to my taste. Maybe I edit them when have time.
  11. Upvote
    Reiter reacted to Reiter in Reiters mutated explosions/suffering mod   
    Reiters mutated explosions/suffering mod
     

     
    Merged
     
    -Nearly 200 different screams -226 explosions   Includes optonal ambient backround day combat file. It is somewhat quiet, but menacing.   Mutanted at least   -AKD -Vein -Waclaw -AstroCat_Sound_Mod_v2 -Real Sound Mod v4 by AD107 (maybe)   Download link: https://www.dropbox.com/s/w5rfcpu5mpkxmlj/z.rar?dl=0   Thank you guys!  Inform, if I forgot to give you a credit!   -Reiter
  12. Downvote
    Reiter got a reaction from waclaw in Reiters mutated explosions/suffering mod   
    Reiters mutated explosions/suffering mod
     

     
    Merged
     
    -Nearly 200 different screams -226 explosions   Includes optonal ambient backround day combat file. It is somewhat quiet, but menacing.   Mutanted at least   -AKD -Vein -Waclaw -AstroCat_Sound_Mod_v2 -Real Sound Mod v4 by AD107 (maybe)   Download link: https://www.dropbox.com/s/w5rfcpu5mpkxmlj/z.rar?dl=0   Thank you guys!  Inform, if I forgot to give you a credit!   -Reiter
  13. Upvote
    Reiter reacted to Kieme(ITA) in Kieme's modding corner   
    Start on Strikers...
     
    As a first thing I wanted to make a very good wheel (the original one is still very nice); first of all, I doubled the resolution (HD wheel!) of the original file, then I grabbed the pneumatic (and tread) out of a real striker photograph, changed the colors a bit, and "mounted" it on the original rim.
     
     
    Still needs weathering and maybe a bit stronger normal map (I have corrected the trim after looking at this picture to match the correct scale):
     

  14. Upvote
    Reiter got a reaction from waclaw in Unofficial Screenshots & Videos Thread   
    Tunguska in action
     

  15. Upvote
    Reiter got a reaction from waclaw in Unofficial Screenshots & Videos Thread   
    BTR-82A vs T-64 Bulat
     

  16. Upvote
    Reiter reacted to Kieme(ITA) in Kieme's modding corner   
    Kieme CMBS USA Hummer
     
    Should cover all hummer variants.
     
    The usual weathering and color changing to fit other US Army vehicle mods.
     
    Download:
    https://app.box.com/s/x1mynr6gq83txoc9sclaiqv2b2fwr2do
     
    Preview:

  17. Upvote
    Reiter got a reaction from waclaw in HQS 2.2 - Black Sea - Shock Force - Afghanistan - FINAL   
    Sounds in actual use. Bradley machine gun is awesome. In my opinion, the under barrel grenade laucher pop sound is little too arcade, it is not present in this video. Not sure about the Bradley main gun, it would sound more serious, if used more cracking sound(?)
    what is in use now, sounds little too soft and bassy(?) It sounds like somebody is drumming big barrel.
     
    Explosion sounds are very good. Infantry weapons, awesome!
     
    I am using Mord´s vechile radio chatter mod, it fits in this mod very well!
     

     

     
  18. Upvote
    Reiter got a reaction from waclaw in HQS 2.2 - Black Sea - Shock Force - Afghanistan - FINAL   
    Sounds good, mostly. Incoming artillery seems to come little too early before the blast. There is like 1-2 seconds pause between incoming sound and in the blast.
     
    Explosions seem to sound very good, weapons too. I tested little QB battle with inf only, so many people participated to fighting that I did no have time to listen specific voices, only the chaos of the combat and it was... noisy. I think it should be noisy  
     
    When infantry stack up, they start orchestra of their own. This is good and bad same the time. When examining single/two squad action, it is very immersive when soldiers react orally to the battle. When there is much of soldiers, it starts to sound silly, when every guy remember to inform there is artillery incoming(with same sound file) etc, but hey, it is not modders fault/problem!
     
    I like these sounds. Going to test more, and give some feedback if I find something. I like your CMRT soundmod also. Thanks Waclaw! 
  19. Upvote
    Reiter reacted to waclaw in HQS 2.2 - Black Sea - Shock Force - Afghanistan - FINAL   
    I invite you to download the final version of HQS
    HQS 2.2 is a huge modification for Combat Mission Black Sea / Shock Force / Afghanistan - adds or replaces almost all the sounds in the game. That's more than 2,400 sounds and more than 1GB of data, a lot of improvements and modifications really improve immersion in the game.
    Changelog 2.2
    380 additional sounds 
    - Improved infantry Ukrainian sounds 
    - More sounds for Americans 
    - More sounds for the Russian infantry 
    - New sounds for MTB / BTR / LAV / amphibious / damaged engines 
    - More ricochets / penetration / impacts / explosions / zips 
    - Improved ambient sounds 
    - More sounds for jet 
    - A new sound for fire 
    - New sounds PKP / M240 COAX / AIR ROCKET / 25MM Bushmaster / M2 / MORTAR 80-120MM
    and of course lots of other fixes and improvements
    http://cmmods.greenasjade.net/mods/5471/details
    of course, as usual, I will be grateful for any comments and suggestions;)

  20. Upvote
    Reiter got a reaction from Pete Wenman in Unofficial Screenshots & Videos Thread   
    Grenata Automata.
     

  21. Upvote
    Reiter got a reaction from Mord in Mord's Vehicle Radio Chatter Mod   
    Thanks! In test tonight!
  22. Upvote
    Reiter reacted to GhostRider3/3 in How to take out IS-2?   
    Well I just made my own test of sorts.  Meeting engagement starting at 2200 meters.  JS-1, JS-2, and a bunch of T-34/85 vs 3 Tiger II, and 14 Tiger 1.  Basically had 15 JS1 and about 6 JS2, and then for kicks about 12 T-34/85.
     
    Played this 5 times, results were German victory every time.
    #1.  All Russian tanks knocked out, 3 Tigers I KO, 1 KT weapon damaged.
    #2.  All Russian tanks knocked out.  4 Tigers I KO, 1 KT KO, 2 Tiger1 with weapon damaged
    #3,  All Russian Tanks destroyed, 3 Tiger I KO, 3 Tiger I weapon damaged, and 1 immobilized, 1 KT Immobilized
    #4.  All Russian Tanks destroyed.  2 Tiger I KO, 3 Tiger I weapon damaged, and 1 KT immobilized
    #5.  All Russian Tanks destroyed, 3 Tiger I KO and 1 Tiger I immobilized and another with weapon damage.
     
    NOTE:  All German crews were Veteran, with 3 Elite King Tiger crews, motivation High.
    NOTE:  All Soviet crews were Regular with JS crews being Veteran and JS2 crew also veteran with High morale, and one fanatic.  half of the T*34/85 crew were veteran with High morale as well.
     
    Analysis:  The Tiger 1 proves lethal at ranges of 1500-1700m to JS1 and T-34/85 frontal armor.  Hull and Turret penetrations.  The Tiger II (KT) was lethal at ranges up to 1800m or possibly to 1900m especially to T-34/85 and JS1.  However even at ranges up to 1700m or so the KT was knocking out JS2 tanks. (I have to admit it was difficult to see what was up until I replayed each round or combat and tallied the hits from tank to tank, with the hit decals its easy to see the ballistics of what is actually happening, so my hats off to that).
     
    Soviet JS1 and JS2 do not have the rapid firing capability as the Tigers, so they are somewhat handicapped with the rate of fire they can throw against the enemy.  They themselves would have a hard time to gain fire superiority unless they outnumber their opponent at least 3 to 1.  The T*34/85 put up a decent volume of fire, but cannot penetrate the Tigers at distances over 1200m, by the time they closed in to around 1000m their numbers had been reduced.  The volume of fire they did pour on to a number of tigers rendered their weapon systems or main gun to malfunction, there were a couple low hits by JS tanks that had rendered a couple to be immobilized.  The Tigers that were knocked out were done by JS2-Js1 at a range of around 1300-1500m.
    of the 15 Knocked out Tigers, 9 were destroyed but not set on fire by JS1 tanks.  The other 6 were set ablaze by JS2 tanks, most of which had taken side hull shots as they closed range to about the 1300-1200m range.  The T-34/85 helped to suppress a few of the Tigers, which probably resulted in their demise.  Such is war.
     
    17 vs 35  my guess is, if there were another 5 to 10 Russian heavies, the figures would be much different.  In the end the Soviets could afford mass losses while the Tigers were hard to replace and fix in a reasonable time to put back on the front line.  Even the loss of 4 Tigers would hurt.
  23. Upvote
    Reiter got a reaction from Rinaldi in Unofficial Screenshots & Videos Thread   
    Including Rambo with pistol.
     

  24. Upvote
    Reiter got a reaction from TAKODA in Unofficial Screenshots & Videos Thread   
    Including Rambo with pistol.
     

  25. Upvote
    Reiter reacted to L0ckAndL0ad in Any guidance for newbies? Have no idea how to play :(   
    Following RL TTPs (Tactics, Techniques and Procedures) can help. As you've mentioned, recon is one of the main things you need to master. Try this blog:
     
    http://battledrill.blogspot.com/
     
    I, personally, love to read US doctrinal pubs and field manuals. The most helpful (to me) were FM 3-21.94 (SBCT IBT Recon Platoon) and MCDP 1-3 (Tactics). The first one covers Recon TTPs, and the second one is good for general understanding of tactics.
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