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Reiter

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Everything posted by Reiter

  1. Balanced version here: https://www.dropbox.com/s/dordg160pdv72pc/expscream.rar?dl=0 Can´t edit the first post, wondernig why.
  2. Done. I am uploading new version what is more balanced.
  3. Some sounds are little too distant to my taste. Maybe I edit them when have time.
  4. Some of them, yes. I will make an example video soon.
  5. Reiters mutated explosions/suffering mod Merged -Nearly 200 different screams -226 explosions Includes optonal ambient backround day combat file. It is somewhat quiet, but menacing. Mutanted at least -AKD -Vein -Waclaw -AstroCat_Sound_Mod_v2 -Real Sound Mod v4 by AD107 (maybe) Download link: https://www.dropbox.com/s/w5rfcpu5mpkxmlj/z.rar?dl=0 Thank you guys! Inform, if I forgot to give you a credit! -Reiter
  6. Not so geneve-friendly to destroy soft targets with javelin. In the end, there is graphical bug with mg. Anyone else noticed? Also, Battlefront could make soldier turning animation, when grouded.
  7. I just found that Bradley gun little too bassy, nothing serious. The artillery is mentioned. Your mod is awesome! As mentioned, could not play BS without HQS!
  8. When I had a mac and tried some sound mods for cmbn, they did not work as expected. Years ago.
  9. Why not use this thread? No need for two. http://community.battlefront.com/topic/117601-how-to-take-out-is-2/
  10. Sounds in actual use. Bradley machine gun is awesome. In my opinion, the under barrel grenade laucher pop sound is little too arcade, it is not present in this video. Not sure about the Bradley main gun, it would sound more serious, if used more cracking sound(?) what is in use now, sounds little too soft and bassy(?) It sounds like somebody is drumming big barrel. Explosion sounds are very good. Infantry weapons, awesome! I am using Mord´s vechile radio chatter mod, it fits in this mod very well!
  11. Sounds good, mostly. Incoming artillery seems to come little too early before the blast. There is like 1-2 seconds pause between incoming sound and in the blast. Explosions seem to sound very good, weapons too. I tested little QB battle with inf only, so many people participated to fighting that I did no have time to listen specific voices, only the chaos of the combat and it was... noisy. I think it should be noisy When infantry stack up, they start orchestra of their own. This is good and bad same the time. When examining single/two squad action, it is very immersive when soldiers react orally to the battle. When there is much of soldiers, it starts to sound silly, when every guy remember to inform there is artillery incoming(with same sound file) etc, but hey, it is not modders fault/problem! I like these sounds. Going to test more, and give some feedback if I find something. I like your CMRT soundmod also. Thanks Waclaw!
  12. ^ Thats it. Tiger were attached to battle group that took casualities and constant stress. Did not think about that in game, but now I did.
  13. ****Situation report**** Third time that Tiger pop smoke and reverse avay. Now the distance was about 200m. Oh yeah, going to lose pbem match because of this.
  14. Again. This time distance was about 400 m. Pop smoke and reverse. I can lose this battle because of these reverse fanatics. In next battle, should I use Panthers instead? I am sure, that opponent has 1-2 IS-2 in the field. Or no tanks at all, buy infantry with all money, great quantity of panzerschrecks? Artillery of course.
  15. My two Tigers won´t even fight against one IS-2. 1000m distance, they rise on hull down position, but after getting visual contact, both pop smoke and reverse away. -1 on BRONKEN & +2 and rattled. Without any combat activity. Are these Wehrmacts worst soldiers?
  16. Green -1 and other one is regular 0 I think, will correct if else when I see my turn. Both are rattled, even they have been in cover and out of combat & visuals all the time.
  17. My two Tigers won´t even fight against one IS-2. 1000m distance, they rise on hull down position, but after getting visual contact, both pop smoke and reverse away.
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