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Reiter

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Posts posted by Reiter

  1. Just downloading CMFB.

    Is it possible to use Waclaw´s soundmod from CMBN in CMFB? Basically there is so much the same, that I think why not.

    Still, a humble question to Waclaw, is this possible and are you planning to make separate CMBF sound mod for this? 

    I wish everything good for everybody in this community, you rock!

    -Reiter

     

     

  2. 9 hours ago, Bulletpoint said:

    Yes, exactly. Setting textures to "best" should be no problem if you have a 4 Gb GPU. At least it doesn't decrease performance on my system.

    Ahh, your suggestion works like a charm. Thank you, now I can play CMx2 at full pleasure!

     

    ---TOTAL OFF TOPIC---

    Any news from CMx3? Also, I want that flame behaviour done correctly, right now we dont have flames actually, only little campires.

  3. 36 minutes ago, Bulletpoint said:

    Sorry for derailing the thread, but I can't look at that screenshot without wondering why there are haystacks in the middle of an un-harvested field :)

    On topic, you should easily be able to use "best" textures, since you have a 4 Gb graphics card. No reason to keep it on "balanced".

    Well, I found out that when using best settings the framerate drops to 10-25. Not enjoyable. With balanced, everything is smooth and does not look too horrible.

  4. How much info there is regarding CMx3 engine? OpenGL still? It was little whattafu-- when I discovered that in CMx2, there is not even flames implemented correctly. No wonder my Kraut could bot barbeque the soviet building, even after torching it several minutes. It is a little miss when introducing flametrhtowers but there are no flames.

    I will change my settings to improved, when play next time. Thanks for the tip, guys. How about AA? I believe not many uses it.

  5. Thank you for the replies,

    Interesting that graphics quality will not change dramatically when set almost lowest, I have to try that. One thing that I (maybe) remember, is that terrain draw distance is lowered with lower settings, this makes visuals more ugly, but rises fps. I would not take shadows off, because they give more realistic feel to the game -even when they are buggy/blocky. Is CMx2 engine so off limits that devs can´t program multi core support? When Shock Force came, there was already multi core cpu´s on the market, been for years. Why did not take advantage of that? Also, I think optimization, ahem, what optimization?

     

  6. @Reiter What exact modes do You use and did You maked any modifications?

    Thanks for posting. Infantry in the open gets quite attention in the screenshoots thread :)

    I use the "full" version of your mod. I think some of the special effects are stacked up in negative way, so all effects may not work properly. I use all graphics mods available, all maxed out but AA is off because it takes your computer somewhat on their knees, how good hardware you have. I dont know did I answer your question correctly.

     

    Edit.

    I use War Movie ADVANCED Enhancement MegaPack For CM Black Sea. Do I have to modify anything before playing? Just got that in mind...

     

  7. ^ Glad you liked it.

    I am quite newbie with these shaders. Going to utilize them as much I can. 

    BarbariCo, I am using Ati card as my signature says. Interested abut these bump Mapping things- is it for example, already in uploaded shaders or do I must download them separatically?

    Cheers.

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